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kobayashi
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Singapore
Dec 2000 time: 13:30
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Seems the forum search function is disabled. Looks like I have to seek the aid of the collective wisdom here regarding bribing.
Besides distance from capital, do any other factors affect unit bribing? How about City bribing (Besides Courthouse and presence of spy/diplomat) ?
Veteran - seems no.
Defense Bonus
Fortified status
Type of government (other than democracy)
How about how bribing costs are calculated? WHat are the factors?
Gold
Cost of Improvements in a city
Cost of Improvements in all cities
Cost of units in a city
Cost of units in all cities
Would also be nice to know under what circumstances the AI likes to bribe?
p.s.
If the AI has the choice either to irrigate of build mines, does it alway irrigate. Do the goverment thresholds have any influence?
p.p.s
I sorta noticed that the AI doesn't attack units for which the odds of winning are bad. Does anyone know (roughly) the algorithm for determinng if the AI will attack.
Last edited by kobayashi on 02-09-2003 at 19:32
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:30
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I suppose William answered comprehensively, but if you will miss something...
In Civ2-Strategy forum we have a thing named Great Library (link is in my signature). I am sure there are not only threads about combat system but also about dips and spies...
quote: Would also be nice to know under what circumstances the AI likes to bribe? |
In deity AI bribes cities quite often - if it has enough of gold.
In deity also non-dip AI units may bribe units.
But this stuff might be testable...
quote: I sorta noticed that the AI doesn't attack units for which the odds of winning are bad. Does anyone know (roughly) the algorithm for determinng if the AI will attack. |
I think that Civ2 designers didn't care about combat system very much and so I suppose there will be some defects in evaluation of combat odds. And those defects might be used for some suicide attacks or too timorous behaviour of AI.
Try units with a non-standard ratio AF(or DF)/HP/FP.
Last edited by SlowThinker on 03-09-2003 at 00:28
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William Keenan
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New Jersey, USA, Earth, Sol, Milky Way
Sep 1999 time: 00:30
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quote: Originally posted by techumseh
Welcome back, William! |
Thanks, tech. Life is so busy these days, leisure hours are hard to come by.
quote: [SIZE=1] I sorta noticed that the AI doesn't attack units for which the odds of winning are bad. Does anyone know (roughly) the algorithm for determining if the AI will attack. |
Capt. Nemo did some substantive research on this topic, I recall. He determined that the AI will only fire missiles at units with an acceptable target cost to missile cost ratio. It’s logical to expect that a similar ratio based formula is used to determine the aggressiveness of other unit types as well.
Boco makes some good points. Surplus of AI units, Role, and odds of winning are undoubtedly factors also.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:30
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quote: Originally posted by kobayashi
I sorta noticed that the AI doesn't attack units for which the odds of winning are bad. Does anyone know (roughly) the algorithm for determinng if the AI will attack. |
I ran some tests that indicate how Civ2 engine evaluates defense strength...
http://apolyton.net/forums/showthre...616#post2337865
...but I also found out the willingness to attack don't follow this algorithm, so another tests would be needed.
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kobayashi
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Singapore
Dec 2000 time: 13:30
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repeat request
If the AI has the choice either to irrigate or build mines (on the same spot), does it alway irrigate? Do the goverment thresholds have any influence?
Last edited by kobayashi on 10-10-2003 at 19:43
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Panda
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Europe
Jan 1970 time: 05:30
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*usually* irrigate, but I suspect you could modify the AI behaviour. For example, make mining more/less rewarding, or set mining to "never" in the govt prereq if you wanted to disable mning altogether.
This is just my opinion so far, and not backed by empirical data *apart* from the observation from a recent scenario of mine that the AI loves irrigating.
What are you getting at here?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:30
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quote: Originally posted by kobayashi
I am toying with the idea of having every large patches of the same terrain. |
What do you mean? Same amount of bonusor same amount of time to Irrigate/Mine?
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