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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:12
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OK, I finished my turn and forwarded the game to KCBob via e-mail, copied to others as well. Here then, is a log of my exploits.
A short history of the Tory tribe, 150 bc - 260 ad.
150 - Gold caravan, Warwick->Finchley, 25G
125 - Republic discovered. On to The Wheel (working toward invention). I have chosen not to attempt a Republican government at this time. Many of our cities are yet small and trade poor. I fear it would be all to easy for the support costs to impede the progress of important undertakings or for the lack of luxuries to cause too much unrest.
100 - Gold caravan, NewCastle->Finchley, 28G
75 -
50 - Finchley Builds Colosseum, (WOW! The people are so happy!) hut 50G
25 -
1 AD - Silk Caravan, Leeds->Finchley, 66G
20-260 - The events during this period hardly seem worth recording. Nothing of much note happened, but during this quiet time in history many great projects were undertaken. I have commanded our cities to produce settler units to round out our improvement forces. As I look out over or great(?) civilization I see our people building roads to increase trade, and inside our cities we are building temples to help deal with unrest, especially in the further reaches of our empire. One day soon it is hoped that we can replace our current monarchy with a more modern and efficient republican government. During this time several trade routes were also established. Our goal is to maximize trade for each city, but this goal must be balanced with a need for temples. Our scientists have been busy as well. In 75 bc we discoverd the wheel, and in 140 ad our wise men unveiled the secrets of engineering! As a final act during my reign I have ordered the builders of several cities to begin work on libraries, that our scientists might be able to conduct research faster.
John-SJ
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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:12
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So far, so good. The Lady Ribannah decided to keep her NONE Settlers to work the terrain around Castle Gobs, there is a bright future for the capital. Hopefully none of the great powers will notice us for the time being ....
The tiny village of Castle Gobs produced an extra Settlers fast, taking into account that a 1-size lone city cannot be disbanded. Shortly after, the first increase in city size was celebrated.
In the year 3000 BC the Settlers arrived at a nice spot for a new city (whales and pheasant, as detected by our explorer The Jolly Bard), to be founded within the next 50 years.
Our wizards have taken great steps towards a famous modern type of government, called Republic. We are not exactly sure what to think of it, after all Lady Ribannah is doing fine without any advice, but who knows?
-4000 Castle Gobs [19,163] already founded 
{working peat, then 2xwine}
-3850 Alphabet, {peat,2xwine}
-3700 Writing, {whales,4xwine}
-3500 wine mined
-3450 Code of Laws, {whales,4xwine}
-3200 Settlers(Cas)
-3150 Castle Gobs=2
-3050 Literacy
Deity
MGE
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If you have no feet, don't walk on fire
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:12
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Sorry about that kcbob. I used the e-mail address in your profile. Was that the wrong one?
John-SJ
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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:12
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quote:

Originally posted by Julius Brenzaida on 02-14-2001 12:16 PM
Game received. Will play it this week-end. Work, work, work ! grrr, grrr, grrr !
Ribannah will probably finish before we do.
Don't worry, I'm not going to try to be friendly with the Mongols. The less we meet, the better.
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Julius, I won't be posting my log ahead of you 
The Mongols seem slightly more aggressive in my game btw, but we already have the better science.
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If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited February 14, 2001).]
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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I finished my 15 turns, and pass the scepter to SG2. "Our nation is poised for greatness"!
800 Finchley is only size 10, and not celebrating! Has no one heard of food caravans? Wholesale changes from city improvements to caravans and settlers.
820 WLTQD in Finchley
840 Banking. Hut (47,147) 50 gold;
860 Gold Richmond->Finchley, 14. Hut (18, 124) Advanced tribe .
880 Size 11. Food Warwick->Finchley. Gold Birmingham->Finchley, 19. Gems Finchley->Manchester, 144.
900 Size 12. Russia builds UN. Gold Liverpool->Finchley, 22. Beads Norwich->Finchley, 33.
920 Philosophy. 3 barb knights + leader land near Richmond. Dye Dover->Finchley, 21. Gems Brighton->Finchley, 28. Leicester established.
940 Bribe two barb knights.
960 Gold Manchester->Finchley, 52. Hides Newcastle->Gloucester, 18. Silver Canterbury->Gloucester, 12.
980 Medecine. Hut (22,132), 25 gold. Silver Richmond->Finchley, 24. Gems Canterbury->Finchley, 18.
1000 Carlisle founded.
1020 Barb leader captured .
1080 Sanitation . Gold Norwich->Finchley, 33. Gems Birmingham->Finchley, 22.
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