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notyoueither
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of naught
Aug 2001 time: 22:30
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To be edited only by the Consuls and Ministers.
Status:
- Iron cut
- Republic
- Researching Engineering (25) 1 scientist.
- 332 gold. +23 gpt
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks
- Take the plunge? 4 4 4, or 7 7 7
- Trade with GWT
- Trade agreement written up with CFC.
- Determining turn that we attack. We can be ready to attack on T 121, 4 from now.
Unit Movement & Actions:
All units (excepting Warriors to be upgraded in Mingapulco) in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat.
AGA/B contains: 3 vet Horseman, 13 vet MIs, 6 vet NMs, 1 elite Warrior, 7 vet Warriors, 2 Catapults, 1 Settler (35 units)
All new Warriors to join assembly point at Mingapulco 6 for upgrade next turn.
Settler in Karina joins AGA/B.
G01 I. PoA [WhiteBandit] moves 4-4-4 then uses FORTIFY ALL trick with WB.
G02 II. Expedition [Flash, Jagjef] moves 3-3-6 then uses FORTIFY ALL trick with the Swordsmen.
M12 XII. BigFurryInfantry moves 8 if MerZenary loses in its attack on the barb camp, otherwise moves 2.
S05 V. Hack moves 9-8 and upgrades to a Medieval Infantry.
N01 I. MerZenary attacks barb camp at 7.
N04 IV. Togas attacks barb at 6; will be used to guard the city and the silks.
N05 V. Enamel attacks barb Warrior at 2.
N07 VII. Ghengis attacks barb Horseman + camp at 2.
N11 XI. rush moves towards AGA/B.
W02 II. BigFree moves 2-7 and fortifies (scouting cycle).
W08 VIII. Not_Panag moves 6 and fortifies; preventing barb from getting onto our mountain road.
W12 XII. WWNN skips turn.
All other units to remain as they are.
Economy:
Apolyton - Building Vet Warrior (1 of 1 turn).
Mingapolco - Building Vet Warrior (1 of 1 turn).
Bananatopia - Building Vet Warrior (1 of 1 turn).
Incensity - Building Vet Numidian Warrior (2 of 4 turns).
Tripoli - Building Courthouse (last turn).
Equilibrium - Building Walls (11 of 20 turns).
Cuildo de Alcohol - Building Catapult (9 of 20 turns) - scheadual is less.
Hispanica - Building Barracks (4 of 10 turns).
Possumopolis - Building Catapult (4 of 7 turns).
Karina - Building Catapult (6 of 8 turns).
LuxInvicta - Building Granary (11 of 17 turns).
Big Bend - Building Worker (5 of 7 turns).
BigFurryCity - Building Barracks (3 of 10 turns).
Heart of Darkness - Building Catapult (7 of 7 turns).
WF:
Apolyton - starting WF 4-6-8-15-18 - change WF to 5-6-8-15-18.
Mingapolco - starting WF 1-2-8-9-15 - NC.
Bananatopia - starting WF 1-2-6-8-9-15-19 - change WF to 1-2-3-6-8-9-15. WF #15 will get mined this turn, so the SPT will still be 10 after waste.
Incensity - starting WF 5-6-7-14 - NC.
Tripoli - starting WF 2-17-19-20 - change WF to 7-17-19-20.
Equilibrium - starting WF scientist - NC
Cuildo de Alcohol - starting WF 1 - NC.
Hispanica - (borders expand) starting WF 1-2-3-4 - NC.
Possumopolis - starting WF 4-14 - change WF to 7-14.
Karina - starting WF 3-19 - change WF to 3-17.
LuxInvicta - starting WF 4-8-10 - NC.
Big Bend - (grows this turn) starting WF 1-??8?? - change WF to 1-3.
BigFurryCity - starting WF 6-7-8 - NC.
Heart of Darkness - starting WF 3-10-11 - change WF to 1-10-11.
Workers:
Referance: Map of tiles still needing Improvements
Monkee & CalcII - Road (done) - needs to be done before moving Go3
Lib - move 7-4 (joining Yin) to Possum 4 (WF#7) and start mining
panag - road done, frozen.
Yo & rah - jungle cleared, frozen.
Gits & Dan - start clearing Jungle.
Go3 (MrWIA, EVC & Dejon) - move 9 (after Monkee & CalcII have roaded) and Mine.
Spink & Rush - 2 turns left mining.
Horse - 2 turns left to road Iron
Squid - 2 turns left to road hill.
Mark & Dan - 2 turns left to clear.
Yin - 3 turns left to Mine.
Slave Farb - 8 turns left to road.
Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 15-09-2003 at 07:00
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Adrian Hon
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Living in Perplex City
Nov 2001 time: 05:30
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4-4-4 for me as well.
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Dominae
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In theory, it would just be amazing to have GCA as a vassal ("Look, a second FP!"). In practice, I doubt it would ever work.
Dominae
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