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Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:30
  Old Post 04-06-2004 00:36
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quote:
So I will hope for a GL and that we can rush a pallace in their lands, like Arrian suggested (I think it was Arrian)


I may have. I probably said it in a wistful sort of way, though. We hoped for something like that in the Bobian war, and that didn't work out. The odds of us 1) successfully invading, capturing and holding a significant chunk of Legoland; 2) getting a Leader; and 3) developing our new holdings without losing them to a ND/GoW backstab are pretty low.

One more thing: I think we must assume that whatever Vox has will be pitted against us too. It won't be much, but they could be an irritation.

-Arrian

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 04-06-2004 01:13
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Vox luckily can't just walk into Lego land, without Lego giving them the blocking city.

As to palace moving: if we go ahead and research our way to MAs (could do it at ~250, 10 turns after invading for sure), we won't have time to establish a palace there, we'd better build an army with the GL we're about to receive...

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 04-06-2004 05:10
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Avatar Enlargement: We've got the solution

I, hopefully, have enlisted Vel as the chief planner of the attack. Both he and I are hoping on a LOT of team participation and critique though.

Again, I'd like us to have a defense thread and an offense thread, with the summary requirements here.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 04-06-2004 05:16
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Theseus, just start whatever thread you deem necessary. I would include a link to the first idea thread, and to the marine defense thread, as they contain a lot of info. But otherwise please organize as you'd like.

And I will always comment, but can't spend the time making detailed warplans, economic stuff is already quite the burden...

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 04-06-2004 05:36
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Got it. I'm going to keep the "Defense after Marines" thread, but start a new one for the attack on Lego.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 04-06-2004 05:54
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FYI, I PMed this to Vel today:

"The first thing I am doing is making up a map of key sea locations... the line made at 7 tiles off of our coast (Lego has Magellan), and then which approaches provide them with positional threats to multiple cities. From that, I can design our naval and homeland defenses.... then I figure we can figure out how to build from there to the approach of our IC attack. I should have a map for the defensive side by this weekend.

Also, don't worry, we've got time before this all happens... I just want to design both defense and offense so DeepO and others can figure out the build queues."

He responded back that he is on board, and will jump int this weekend.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:30
  Old Post 04-06-2004 17:14
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Good, because my attempts yesterday were pretty poor. I'm too damned tired to think straight.

Give 'em hell, fellas. I'm off for the weekend (gf's 10-yr highschool reunion) in a few hours.

-Arrian

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 05-06-2004 03:38
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we might have less time for our defense than you might think... Lego is what, 15 turns from marines? Don't forget they are better in research then we are, and we can nearly get there at a 4-turn tech pace.

The window is rapidly closing, guys. There is no time for any delay!

And we need time to include it in the queues as well. For the moment, I'm just building rifles everywhere, and don't need to bother deciding if we need a rifle or a art (we need more rifles. period.), but this will change once we've got options to choose from. Also, I'm building galleons everywhere, but an estimate on how many transports we will ultimately need would also be nice, to not overbuild on transport ships, having nothing to put on them

DeepO

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:30
  Old Post 09-06-2004 19:39
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USEFUL NOTICE: I've edited the first post in this thread to put in links to the post-marine defences thread and the GAUL attack planning thread, just to make them easier to find in the event that they drop off the first page.

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:30
  Old Post 09-06-2004 21:16
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I took the liberty to add the first thread as well.

Good idea

DeepO

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 26-10-2004 09:09
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Put an end to popups!

The war yet to be named

code:
turn# 240 241 242 243 tofwar 1 2 3 5 --GS MechInf - 1 16 37 Marine 40 50 55 54 Infnty 57 57 42 25 Rifles 20 20 20 20 Artty 14 14 14 14 Tanks 70 70 70 62 CVs 2 2 2 2 BBs - - - - DDs 24 22 20 7 Subs 3 2 - 2 Tranpt 26 26 27 Galley 2 2 2 Fighter 2 2 2 2 Bomber - - - - Explorr 3 3 4 5 Worker 24 24 25 21 Settler 9 10 10 4 --Lego Marine - - - - Infnty 85 89 89 74 Artty 61 62 62 10 Horse 8 8 4 - Cav 51 41 25 - Tanks - - 16 10 CVs - - 1 1 BBs 9 9 9 4 DDs 8 5 7 6 Ironcld 16 7 7 6 Subs 8 10 11 5 Tranpt 15 15 15 7 Fighter - - - - Bomber 2 2 2 1 Explorr - - - - Worker 15 15 17 - Settler 2 2 2 3


forces turn 240

(- 2 galley)
- 14 art
- 24 workers (+.1/turn)
- 9 settlers (+.53/turn)
- 20 rifle
- 57 inf
- 40 Marines (+8.24/turn)
- 70 tanks (+.25/turn)
- 24 DD
- 26 transports
- 2 carrier

- 3 sub
- 3 explorer (+ .14/turn)
- 2 fighter (+0/turn)

- Strong in strength to GoW, to ND, and to Lego.

Legoland forces:

- 2 settler
- 15 worker (-2 since last turn)
- 8 horsemen
- 51 Cavalry
- 85 infantry (+1)
- 61 artillery
- 16 ironclad
- 15 transport
- 8 subs (+2)
- 8 DD
- 9 BB
- 2 bomber (+1)

- Lego navy in Mare Nostrum
- 3 subs
- 6 ironclad (expecting one more up North)
- 4 DD (expecting 2 more up North, at most)
- 7 BBS (looks like their defense force)

Last edited by Krill on 02-01-2005 at 03:09

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 12-11-2004 05:04
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forces turn 241

(- 2 galley)
- 14 art
- 24 workers (+.5/turn) (+1 since last turn, but one used already)
- 10 settlers (+.20/turn) (+1 since last turn)
- 20 rifle
- 57 inf
- 40 Marines (+8.24/turn) (+10 since last turn). Edit: make that 50.
- 70 tanks (+.13/turn)
- 1 MI (+1.16/turn) (+1 since last turn)
- 22 DD (+1 since last turn) (-3 lost in combat)
- 26 transports (+.5/turn)
- 2 carrier
- 2 sub (-1 lost in combat)
- 3 explorer (+ .14/turn)
- 2 fighter (+0/turn)

- Strong in strength to GoW, to ND, and to Lego.

Legoland forces:

- 2 settler
- 15 worker
- 8 horsemen
- 41 Cavalry (-10! Lego is using them to seed ships or tank builds, no doubt about that)
- 89 infantry (+4 built)
- 62 artillery (+1 built)
- 7 ironclad (-9 lost in battle)
- 15 transport
- 10 subs (+3 built, -1 battle)
- 5 DD (+1 built, -4 battle)
- 9 BB
- 2 bomber

Last edited by notyoueither on 12-11-2004 at 05:53

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 12-11-2004 05:05
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forces turn 242

(- 2 galley)
- 14 art
- 25 workers (+.5/turn) (+1 built)
- 10 settlers (+.20/turn)
- 20 rifle
- 42 inf (15 upgraded last turn)
- 55 Marines (+8.24/turn) (+5 built)
- 70 tanks (+.13/turn)
- 16 MI (+1.16/turn)
- 20 DD (-2 lost in combat)
- 27 transports (+1 built)
- 2 carrier
- 0 sub (-2 lost in combat)
- 4 explorer (+ .14/turn) (+1 built)
- 2 fighter (+0/turn)

- Strong in strength to GoW, to ND, and to Lego.

Legoland forces:

- 2 settler
- 17 worker (+2)
- 4 horsemen (-4)
- 25 Cavalry (-16)
- 89 infantry
- 62 artillery
- 16 Tanks (+16)
- 7 ironclad
- 15 transport
- 11 subs (+1 built)
- 7 DD (+2 built)
- 9 BB
- 1 carrier (+1)
- 2 bomber


The turn 240 post now has a table showing forces by turn for easier comparison.







Turn 247


GS forces:

2 Settler
17 Worker
2 Explorer
1 Marine
7 Infantry
56 Tank
79 MI
14 Artillery
2 Galley
11 Transport
2 Carrier
5 Submarine
1 Battleship
2 Fighter
4 Bomber


ND forces:

2 Settler
38 Worker
12 Marine
14 Cavalry
64 Infantry
38 Tank
1 Mech Infantry
1 Frigate
14 Transport
1 Sub
5 Destroyer
1 Battleship
18 Bomber
4 Ansar


GoW:

1 Settler
23 Worker
5 Explorer (-2)
31 Marine
10 Cavalry
40 Infantry (+8)
55 Tank
52 Artillery
27 Transport
5 Carrier (+1)
1 Submarine
18 Destroyer (+1)
2 Fighter (+1)
18 Bomber
2 Rider
1 captured Spanish Worker.

IA in Neu Theben.


Vox:

1 Settler
15 Infantry
1 Tank
16 Artillery
4 Caravel
1 Ironclad
4 Destroyer
3 Battleship
3 Bomber
1 Immortal


Lego:

3 Settler
31 Infantry
6 Tank
10 Artillery
5 Ironclad
7 Transport
3 Submarine
4 Destroyer
1 Battleship

Last edited by Krill on 18-01-2005 at 02:22

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:30
  Old Post 02-01-2005 02:46
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PTWDG World Map, as of 1275AD.

Last edited by Krill on 02-01-2005 at 02:55

 
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