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Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 24-02-2003 06:45
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Ministry of the Interior Browse Apolyton AD-FREE

This thread is dedicated to the most recent and official proposals from the Minister and Vice-Ministers of the Interior.

Consuls are invited to use this as a per-turn, up-to-date reference. If no representative of the Interior is available, this is the next best thing.

Senators/Citizens are invited to download the test scenario (below) to get a "feel" for what's going on.

Please do not post in this thread. Other threads will be created for discussion.

Updated May 26

* Dominae has left the house. Have fun E_T!

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Last edited by Dominae on 27-05-2003 at 01:30

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 24-02-2003 07:07
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#2 Report this post to a moderator
Support Apolyton or Terrorists Win

This post contains the most up-to-date testing scenarios. These are created with the editor based on the current screenshots and savegames (no cheating involved).

As the game progresses, these files will necessarily change. They will therefore be updated periodically.

---

The following link points to a zip file containing the current game up to turn 22 (.sav file) in debug mode. The map is not complete, but it should suffice for tests of the next 30-40 turns.

Test Scenario and Save updated April 18

Last edited by Dominae on 19-04-2003 at 07:01

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 27-02-2003 04:21
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Support Apolyton, buy Civilization III: Complete

This post contains the most recent spreadsheet analyses, by E_T and BigFurryMonster. I'm incompetent in this area myself, so I'm glad to have their help.

Again check back here every so often as these files will be updated regularly.

E_T's spreadsheet

BigFurryMonster's spreadsheet updated March 21

Last edited by Dominae on 21-03-2003 at 20:22

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 14-03-2003 08:38
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Support Apolyton, buy Galactic Civilizations

The following threads are the places to look for any discussion/debate on economic topics:

General Discussion

Early Priorities

City Placement

After the Granary

Suggested Jungle clearing plans Added by E_T

Laborer Assignment Convention new!

Whole World Numbering new!

Last edited by Dominae on 27-04-2003 at 21:39

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 25-05-2003 09:44
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Worker Tasking Chart Support Apolyton, buy Civilization 2

Worker tasking chart - Some things are not finalized, but it's mostly done.

Poly = Apolyton
Ming = Mingapulco
Inc = Incensity
Ban = Bananatopia
Horse = Hispanola
Trip = Tripoli
Temp = "Temporary" City that will be South and east of Ming
Dye = City built on the dyes, South and West of Ming
River = Big Bend Location, SW of Tripoli
Coast = Coastal Border City that will be NW of the Dyes and SW of Hispanola




MoI E_T

Last edited by E_T on 16-06-2003 at 10:31

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 31-05-2003 05:12
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Apolyton Build Sheet Support Apolyton, buy Civilization: The Boardgame

The Picture of the spreadsheet from Apolyton. NM = Sword = Horse.



MoI E_T

Last edited by E_T on 09-06-2003 at 03:15

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 31-05-2003 05:24
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Mingapulco Build Sheet Enter the AD-FREE zone

The Picture of the spreadsheet from Mingapulco. NM = Sword = Horse.



MoI E_T

Last edited by E_T on 09-06-2003 at 03:16

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 31-05-2003 05:45
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Bananatopia Build Sheet Support Apolyton, buy Galactic Civilizations: Deluxe Edition

The Picture of the spreadsheet from Bananatopia. NM = Sword = Horse.



MoI E_T

Last edited by E_T on 09-06-2003 at 03:16

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 31-05-2003 05:56
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Full PM-box? Change here!

The Picture of the spreadsheet from Incensity. NM = Sword = Galley = Horse.



MoI E_T

Last edited by E_T on 09-06-2003 at 03:17

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 31-05-2003 06:39
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Tripoli Build Sheet Support Apolyton or Terrorists Win

The Picture of the spreadsheet from Incensity. NM = Sword = Horse

Note: the Notes show the before poll timings of builds: Walls-Warrior-NM-Worker



MoI E_T

Last edited by E_T on 09-06-2003 at 03:17

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 31-05-2003 07:13
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Horse City Support Apolyton, buy Call to Power 2

The Picture of the spreadsheet from Horse City (needs renaming). NM = Sword = Horse


This city will have worker things done to it that will effect it. Things will likely change, but this gives you a good idea.



MoI E_T

Last edited by E_T on 09-06-2003 at 03:18

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 28-08-2003 20:55
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Turn 110 (370BC) map of Improvements still to be accomplished Support Apolyton, buy Civilization 2



First off, I’m not listing these tiles in any real order, but I’m segregating them by different types:

Yellow - Jungle that has bonus Trade, i.e. the Riverside tiles and the Dyes
Magenta - Jungle that does NOT have any bonus Trade.
Light Gray - Grassland tiles that are not improved
Light Brown - Hills
I am not considering any Mountain work at this point in time, so the mountains aren’t listed. All of these tiles are in our territory that is currently ours or will be come ours with border expansions. For Quick annotation, I will name them by Y1 for yellow 1 or M11, etc.

At this point in time, we have several working Native Groups. They are:
Jungle 1: Monkee & CalcII
Jungle 2: Mark & Otto
Jungle 3: Squid & Horse
Jungle 4: Dan & Gits
Jungle 5: Yo & Worker being built in Big Bend
Gang of 3: MrWIA, EVC & Dejon
Yin & Yang
Rush
Spink
Panag

Remember, that to clear and road a jungle tile, with 2 workers, it takes 8 turns (1 to move, 6 to clear & 1 to road). Also, a Jungle crew can Irrigate a tile in 1 turn.

MoI E_T

Last edited by E_T on 28-08-2003 at 21:57

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 12-10-2003 06:21
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Ring Placement Tool Enter the AD-FREE zone

I'm working on several tool to help with Placing our cities as Optimal as possible. For PTW, that is via Ring City Placement (RCP). The first tool is an Excel file, that you can download here. I'll see about converting it to a jpg file and posting it here, so that people can see and download it, if they don't have excel. The coordinate system is NW-SE and SW-NE Axis.

I'm also working on a Placer tool that can be used as an overlay with some graphics programs. I'll upload that when I get it finished.

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 06-11-2003 21:33
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Turn 131 and the next 10 turns Support Apolyton, buy Civilization III: Complete

Poly will be REX'ing, between making Mil Units
Ming will be building a Marketplace
Banana will be finishing it's Marketplace and then be REX'ing
Incensity, Tripoli, Hisp & BFC will build a couple more Mil Units and then start on a Marketplace.
Lux will be building Workers.
HoD & Big Bend will be working on Courthouses
Possum, Nevermore & Cuido will be working on settlers and then moving.
Equilibrium will continue it's courthouse, pending a desision on moving it and gifting it CFC.

Other cities (soon to be built or captured) not known at this time, but most likely working on courthouses or workers.

MoI E_T

Last edited by E_T on 06-11-2003 at 22:54

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 06-11-2003 23:06
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Settler dispositions - turn 131 and next 10 turns or so Support Apolyton, pre-order Civilization IV

Settler Lux - builds fort city at Catch 8-8-7
Settler Poly - joins with Seige stack at Catch 7. Will be ready to rebuild incase GCA abandons Catchopolus. If that city is captured intact, then it will move with the stack towards BoP.
Settler Nana - Will hang out in Fort City until the disposition of Settler Poly is determined. If Settler Poly is not needed for the rebuilding of Catch, then we will use it at another location.

Settler from Possum - to be used to move Possum 1 from current location.

Settler from Cuido - will be used to build close to the CDG wheat, for worker builds.
Settler from Nevermore - will be used to move Nevermore 7 from current location.
Next Settler from Poly - will head down towards the CDG silks location.

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 11-11-2003 02:23
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FP status Help yourself to an AD-FREE life

We have started to build the FP in Karina.

With Adding 2 workers AND making sure that we can keep 6 pop o.k. in that city, we can have the FP built by turn 161 (650AD).

MoI E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 12-12-2003 00:07 Visit Trip's homepage!
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#17 Report this post to a moderator
Support Apolyton buy from Amazon

E_T's uber-queues. Some parts need to be updated.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 21-12-2003 22:42
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Put an end to popups!

I'm working on a scenario that will help me to figure out how long we will be REXing and for Approxamately when the Palace will be moved.

One of the Reasons for this, is because my spreadsheets are limited when it comes to figuring the effects of corruption. I have it set to currently use one set of corruption/waste figures and several cities will have their values change when the FP is built. I can make "guesstimates" as to what those effects will actually be, but until I can get Accurate figures, my guesses aren't good enough for the long term planning phases.

I'll post that sim when I get it done, so that anyone can play with it.

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 02-01-2004 07:00
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Full PM-box? Change here!

This sim starts from Next turn (290AD).

My sim is ready. there is only 1 small problem, the corruption is off by 2 points (to the better) but it will have to do.

There are 2 players, the Simple Chinese (one city) and Us. There is no password and you play the save, save it, load up China's save, play it, save it and repeat.

If you want to, you can have China give us GPT or lump sums of cash, they definately have enough with ~10000 Gold in their Treasury.

E_T's Sim
E_T's Sim 300AD Update


MoI E_T

Last edited by E_T on 04-01-2004 at 00:35

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 02-03-2004 14:02 Visit Trip's homepage!
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#20 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

(Rough) Simulation of our empire after the Palace jump.

Some stats:

GPT: ~190
GNP: 391
MFG: 139
Prod: 528

100% tax, "optimized" WF and a rough guesstimate as to our tile improvements in the next 10 turns.

At 50% science we can research Astronomy in 9 turns with +25 (+65) GPT. At 80% science we can do it in 6 turns at -60 (-20) GPT.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 03-03-2004 23:52 Visit Trip's homepage!
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E_T - some questions about your queues. Some things might be just you not having gotten around to changing/updating them yet, but I figure I'll ask anyways.

Tripoli: You have it doing Market then Aqua, then Leos. This looks good, but the WF doesn't allow it to get above size 6 anyways, so what's the point in the Aqua? Wouldn't it be better to irrigate some tiles around and allow it to grow and use all of the hills?

BFC: Similar question. We finish the Aquaduct quite a bit before we grow to size 7, would it be feasible to speed up growth a bit and decrease the SPT in order to get to size 7 faster? This will allow us to work more hills and get the commerce bonus for size 7+ cities.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 08-03-2004 17:29
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Palace Move Update Suffering from ads?

The Palace move will take place on turn 171 (550AC). Apolyton Prime will requre a Minimum of 9 pop for this move. The workers will be in place to join the city on turn 170. WF settings on turn 170 will allow the Market to be finished on turn 174 and the majority of the specialist will be able to go to work. At that point in time, AP, will be producing 14 SPT (after corruption).

I'll see about posting my sim for this soon, but I want to do some further testing before hand, first...

MoI E_T

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