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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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Thats great.
I just hope that they aren't tipped off by seeing Vel's or any other rare poster's name as the last post by. We old regs should post something if we see a post was made a few hours previously.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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quote: Originally posted by Theseus
"Last post by"? |
from the main (forum) page, you can see the last poster in each forum.
A bit paranoid, yes.
hmm. disinformation campaign....
nah, probalby not worth it, just try to fly under the radar until D-Day...
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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I agree that we need to come up with a cohesive doctrine. Our Monroe Doctrine or some bullshit like that. We need something I think to defend our coasts as well as explain our new scouts. Lego has had theirs out for eons probably, I think we saw one in the middle maybe 20 turns ago, so there are no discernable changes in their strategy...
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vulture
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Leeds, UK
Jun 2001 time: 05:30
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We can't really impose a blanket 7 tile exclusion zone - since we can't really deny ND or GoW the use of the coast along their continent. But any ship able to reach the shores in one turn elsewhere around our coast should be hit without further warning (once we have made an announcement to this effect - ideally after we hit Lego ). For the sea between us and Bob, where it is less than 14 tiles across, perhaps we can arrange some policy that individual ships are left alone, but once 2 or more transports are able to launch an amphibious attack on the same tile at the same time, we attack (maybe the threshold should be 3 though). In practice, there is little reason to have transports sitting in that channel for either side, unless bad things are afoot. We could sign an agreement with the Bob civs to only use combat vessels for scouting in the channel, and transports are to be kept well away under threat of sinking on sight. To keep diplo relations good, we'd have to put this to them as a suggestion and ask for their input, or alternative solutions to the marine problem. They'd repsond better that way I think.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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I propose to not declare a sea territory, and just scout the area. The only real threat on the Bobian side is through RP, if we see 4-5 transports from ND - GoW, we would be immediately alarmed, and ask them what they're doing. Plus, don't forget that we probably want to invade them later on, in which case we can't be bothered by complex and technical agreements. Just leave it as is.
Lego is something else, but as they are the first on our hitlist, it's not worth the trouble. To all that want to draft treaties, I would ask to draft an attack-treaty with GoW, as what we're doing now is just very loose communication, without any contract in place. We want them to be our allies, not someone we have chatted with in the street.
PS: last post only mentions the posts in public fora. If Vel would get here, he wouldn't be spotted for as long as he doesn't post in the public forum. And while I welcome his input, I doubt he will be interested in seeing a war over 2 months from invasion point.
DeepO
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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quote: Originally posted by DeepO
PS: last post only mentions the posts in public fora. If Vel would get here, he wouldn't be spotted for as long as he doesn't post in the public forum. And while I welcome his input, I doubt he will be interested in seeing a war over 2 months from invasion point.
DeepO |
no, I'm pretty sure that the last post shows who posted regardless of public or private, see for yourself...Unless you can't see a poster from a different private forum...
And re: sea treaties-probably too much trouble at this point.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Some thoughts on target selection:
1) Invoice. Advantages: size 5 (town) so no defense bonus from that (that does matter with marines, right? I don't use them much), close to Lego's core. Disadvantages: the city itself is unimportant, it's stuck out on skinny penninsula - Lego defense forces stand a pretty good chance of bottling up our strike force and grinding us down before we can do serious damage to their core cities.
I think this is the closest target. There are 11 tiles between Inchoff and Invoice.
2) Quanto Mechanico. Advantages: Probably close to Lego's FP. Disadvantages: Size 9. 15 tiles between Tornado and QM.
3) Abilene. Ad: same as QM. Dis: same as QM. This is farther away than I thought. 16 tiles between it and Sufa.
4) Sandornoirca. Ad: Size3, likely close to FP. edit: wow, closer than I thought. There are 14 tiles between it and Hurricane.
5) San... (can't read it all). Ad: Close to Lego's core. Dis: Size12.
-Arrian
note: tiles between means just that - it does *not* include the city tiles.
Last edited by Arrian on 03-06-2004 at 20:17
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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you can savely double that amount, Krill. I reckon we will face a minimum of 100 infs. They won't have any tanks, and shouldn't be able to get them soon, but they would have marines (in fact, quite a bit before our invasion)
How do I get to 100 infs? (which is perhaps a bit of an exageration): They've got what, 25-30 cities? At this point, they are likely to be defended by 2-3 rifles each (or perhaps musketmen or pikes, but 2-3 defenders per ciy). Upgrading that amount of rifles isn't that big a deal. So at least 50 infs, which are present there right now (they still show strong compared to us, which might be an indication). Further, they have 1 or 2 turns warning before they are attacked by 2 teams. If they're smart, they will draft infs in all their cities, except those that need the happiness to produce 1-turn infs. 2 turns of drafting, means an additional 50 infs (albeit conscripts). If they don't draft, they have their defenses in place already. And, while they may not know the exact time yet, if they haven't figured out that we're going to attack them, I don't know what is certain in this game anymore.
100 infs at least. History may proof me wrong 
DeepO
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