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notyoueither
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of naught
Aug 2001 time: 22:30
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One of these years it will switch to 10 years per turn...
And I can edit thread titles. 
* General Info
- 869 gold, +175 (at start of turn)
* Military
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* Economy
- Move Sandstorm laborer from fur to mountain. Can switch production to a spear or WC and finish in one turn.
- ***Move Hurricane's laborers inland to a mountain and the fur Sandstorm vacated. Should be at net 20 shields. We'll drop back to net 18 next turn, finishing our knight.
- We can still get our four-turn (three turns left) knight from Arashi. Move the laborer from the mined grassland to a mountain. Also move a mountain laborer from a tile that overlaps Tempest to one that doesn't.
- ***Move the Monsoon laborer currently on coast onto the mined grassland. Our goal is 8+5+7=20 shjields for a 3-turn WC or spear (letting Whirlwind's upcoming new laborer borrow a hill for a turn once he arrives).
- Move Tempest laborer from desert to mountain. Tempest can build a spear/WC per turn.
- Dissidentville needs to be working the bonus grassland at D3, not a regular grassland.
- May want to switch Inchoff to a spear or WC. I hate to give up/postpone the long-term advantages of a courthouse, but if we're in emergency production mode, we probably should.
* Diplomacy
-
* Additional info
Big issues.
Does Toledo stay with RP?
Iron cut this turn.
Landing at Valencia underway.
What do we want to do with Elipolis? Things aren't looking great for us to get a useful FP on Bob in the near future, meaning that moving our FP to Elipolis could be quite valuable (and in which case we probably want to add workers in the not-too-distant future to boost its production rate). But if we want to give up or postpone a FP move there, moving a worker to a hill could finish a horseman next turn, or it could finish one in two turns without the move. My current feeling is that we're probably better off prioritizing a FP move there, but the issue is worth considering. - Nathan
Really big issue: It is decided that we will declare war to take Valencia from a neutral if it is gifted to them? Speak now, or hold you peace.
Other big issue. How are we going to pay the gold for the upgrades? Can we out build our gold?
Last edited by nbarclay on 02-09-2003 at 18:04
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zeit
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Meet my blade!
Sep 2002 time: 06:30
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I have nothing to look at- but I agree with what DeepO said. Despite ND being the major threat, I still think GoW should be attacked, because its more liekly that they won't be helped directly by ND, while from looking at the map, it makes sense for GoW to help ND if they're in trouble. If we strike at GoW successfully, we can continue to ND from two opposite directions, while starting from ND means fighting up hill, with one front only, and it will also take some time before we hurt the enemy's production core.
There's also Leo's, which will probably be in GoW's hands.
That's why I think we should start massing troops, and galleys up north. I also think we should completely ignore (or just feint at) PoI, and send our galleys straight to their core, we have to force them to use their riders for defending, and this can only be done if we attack at someplace they need to defend badly.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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quote: Originally posted by notyoueither
The choice...
Send 5p and 5mi by road or boat towards Murcia. Could be supported by 8k. or...
7p+, 5mi+, 9k, 8c towards Alamo-Merida. A part of the 5p-5mi force from Valencia would block our flank on the wooded hill at V 8 8. Part of it would join the force going to Merida-Alamo.
We have the whole force land in the broken road tile 4 4 of Barca this turn, along with a settler and 2 workers. Next turn the road is repaired, we advance 4 4, pop our fortress, and prepare to receive attack, or launch on the next turn. |
Sorry I haven't been around. Monday was just a debacle for me. A few short words: went to the US Open on a Bus trip. It wasn't through our company, so no one knew us. It rained pretty much all day. We were there from 10am - just before 7pm, and saw a grand total of 40 minutes of tennis. Upon arrival, the bus driver stated, in no uncertain terms, that we would be staying until the end of the day session, no matter how late that was. Well, at 6:40pm, when my gf and I got back out to the parking lot, guess what? No bus. They ****ing left us. Apparently, the Pratt & Whitney people got back on the bus and demanded to go home, and told the bus driver that everyone was accounted for. No head count was taken. So we took the subway to Grand Central and Metro North to Fairfield, where my Dad came and picked us up. I then had to borrow my mother's car and drive home through the monsoon. Got home at 11pm. Took a half day yesterday and napped through the afternoon. Man, that sucked.
Ok, venting over, now to the matter at hand:
So you want to put 7 pikemen, 5 med infs, 9 knights, 8 catapults, 2 workers and a settler 4-4 of Barcelona this turn? *ponders* Pikes on open ground = 3.3 versus the 4 attack of Riders/Ansars. We do have the cats, though. So they *could* attack that stack, and probably could chew through the pikes. But then we have knights too. Ok, since the workers allow us to rebuild the road and thus reverse course with that stack if necessary. Do it.
Oh yeah, and kill that one pikeman up by Toledo with our Med infs. 
-Arrian
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notyoueither
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of naught
Aug 2001 time: 22:30
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DeepO, if you are still around, have a look at this and tell me what you think.
Production:
EotS on ki (12sh, 12/13pt) change to wc. This wastes shields, but the rushes cost more gold than the difference in upg costs. Finish a WC next turn, then 2 turn horse.
Witt on pi (6sh, 1pt) change to?
MilT on cat (11sh, 1pt) change to?
Hurr on kn in 2. Stay on it
Cycl on wor in 2. Change to settlers, or stay on workers for pop transplant?
Bold on kn (10sh, 10pt) change to spear?
Diss on granery (31sh, 3spt +chop). Stay on it
Elip on kn (27sh, 2pt) change to horse
Temp on kn (0sh, 21pt) change to wc or sp (or just finish a kni in 4)
Torn on mi (30sh, 10pt) finish it, then change to wc or sp
Typh on pi in 1, finish it, then change to 7spt and sp
Aras on kn in 3, stay on it
Sufa on pi (14sh, 4pt) change to 6spt next turn and finish pi or horse in 3, then ?
Sand on pi (15sh, 5pt) change to spear?
HarH on pi (13sh, 1pt) change to ?
Tole Nevermind
Mons on pi (osh, 8pt) change to sp or horse?
OliG on pi (0sh, 6pt) change to sp or wc (Sh 6 4 4 6)
BbtS on pi (13sh, 1pt) Change to ?
Whir on pi (4sh, 4pt) change to?
Siro on cat (8sh, 1pt)
Inof on CH (17sh, 2pt). I don't think we need that many drags on our gold. I think one city on CH can be spared. We have one more turn to decide before wasting any shields.
Inon on pi (13sh, 2pt) change to ?
Bliz on pi (20sh, 5pt) change to horse
WofC on pi (23sh, 2pt) change to horse
SAna on cat (16sh, 2pt) change to sp
TheV on pi (12sh, 1pt) change to?
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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we knew already what ND had brought over, no?
One thing: is it realistic for us to pillage the road at Salamanca 6 fast (i.e. in 2 turns at most)? Right now, GoW can use that road, and attack P starting in Sala. If we could prevent that, they have to either end at the forest or a mountain (making it visible when they're going to attack), or start from the flats.
Also, we maybe should start to get some forces ready to take back P if necessary. If ND is going to move more units down, ultimately RP can't hold, even if we remove the GoW threat. I hate to use the 4k reserve for that, but we have little choice... as long as we can keep it in reach of Toledo, it's okay. And in order to do that, we need to scout T even further.
nye, there is still a galley present to move over some forces, right? we might need to ship a couple of knights and pikes over the coming turn. If we keep 2 galleys around for ferry service, we could at least have minimal reinforcements, which won't hurt our invasion plans too much. In time, we could build a couple more galleys in the South to complement that.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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Production:
EotS on ki (12sh, 12/13pt) change to wc. This wastes shields, but the rushes cost more gold than the difference in upg costs. Finish a WC next turn, then 2 turn horse.
or go for a spear. We could still move that towards W in time, and we will have WCs enough anyway. I agree on not doing a horse.
Witt on pi (6sh, 1pt) change to?
warrior.
MilT on cat (11sh, 1pt) change to?
hmmm... warrior, or stay on cat, preparing to rush later. In order to get more units, we should probably go for a warrior and rush the last part of one later, from Miller they can easily reach our port.
Hurr on kn in 2. Stay on it
certainly.
Cycl on wor in 2. Change to settlers, or stay on workers for pop transplant?
seeing as GoW is going to raze everything in sight, probably go for settlers to build new RP cities.
Bold on kn (10sh, 10pt) change to spear?
I prefer a horse, but a spear could work too. It will take 10 turns to get it upgraded and moved North, so it won't make the first wave, though.
Diss on granery (31sh, 3spt +chop). Stay on it
certainly. we need growth
Elip on kn (27sh, 2pt) change to horse
rush?
Temp on kn (0sh, 21pt) change to wc or sp (or just finish a kni in 4)
wc's, please. but maybe a spear to start, it can reach Wit in time
Torn on mi (30sh, 10pt) finish it, then change to wc or sp
wcs later on
Typh on pi in 1, finish it, then change to 7spt and sp
the same problem: spears won't reach in Wit in time. wcs please
Aras on kn in 3, stay on it
true
Sufa on pi (14sh, 4pt) change to 6spt next turn and finish pi or horse in 3, then ?
horse
Sand on pi (15sh, 5pt) change to spear?
yes
HarH on pi (13sh, 1pt) change to ?
either spear, or go for 2 warriors, losing a couple of shields, and needing a couple more to finish.
Tole Nevermind
Mons on pi (osh, 8pt) change to sp or horse?
sp first, horse later
OliG on pi (0sh, 6pt) change to sp or wc (Sh 6 4 4 6)
wc
BbtS on pi (13sh, 1pt) Change to ?
sp
Whir on pi (4sh, 4pt) change to?
wc
Siro on cat (8sh, 1pt)
Inof on CH (17sh, 2pt). I don't think we need that many drags on our gold. I think one city on CH can be spared. We have one more turn to decide before wasting any shields.
I would prefer a spear, but it depends on if it can grow, and become somewhat productive.
Inon on pi (13sh, 2pt) change to ?
sp
Bliz on pi (20sh, 5pt) change to horse
WofC on pi (23sh, 2pt) change to horse
SAna on cat (16sh, 2pt) change to sp
TheV on pi (12sh, 1pt) change to?
either pike, or 2 warriors.
In all, I would go for a few warriors, but not too many. They cost us a lot of gold to upgrade in comparison to horses.
Also, we need to start looking at an eta for the invasion, it looks to me that we're going to need at least 9 turns from now, possibly up to 11. if we settle on 11, we could build a couple of slowmovers in the South first. But I guess that even with 11 turns, most of our forces are going to be fastmovers for the simple reason that we can't move them in time... gold won't be our biggest problem.
DeepO
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