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16.Sep: 7 NEW FILES
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Merepatra is offline Merepatra
BreakAway Games

Feb 2003
time: 05:30
  Old Post 23-10-2003 04:19
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quote:
Originally posted by Louis XXIV
Is this true for Statue of Zeus as well?

The others were obviously screenshots from the Mesopotamian Scenario, but this one appears to be the main game.


You are correct, the Statue of Zeus screenshot was taken from the main game.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:30
  Old Post 23-10-2003 04:26
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Merepatra, whilst you are here and, as a fellow Aussie , could you possibly tell me what the current status is in regards to editor flags for buildings! In particular, will it now be possible to give Small Wonders ANY of the flags that are currently available for Great Wonders? After PtW, all flags but 'Double Happiness' and 'Counts as X in Every City' had been made available for Small Wonders-but, for the sake of a Mod I want to do, I'm hoping that these flags have been made available too! If you don't personally have the answer to the question, could you please pass it on to someone at Firaxis? Any help you can give me on this matter would be very, VERY much appreciated !!!

Yours,
The_Aussie_Lurker.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:30
  Old Post 25-10-2003 00:23
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Updated with the new info available on Gamespot (last Civ profiles)
There are fewer holes now

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:30
  Old Post 25-10-2003 15:56
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The designer diary for the Fall of Rome Scenario implies that the 'enslavement' option allows a choice of unit produced depending on the unit doing the enslavement

eg a military unit attacks and wins a battle, enslaves and produces another military unit for the attacking side - some interesting possibilities

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:30
  Old Post 25-10-2003 17:06
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quote:
Originally posted by Myrddin
The designer diary for the Fall of Rome Scenario implies that the 'enslavement' option allows a choice of unit produced depending on the unit doing the enslavement

A designer diary for the Fall of Rome scenario? Where?

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:30
  Old Post 25-10-2003 17:18 Visit CiverDan's homepage!
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Avatar Enlargement: We've got the solution

I have a question about marshes. Can these be changed to another terrain type, like jungle to grassland? If not this is a uneless terrian. Then again, if fish is a bonus resource here, making it into grassland would seem a bit silly.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 25-10-2003 20:03 Visit joncnunn's homepage!
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Actually, I hoping that marshes can't be converted into other types; it would seem to be pointless to have another version of the jungle.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:30
  Old Post 25-10-2003 20:15
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If you get a marsh start, you'll wish you had a jungle start.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:30
  Old Post 25-10-2003 22:18
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Updated again with the info on the Fall of Rome scenario. Added links to the designer diaries.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 27-10-2003 13:11 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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oh my oh my, i just saw the stats for the last 3 civs.

quote:
Mayans:
Traits : Agr and Ind
UU: Javelin Thrower 2/2/1 cost 30

these seem to be gods! it's an expensive bowman (imho not a very useful unit because neither special offense not special defense), but with enslavement ability! which means early free workers if you dare to rush.
the traits are probably one of the most powerful combinations (i don't know how good industrial pays out now). i can imagine that this is a killer AI if the computer uses the javelin thrower enough!

quote:
Portuguese:
Traits : Exp and Sea
UU: Carrack 2/2/4 cost 40


as someone stated earlier: getting ocean travel with astronomy (so 2-6 techs earlier which means 10-30 turns earlier) means domination to communications. good trading and beeing fortunate that the other continent is rich but behind in techs can be great! also the portuguese have a great advantage when picking out the best islands and unpopulated islands for conquest.

quote:
Sumerians:
Traits : Agr and Sci
UU: Enkidu Warrior 1/2/1 cost 10


now this is basicly a very cheap spearman. great for sending off with your settlers (no need to research bronze working) and great with raging barbarians. traits: one of the strongest and one of the weakest, or differently said: one of the best ancient traits (other one expansionist) and one of the best industrial/modern traits (other one commercial).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 29-10-2003 21:26 Visit panag's homepage!
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quote:
Originally posted by Louis XXIV
Is this true for Statue of Zeus as well?

The others were obviously screenshots from the Mesopotamian Scenario, but this one appears to be the main game.

EDIT: I believe Knights Templar builds a Crusader (5.3.1) every so often.


hi ,

check the link below i sig for the screenshots


have a nice day

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 30-10-2003 07:37 Visit joncnunn's homepage!
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Hum, I'm thinking that just surviving as the Netherlands in the WW II scenerio will be even tougher than winning as the American Indians in the Age of Discovery.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 30-10-2003 17:13 Visit panag's homepage!
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quote:
Originally posted by joncnunn
Hum, I'm thinking that just surviving as the Netherlands in the WW II scenerio will be even tougher than winning as the American Indians in the Age of Discovery.


hi ,

, well since the dutch where spread out over the whole world , that seems unlikely , ..... okay agreed they had not a lot of " power " but still , as a player one could maybe concentrate on survival , a couple actions here and there , ....

but in a game one does never now , if one can pull a victory with the neutral's in the CIV II WW II scen , well then seems almost anything possible , ......

have a nice day

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:30
  Old Post 30-10-2003 23:57
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quote:
Originally posted by joncnunn
Hum, I'm thinking that just surviving as the Netherlands in the WW II scenerio will be even tougher than winning as the American Indians in the Age of Discovery.


Actually, the Native Americans have a pretty good shot in AoD, depending on a few factors...

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 01-11-2003 02:41 Visit joncnunn's homepage!
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Panag, I mean having any cities on the WW-II Pacific map at the end of that game if playing the Dutch; not their off-map possesions.

quote:
Originally posted by panag

hi ,

, well since the dutch where spread out over the whole world , that seems unlikely , ..... okay agreed they had not a lot of " power " but still , as a player one could maybe concentrate on survival , a couple actions here and there , ....

but in a game one does never now , if one can pull a victory with the neutral's in the CIV II WW II scen , well then seems almost anything possible , ......

have a nice day

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 01-11-2003 22:46 Visit panag's homepage!
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quote:
Originally posted by joncnunn
Panag, I mean having any cities on the WW-II Pacific map at the end of that game if playing the Dutch; not their off-map possesions.



hi ,

oh , dont worry , you shall still have some , .... but in what shape they are going to be is an other Q , ......

have a nice day

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 07-11-2003 05:00
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For those of us stuck without C3C for a while yet, can someone please update this a bit? Even adding the readme would be fantastic.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:30
  Old Post 07-11-2003 08:33 Visit The Rusty Gamer's homepage!
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#168 Report this post to a moderator
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And tell us everything that's new in the editor - even some screenshots would be nice.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 07-11-2003 13:01 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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is it true that you can now define the exact victory rules.
eg. max. number of turns, needed victory points, percentage of population & world size for domination?
if so... arty:


and a question about enslavement: can you only enslave other civ-units or will barbarians work too? if latter: looks like the maya will have to be played with raging barbarians

Merepatra is offline Merepatra
BreakAway Games

Feb 2003
time: 05:30
  Old Post 07-11-2003 13:33
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quote:
Originally posted by sabrewolf
is it true that you can now define the exact victory rules.
eg. max. number of turns, needed victory points, percentage of population & world size for domination?
if so... arty:


and a question about enslavement: can you only enslave other civ-units or will barbarians work too? if latter: looks like the maya will have to be played with raging barbarians


Looks like you can
Under Game Limits in the Player Setup screen you can now change the number of turns, the number of cities that need to be eliminated for an Elimination win, the Culture point goals for both 1 City and Civ wide Cultural wins, the Domination win terrain and population goals, the number of Victory Points required for a VP win, and the number of Victory Points that you get for a long list of things.

And yes barbs can be enslaved too

G'Kar is offline G'Kar
Prince
St. Louis, USA
Aug 2003
time: 23:30
  Old Post 07-11-2003 13:54 Visit G'Kar's homepage!
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#171 Report this post to a moderator
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I've never played with raging barbs before (or anything close to it) but now there's a benefit to dealing with those pesky people.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 07-11-2003 14:57 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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merepatra!

thanks for the great news... now i wonder if the other rumours i heard are true too!

my all time biggest wish of civ3 was to get rid of the hardcoded stuff. a few things (eg. bomber range) were solved with the early patches. but customizing these finishing limits is paradise for scenario creators.

a further question about these limits:
can these be different for various civs? eg. in a real world mod the americans need 20% of the area to win, but russians need 30% and a smaller european nation 15% (because of the beginning differences)?

of for mods without maps: can you say that the tiny world culture aim is 25'000 whilst on huge it's 150'000?


anyway.... GREAT WORK!!! the more i hear the more itchy i'm getting

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:30
  Old Post 07-11-2003 19:47 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by sabrewolf a further question about these limits:
can these be different for various civs? eg. in a real world mod the americans need 20% of the area to win, but russians need 30% and a smaller european nation 15% (because of the beginning differences)?


The area/population settings are global in the editor, not Civ specific.

quote:
of for mods without maps: can you say that the tiny world culture aim is 25'000 whilst on huge it's 150'000?


This would be possible by creating different scenarios for different size maps. You wouldn't be able to do this in a single scenario file.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 07-11-2003 22:04 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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gracias!

Alfonso is offline Alfonso
Emperor
Spain
Apr 2002
time: 06:30
  Old Post 08-11-2003 00:13
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quote:
Originally posted by sabrewolf
gracias!


Que bonito es ver a la gente hablar español...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
  Old Post 08-11-2003 02:51 Visit panag's homepage!
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quote:
Originally posted by The Rusty Gamer
And tell us everything that's new in the editor - even some screenshots would be nice.


hi ,

those are now posted in the screenshots thread , link below in sig , enjoy

have a nice day

dasaecor is offline dasaecor
Settler
Spain&UK
Sep 2002
time: 05:30
  Old Post 09-11-2003 05:53
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tks for the info.

Sheik is offline Sheik
King

May 2002
time: 00:30
  Old Post 09-11-2003 10:36
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#178 Report this post to a moderator
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Is it possible to now edit the power of nukes with the editor?

Kaos XIII is offline Kaos XIII
Warlord
beautiful coastal city of... Que te Importa
May 2003
time: 00:30
  Old Post 10-11-2003 04:18 Visit Kaos XIII's homepage!
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Nice screeshots Panag!


quote:
Originally posted by Alfonso
Que bonito es ver a la gente hablar español...


Es la pura verdad!

Quezacotl06 is offline Quezacotl06
Warlord

Feb 2004
time: 05:30
  Old Post 18-03-2004 05:16
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What bonus' do the seafaring and agricultural types yield?

 
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