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BigFree

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Acampo, CA
Oct 1999 time: 21:30
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edited by the Consuls and Ministers.
Status:
- Republic
- Researching Engineering (34) 1 scientist.
- 158 gold. +31 gpt
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks
Final plans for PoA to plunge into the ocean West of Equilibrium. Warrior WB will join her after Togas the NM relives him in EQ.
Unit Movement & Actions:
All units in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat.
AGA/B contains: 3 vet Horseman, 9 vet Swordsmen, 1 vet NM, 1 elite Warrior, 1 regular Warrior (15 units)
G01 I. PoA moves 8-8-9.
G02 II. Expedition [Flash, Jagjef] moves 3-6-6 then uses FORTIFY ALL trick with the Swordsmen.
S05 V. Hack attacks barb camp at 7.
N01 I. MerZenary moves 3; it will be stationed on the hill 6 of BFC.
N04 IV. Togas moves 3; he will be moved to Equilibrium to guard the city and a possible future silk colony.
N05 V. Enamel moves 7 back towards Tripoli.
N07 VII. Moves towards AGA.
W02 II. BigFree stays where he is (resumes viewing cycle next turn).
W03 III. Alva forts on iron.
W07 VII. WhiteBandit moves 4 towards the PoA launching point.
W12 XII. WWNN moves 6 if the GCA Horse isn't in the way, 3 if it is.
All other units to remain as they are.
Economy:
Is it this turn that we need to change Ming's built to direct the Chop Results to Hisp?
To be added to by MoI
WF:
Poly start 5-12-17-18-19
Ming start 2-3-9-10-15
Banana start 1-2-6-8-20
Incensity start 5-6-7-14
Tripoli start 17-19-20
Equil start Sci
Alcohol start 1
Hispanica start 1-3-9
Possum start 14
Karina start 3-9
Lux start 1-2
Big Bend start 8-10
BFC start 6-8
HoD start 10-11
Workers:
EVC & Dejon move 9-9 and help MrWIA finish Mining the Hill (1) at Ming 7 (WF #7).
Monkee & CalcII are finished clearing Big Bend 1 (WF #1) and are Frozen. Will Road next turn.
To be added by MoI
Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by Trip on 22-08-2003 at 06:11
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notyoueither
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of naught
Aug 2001 time: 22:30
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Problem solved by planning on an MI from Ming.
Unit Movement and Actions:
S05 'Hack' attacks Parthian camp at 7. Wins, no damage. +25 gold
N01 'MerZenary' moves 3
N04 'Togas' moves 1
N05 'Enamel' moves 7
N08 Named 'roadcage' moves 1 1 1
W03 'Alva' moves 9 and fortifies. Tripoli is bait to draw barbs sooner than they may normally show themselves
W12 'Warrior With No Name' moves 6
W07 'WhiteBandit' moves 4
G01 'AS Princess of Apolyton' moves 8-8-9
G02 'AS Expedition' [Flash, Jagjef] moves 6 2 2. Spots/spotted by GCA horseman 2 2 2 2 3 of Cha Ching. Fortify all
All other units remain as they are.
Economy:
Apolyton building merc (1)
Mingapulco changed to palace due to chop being completed. Will change to an MI next turn. MI (2)
Banantopia building barracks (4)
Incensity building mi (4)
Tripoli building court house (17)
Equilibrium building walls (18)
Cuido de Alcohol finished worker. Starts another (10) Subject to discussion
Hispanica building temple (9)
Possumopolis building cat (9)
Karina building worker (1)
LuxInvicta building catapult (10)
Big Bend building worker (4)
BigFurryCity building to temple (7)
Heart of Darkness building catapult (4)
Work Force:
Apolyton NC
Mingapulco NC
Banantopia NC
Incensity NC
Tripoli NC
Equilibrium scientist
Cuido de Alcohol NC
Hispanica NC
Possumopolis NC
Karina NC
LuxInvicta NC
Big Bend NC
BigFurryCity NC
Heart of Darkness NC
Workers:
Worker01: 'Dan' moves 3 6
Worker02: 'Monkee' clearing (1) Big bend 8
Worker03: 'panag' chopping (2) Hisp 3
Worker04: 'EVC' moves 9 9 and mines (1) Mingapulco 7
Worker05: 'Dejon' moves 9 9 and mines (1) Mingapulco 7
Worker06: 'MrWIA'mining (1) Mingapulco 7
Worker07: 'Rush' mining (3) Apolyton 7
Worker08: 'Yo' roading (2) Cuido de Alocohol 2
Worker09: 'Calc II' clearing (1) Big bend 8
Worker10: 'Spink' irrigating (1) Hispanica 9
Worker11: 'Horse' clearing (3) Bananatopia 3
Worker12: 'Squid' clearing (3) Bananatopia 3
Worker13: 'Otto' clearing (3) Lux 3
Worker14: 'Mark' clearing (3) Lux 3
Worker15: 'Gits' moves 3 6
Worker16s: 'Farb' roading (7) Equilibrium 6
Worker17: 'Yin' produced in Cuido de Alcohol moves 4
Slider: set at 9/0/1 tax/sci/lux. +31gpt. 183 gold.
1 scientist. Engineering in 34
Last edited by notyoueither on 23-08-2003 at 11:19
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rush
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Tokyo
Jul 2002 time: 12:30
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quote: Originally posted by Trip
We are now 2nd in MFG. This means either CGN or GWT is now in Anarchy... we're not going to be the #1 GNP for much longer. 
No teams yet eliminated, but Firaxis score has remained the same for the past 3 turns and Grenouille's has gone down 1 point the last two turns. CFC has passed Grenouille in score, and in a couple turns we'll have passed Firaxis for the #4 spot in score. |
A few trival observations to add on :
1. There is a new city, Partemunde of Webringen in the Top 5 City list, since Turn 107. Partemunde, is of course, the city which built the Pyramids, and replaced it's own capital Webringen in the top 5 listing.
2. Apolyton is still unable to get back to the Top 5 City list, after it went into Anarchy & switched to Republic. It is not all bad actually, considering that we wil be on the Radar screen more often if we are consistently the top city. That honor now goes to GCA (Catchopolis, Algalord).
Which brought me to another question, if Apolyton dropped out of the top 5 when it went into Anarchy, wouldn't Partemunde and Arhus drop out too if either Webringen/CGN goes into Anarchy ? (Note : we of course have lower culture than them, i believe)
3. Trip, re : your comment on #2 on Mfg, can we change some of the tiles to test how close we are with #3 ? Sometimes, Mfg goes up & down a few pts, probably due to tile placement. If #3 are miles away, and #8 is incredibly low, then we can be very sure. Thanks.
4. CDG is not Religious. Webringen is. So, if it's confirmed one of the civilisation has changed govt, we can confirm whether it's CDG and Webringen by how many turns it's in Anarchy.
5. Our approval rating has gone up from #2 to #1, or 73%. Do we need to get everybody so happy ? This could impact our GPT.
6. Our population has now exceed 1, 000, 000. Let's celebrate !
7. Our average score increases by +4 this turn after many turns (actually 6 to be exact) of +3. That means we have move from improving our score in the range between +2 and +3 to +3 and +4.
8. BFM, this Literature rating is so funny. Last week, we stay at 3%, our position dropped to #5. This week, we are back at #4, we are still at 3%. The fluctation happens a few times already, maybe we cannot rely too much on this.
I'll stop now. Too much trival facts will probably bore you. 
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:30
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quote: Originally posted by rush
3. Trip, re : your comment on #2 on Mfg, can we change some of the tiles to test how close we are with #3 ?
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Yes, we should keep up the research of the other civs in the areas of: GNP, MFG and Productivity. I'll see if I have time to do this. See also the Area X thread with results from Turn 106.
quote: Originally posted by rush
4. CDG is not Religious. Webringen is. So, if it's confirmed one of the civilisation has changed govt, we can confirm whether it's CDG and Webringen by how many turns it's in Anarchy.
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Clever. On Turn 106, we suspected that one civ was in Anarchy. We should check if they still are.
quote: Originally posted by rush
5. Our approval rating has gone up from #2 to #1, or 73%. Do we need to get everybody so happy ? This could impact our GPT. |
I don't think I quite follow you here. I think the MoI is squeezing out every gold and beaker he can. The Approval Rating is just a reflection of the % of Happy People.
quote: Originally posted by rush
8. BFM, this Literature rating is so funny. Last week, we stay at 3%, our position dropped to #5. This week, we are back at #4, we are still at 3%. The fluctation happens a few times already, maybe we cannot rely too much on this. |
Indeed, very strange. Maybe the formula isn't correct, after all. Or the others have been building and demolishing Libraries...
quote: Originally posted by rush
Too much trival facts will probably bore you. |
Well - it is good information! You now are officially hired in the Area X department!
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