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notyoueither
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of naught
Aug 2001 time: 22:30
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To be edited only by the Consuls and Ministers.
Status:
- Republic
- Researching Engineering (29) 1 scientist.
- 38 gold. +33 gpt
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks
Final plans for PoA to plunge into the ocean West of Equilibrium. Warrior WB moving to join her.
Diplomacy between CFC and GCA.
Trades with CFC and GWT - We can no longer trade contact with CFC.
Determining turn that we attack.
Unit Movement & Actions:
All units (excepting upgraded MIs) in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat.
AGA/B contains: 3 vet Horseman, 11 vet MIs, 4 vet NMs, 1 elite Warrior, 1 Catapult (20 units)
G01 I. PoA moves 3-7-FORT.
G02 II. Expedition [Flash, Jagjef] moves 4-4-7 then uses FORTIFY ALL trick with the Swordsmen.
M02 II. PanzerInfantry joins AGA/B.
M03 III. Arnelos joins AGA/B.
M04 IV. E_T joins AGA/B.
M05 V. Theseus joins AGA/B.
M06 VI. Wervdon moves towards AGA/B.
M07 VII. Scourge moves 2-1.
M08 VIII. Steelglove moves 2-1.
M09 IX. Hawkeye moves 2-1.
M10 X. Grog moves 2-1.
M11 XI. Slash moves 2-1.
M12 XII. BigFurryInfantry moves 8-7-8 towards gold hill north of BFC.
S05 V. Hack moves 6; Heading back towards Mingapulco to upgrade.
N01 I. MerZenary moves 8.
N04 IV. Togas moves 4 towards the PoA launching point.
N09 IX. Kloreep moves towards AGA/B
C01 I. Kloreepult moves 2-1 into the AGA/B gathering point.
W02 II. BigFree moves 2-7 and fortifies (scouting cycle).
W07 VII. WhiteBandit moves 4 towards the PoA launching point.
W08 VIII. Not_Panag moves 4 into Equilibrium.
W12 XII. WWNN skips turn.
All other units to remain as they are.
Economy:
To be edited by MoI
WF:
To be edited by MoI
Workers:
Referance: Map of tiles still needing Improvements
Lib - move 8 and join Yin
Yin - Start Mining Possum 3 (WF #4)
rah (should that be Rah?? i.e. first letter Capitolized) - start clearing.
Mark & Otto - start clearing.
Rush - start Roading
Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 05-09-2003 at 07:40
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notyoueither
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of naught
Aug 2001 time: 22:30
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Diplomacy:
CFC sends 180 gold, accepted. We accept after confirming Monotheism for us from CFC is part of the deal (MZ in chat with Octavian).
Sending Republic to CFC, accepted.
We have to get this deal written up.
GWT replies to our offer of Feud and contact with CFC with Eng, unaccepted.
We remove contact with CFC and add 2gpt, accept, and send.
Unit Movement and Actions:
N01 'MerZenary' moves 8, spots 2 Thracian horse at 8 7
N04 'Togas' at start: barbs 2 horse and warrior not visible. 1 pip damage sustained. Promoted to vet
N04 'Togas' moves 4. Ghuzz horse at 1
N10 'Kloreep' moves 1 2
W07 'WhiteBandit' moves 4
G01 'AS Princess of Apolyton' moves 2, spots GWT galley at 3 3, 8. Fortify
G02 'AS Expedition' moves 4 4 7. Fortify all
W08 'not_panag' moves 4
W02 'BigFree' moves 3, spots elite sword at 2 1, 7. Fortify
W03 'Alva' fortifies
W12 'Warrior With No Name' skips turn
S05 'Hack' moves 6
C01 named 'Kloreepult' moves 2 1. Fortify
M05 'Theseus' moves 2 1. Fortify
M04 'E_T' moves 2 1. Fortify
M03 'Arnelos' moves 2 1. Fortify
M02 'PanzerInfantry' moves 2 1. Fortify
M08 'Steelglove' moves 2 1. Fortify
M09 'Hawkeye' moves 2 1. Fortify
M07 'Scourge' moves 2 1. Fortify
M10 'Grog' moves 2 1. Fortify
M11 'Slash' moves 2 1. Fortify
M12 'BigFurryInfantry' moves 8 7 8
M06 'wervdon' moves 1 1 4
Economy:
Apolyton building settler (2)
Mingapulco building mi (1)
Banantopia building merc (1)
Incensity building mi (4)
Tripoli building court house (6)
Equilibrium building walls (13)
Cuido de Alcohol building cat (15)
Hispanica finished temple. Begin barracks (14)
Possumopolis building cat (1)
Karina building cat (16)
LuxInvicta building granery (10)
Big Bend building worker (9)
BigFurryCity building to temple (1)
Heart of Darkness building cat (5)
WF:
Apolyton NC
Mingapulco NC
Banantopia NC
Incensity NC
Tripoli NC
Equilibrium scientist
Cuido de Alcohol NC
Hispanica NC
Possumopolis NC. Governor set to emphasis commerce
Karina NC
LuxInvicta NC
Big Bend NC
BigFurryCity NC
Heart of Darkness NC
Workers:
Worker01: 'Dan' clearing (2) Big bend 6
Worker02: 'Monkee' clearing (4) Nana 2 1
Worker03: 'panag' irrigating (1) Hisp 3
Worker04: 'EVC' mining (1) HoD 3 3
Worker05: 'Dejon' mining (1) HoD 3 3
Worker06: 'MrWIA' mining (1) HoD 3 3
Worker07: 'Rush' roading (3)
Worker08: 'Yo' clearing (5) Karina 3
Worker09: 'Calc II' clearing (4) Nana 2 1
Worker10: 'Spink' roads (2) BFC 8 7
Worker11: 'Horse' mining (2) Tripoli 9
Worker12: 'Squid' mining (2) Tripoli 9
Worker13: 'Otto' clearing (6) Lux 6
Worker14: 'Mark' clearing (6) Lux 6
Worker15: 'Gits' clearing (2) Big bend 6
Worker16s: 'Farb' roading (2) Equilibrium 6
Worker17: 'Yin' mining (6) Possum 3
Worker18: 'Lib' moves 8
Worker19: 'rah' clearing (5) Karina 3
Slider: 9/0/1 tax/sci/lux. +32gpt. 218 gold.
1 scientist. Engineering in 29
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Adrian Hon
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Living in Perplex City
Nov 2001 time: 05:30
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I wonder if, given that we think GWT's galley has gone south, we should tell CFC about contact (if we haven't done already). Since they *are* going to make contact soon, maybe we should tell them first so it doesn't seem as if we were hiding anything?
Also, since it appears that relative army strength assessment takes into account fortification, terrain, etc, maybe we could use this to mislead other teams by putting our of our units in the least advantageous states (e.g. unfortified, on plains, outside cities, etc etc).
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