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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:30
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Maniac has been nomiated to be a puppet ruler and we need a few ministers to have secret power struggles behind the scenes. Also someone needs to seize power of the nervestapling minister and misinformation minister positions.
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Comrade Tassadar
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I would love to be your Minister of Misinformation
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Main_Brain
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Economic World Center
Jul 2002 time: 06:30
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Suddenly I hear Music-> I must have fallen in Love.
But with whom?
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Main_Brain
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Economic World Center
Jul 2002 time: 06:30
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Whoot who could'nt like the Melodie ;=)
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AdamTG02
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Williamsburg, Virginia
Aug 2002 time: 00:30
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On factions -- seems to me the first question is: do we want the Progenitors? Pros: Beating back aliens would be quite a challenge in the early game. Cons: The aliens tend to sag in the late game, and we likely would be running Planned anyway, meaning that whichever alien faction ends up on top might be a potential uber-ally.
As for human factions, I think we should pick ones that are as antithetical to the Hive as possible. The Peacekeepers, Believers, Angels, Pirates, and Drones seem good candidates. Maybe the Cult of Planet also, to represent a "corruption" of the Eastern ascestic influence? Anyway, just my thoughts.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:30
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Just thought I'd give you an update as to where I am currently at for this game, and ensure you all agree with the direction I am taking this game:
quote: Originally posted by Maniac
[*]The cost of maritime units will be reduced (also of IoD and Sealurk). |
All sea unit production, including native lifeforms, have been reduced by 25%.
quote: Alphax.txt modifications:
1. Air power should be retarded (eg smaller movement): YES! |
Choppers and Needlejets ranges have been decreased by 25%. Also, because I think Drop Pods are also "Air" related, why Drop Pods range have been decreased by 25% as well.
quote: 2. Artillery bombardment should be made more lethal over its original configuration: YES! |
Artillery is more lethal, and I have increased the amount of damage that units in Bunkers, Bases, and in the Open can incur.
quote: 3. You should be able to build Sea Sensors: YES! |
Done.
quote: 4. You should be able to build sea boreholes. Their prerequisite should be Nanometallurgy: YES! |
The way that things are set up, why the land and sea varients of each improvement are linked, meaning that Land Boreholes and Sea Boreholes are now available with Nanometallurgy. FYI.
quote: 5. The AI's should build Cruiser Probeships with the advent of Doc: Init: YES! |
Done.
quote: 6. The “Deep Pressure Hull” ability should be made available with Doc: Init: YES!
7. The “Carrier Deck” ability should be made available with Doc: AP: YES! |
Done.
I have edited the Alphax.txt file according to what I have seen posted, however once you arrive on Planet, I would recommend you send several senior Drones down to review the Datalinks, to ensure your faction understands everything I have done to the Alphax.txt file, and be able to respond appropriately to these changes.
Barring any unforseen interuptions, your game should be complete by next Saturday evening/ Sunday morning est. FYI.
D
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