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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 116, 250BC
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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 10-09-2003 10:32
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#1 Report this post to a moderator
Turn 116, 250BC Support Apolyton, pre-order Civilization IV

To be edited only by the Consuls and Ministers.

Status:
- Iron cut
- Republic
- Researching Engineering (26) 1 scientist.
- 309 gold. +27 gpt
- Slider at 9/0/1 tax/sci/lux


Urgent questions & tasks
- Do we plunge PoA from Equilibrium 4 4 4 4 4 4, or 4 7 7 7 7 7?
- Trade with GWT
- Trade agreement written up with CFC.
- Determining turn that we attack. We can be ready to attack on T 121, 5 from now.


Unit Movement & Actions:
To be editied by MoW


Economy:
Incencity - NM finished, start building another NM
To be edited by MoI

WF:
Incensity - change WF to 5-6-7-14
To be edited by MoI

Workers:
Referance: Map of tiles still needing Improvements
rush - move 9 (joining with spink) and start mining.
Spink - Mining Gold hill
panag - roading hill
Yin & Lib - finished mining Possum 3 (WF #4), one will be frozen, the other not. Move 7-4 to Possum 4 (WF #7) and start mining.
Yo & rah - still clearing Jungle.
Dan & Gits - move 1 to Big Bend 3 (WF #4) and will start to clear next turn.
Mark & Otto - still clearing jungle.
Monkee & CalcII - finished clearing, frozen this turn. Will road next turn.
Gang of 3 - move 3 to Big bend 8 (WF #1) and mine (done).
Horse - start roading.
Squid - start roading.
Slave Farb - start roading.



Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117

Comment, please, many "plans" are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 12-09-2003 at 22:46

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 10-09-2003 18:49
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#2 Report this post to a moderator
Enter the AD-FREE zone

An FAM question: does our current status with CFC mean an NAP is implied? If not we should really sort one out - the orders there state that a "proposed" plan from CFC would extend our NAP with them to... next turn.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:30
  Old Post 12-09-2003 22:14
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#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

For Poly to grow back to size 6 in the quickest time frame, it will need to work the Game tile for 3 turns (not all in sequence).

MoI E_T

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:30
  Old Post 13-09-2003 06:09
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#4 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by MrWhereItsAt
An FAM question: does our current status with CFC mean an NAP is implied? If not we should really sort one out - the orders there state that a "proposed" plan from CFC would extend our NAP with them to... next turn.


My fault.

I really should go in and edit that line of the orders.

We agreed to the extension that CFC proposed quite a while ago. It's nearly over. We should change it and get on top of extending the NAP or signing some sort of limited Alliance. I'll make a post about it.

--Togas

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 13-09-2003 06:32
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#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Where do we plunge the PoA from?

IIRC, the poll favoured the point just north of us, 4 7 7 7 7 7 of Equilibrium. I do to. Discuss. I will leave the PoA for last.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 13-09-2003 08:18
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#6 Report this post to a moderator
Support Apolyton

Diplomacy:
Offer to ND of Feudalism and 2gpt for Eng is still on the table. Removed 2gpt and resent to GWT.


Unit Movement and Actions:
G02 'AS Expedition' moves 2 6
S01 'jagjef' moves 2. Loads onto Expedition
S02 'Flash' moves 2. Loads onto Expedition
G02 'AS Expedition' moves 3. Fortify all

W12 'Warrior With No Name' moves 6
W15 a renamed 'Rhothaerill'

N01 'MerZenary' moves 7

M12 'BigFurryInfantry' moves 8

W17 c from Mingapulco moves 6. Sentry
W18 d from Apolyton moves 1 2. Sentry
W19 e from Bananatopia moves 7 4. Sentry

N12 named 'rush' from Incensity moves 1 1 2

M13 x renamed 'Beta'

S05 'Hack' moves 6 9 8

Settler moves 1 1 2

N05 'Enamel' attacks Numidian horse to 1. No damage. promoted to vet!
N07 'Ghengis' moves 3

G01 'AS Princess of Apolyton' moves 8 8 8. Fortify all

N04 'Togas' moves 2


Economy:
Apolyton finished warrior. building warrior (1)
Mingapulco finished warrior. building warrior (1)
Banantopia finished warrior. building warrior (1)
Incensity finished merc. building merc (4)
Tripoli building court house (2)
Equilibrium building walls (10)
Cuido de Alcohol building cat (12)
Hispanica building barracks (7)
Possumopolis building cat (4)
Karina building cat (3)
LuxInvicta building granery (7)
Big Bend building worker (3)
BigFurryCity building baracks (8)
Heart of Darkness building cat (2)

WF:
Apolyton NC
Mingapulco NC
Banantopia change to 1-2-6-8-9-15-19
Incensity change to 5-6-7-14
Tripoli NC
Equilibrium scientist
Cuido de Alcohol NC
Hispanica NC
Possumopolis NC
Karina NC
LuxInvicta change to 4-8-10
Big Bend change to 1
BigFurryCity NC
Heart of Darkness NC

Workers:
Worker01: 'Dan' moves 1
Worker02: 'Monkee' clearing (1) Nana 2 1
Worker03: 'panag' roading (2) Hispanica 8 7
Worker04: 'EVC' moves 3. mining (1) BigBend 8
Worker05: 'Dejon' moves 3. mining (1) BigBend 8
Worker06: 'MrWIA' moves 3. mining (1) BigBend 8
Worker07: 'Rush' move 9. mining (3) BFC 8 7
Worker08: 'Yo' clearing (2) Karina 3
Worker09: 'Calc II' clearing (1) Nana 2 1
Worker10: 'Spink' mining (3) BFC 8 7
Worker11: 'Horse' roading (3) Tripoli 9
Worker12: 'Squid' roading (3) Tripoli 3
Worker13: 'Otto' clearing (3) Lux 6
Worker14: 'Mark' clearing (3) Lux 6
Worker15: 'Gits' moves 1
Worker16s: 'Farb' roading (9) Equilibrium 4
Worker17: 'Yin' moves 7 4. mining (6) Possum 4
Worker18: 'Lib' mining (1) Possum 3
Worker19: 'rah' clearing (2) Karina 3


Slider: 9/0/1 tax/sci/lux. +23gpt. 309 gold.
1 scientist. Engineering in 26


Summary:
- No camp north of Togas. I could have sworn there would be one. Maybe the Germans have cargo?
- PoA in position to launch. See screen shot.
- Thracian horse killed itself on either MerZ or BigFurryI in the north
- Numidian warrior killed itself on the mercs near Big Bend
- Merc Enamel gained promotion killing a Numidian horse near Big Bend
- No sign of Zhou galley in the south and Expedition is undamaged
- We have 5 warriors and 1 sword waiting for upg. Soon to be 11 warriors
- We finish 3 cats very soon. 2, 3 and 4 turns respectively. That will make 5
- Still waiting on the Germans to complete tech trade. Hopefully they were waiting for us to remove gpt from the deal
- In position to collect on 2 camps next turn. +1 MI

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 13-09-2003 08:21
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#7 Report this post to a moderator
Shots Support Apolyton, buy Civilization 2



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