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E_T
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Orlando, Florida
Mar 2001 time: 00:30
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This thread is about the beltway cities. These cities are surrounding our core and are separated from the core by the level of unmodified corruption and waste that they are subjected to. Also, all of these cities are still in the jungle, some are very deeply in the jungle.
These cities comprise of: (in order of rank)
Tripoli
Karina
Heart of Darkness
Big Bend
Possumopolus
Cuido de Alcohol
Equilibrium
These cities can function, although not as well as the core. We might add 1 to 2 additional cities to this list, when we get them from GCA, but that will all depend on several things at that time.
One thing that we will need to get in these cities, is courhouses, and, of cource, more jungle cleared....
E_T
Last edited by E_T on 28-08-2003 at 21:37
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E_T
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Orlando, Florida
Mar 2001 time: 00:30
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Tripoli has no improvements, it is currently working on building a courthouse, because we want to maximize it's production capability for the war and beyond.
It has several tiles that are still in need of improvement (Referance this map for locations):
Y4, M1, G7 & B5 are shared with Bananatopia
G6, M3 & Y2 are shared with Big Bend
Y1 ia shared with Bananatopia, Luxividica & Big Bend
B6, M2 & M4 are belong entirely to Tripoli.
I have several options (read plans) with the growth and builds in Tripoli. As with all of the current MoI planning, the GA will start on turn 118 and end on turn 137.
On all of these plans, we will have the Courthouse built on turn 118 (unless we rush it on turn 116 for 32 Gold). Also, all 3 of these plans have a Queue of the following: Barracks, NM, NM, NM, Marketplace. Tripoli will be producing 11 to 12 SPT during the GA and 8 SPT afterwards. The city will have grown to size 4 on turn 111 and will work the Iron to help finish the Courthouse by the start of the GA.
Plan A - Slowest Growth, max SPT: The Barracks will be built on turn 122 (4 turns), with the Vet NM’s built on turns 125, 128 & 131. The city would grow to size 5 on turn 131. The Market will be built on turn 140. Total Accumulated Trade at the end of the GA = 392.
Plan B - Fastest Growth, min SPT: The Barracks is built on turn 124 (6 turns), with the vet NM’s being built on turns 127, 130 & 133. The city would grow to size 5 on turn 125. The Market will be built on turn 143. Total Accumulated Trade at the end of the GA = 416.
Plan C - Good Growth, optimizing some of the SPT: The Barracks is built on turn 123 (5 turns), with the vet NM’s being built on turns 126, 129 & 132. The city would grow to size 5 on turn 126. The Market will be built on turn 142. Total Accumulated Trade at the end of the GA = 412.
Plan D - Fair Growth, optimizing more of the SPT: The Barracks is built on turn 122 (4 turns), with the vet NM’s being built on turns 125, 128 & 131. The city would grow to size 5 on turn 128. The Market will be built on turn 140. Total Accumulated Trade at the end of the GA = 404.
On Plans B, C & D, Tripoli will require to have either 1 more tile cleared (either bonus sheilded or mined) or the tile at G6 mined by turn 124. Of these 4 plans, the MoI supports Plan D, because of getting the units out for the War effort in the fastest amount of time is of the most paramount need. Of these 4 plans, NONE of them have the courthouse Rushed. The next plan has the courthouse rushed.
Plan E - Rush Court, Fair Growth, optimizing more of the SPT: The Barracks is built on turn 122, with the vet NM’s being built on turns 125, 128 & 131. The city would grow to size 5 on turn 126. The Market will be built on turn 140. Total Accumulated Trade at the end of the GA = 413.
The pros of plan E over plan D: Grow at almost the same time that it would grow at the fastest rate. The Courthouse is built to take advantage of a GA being generated on the very first fights of the war (turn 117).
The cons of Plan E over plan D: We spend 32 gold for an additional 9 accumulated trade (which some would go towards Luxuries).
MoI E_T
Last edited by E_T on 28-08-2003 at 21:35
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E_T
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Orlando, Florida
Mar 2001 time: 00:30
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The different plans for Tripoli are up. Discussion please??
MoI E_T
Last edited by E_T on 28-08-2003 at 21:38
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E_T
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Orlando, Florida
Mar 2001 time: 00:30
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With the courthouse being built in Tripoli, it signifies the beginning of a new era for all of Apolytonia.
For Corruption and Waste purposes: Tripoli; Karina; Heart of Darkness and Big Bend all are the same rank. So they all have the same Basic and unmodified corruption & waste. This value is 33%.
With the addition of a Courthouse (like in Tripoli), they will be at 24%. This is 3% less than the city of LuxInvicta, which is currently at 27% of corruption/waste.
The other Ring cities are as follows:
Possumopolus - is at 47%.
Cuido De Alcohol - from 50% to 52% (I'm currently using 51%)
Equilibrium - from 63% to 69% (I'm currently using 67%).
I should be able to narrow this down in a few more days, as I'm using a couple of different techniques to help get the values more exact.
MoI E_T
Last edited by E_T on 21-09-2003 at 19:11
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