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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:30
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This my DAR using the MZ save.
Rather than go blow-by-blow, I amd going to keep it high-level.
I decided to go with the camp system and RCP in a BIG way!! I would build camps first and ASAP, all in a 2/2.5 ring, with as many keeper cities as I could fit into a second ring at 4/4.5 (although I later modified that plan slightly, due to terrain, accounting for the horse hill and not wanting to take the time to road it). See the X's; the two Y's I am unsure of, as the top one would put it into the first ring, but I much prefer the placement of the second (ignore the white Z... I was playing around with something and changed my mind). Obviously, one more city could be fit into the first ring to the north, but terrain prevails.
Why Basra most recently? I'd like to get two cities, with Spear defenders, at Mecca 9999 and 666 sort of concurrently. I'm not to worried about America building at the iron, as they will be getting mauled by Horse anyway.
I also wanted to take a militaristic stance, namely that there would be Archer attacks, Chariot attacks, Horse attacks, Sword attacks, etc. So, the camps were set to what they were good for, building a military. Some Workers and Settlers have been interspersed, although most Settlers have come from Mecca... Medina, for instance, will build a Settler timed to 5 pop.
I am a big fan of MPs, so only Mecca would get a Temple to go with the granary... otherwise, I am using vet and reg Warriors as MPs, and I sent one vet Spear to the bottleneck. Barbs have not been an issue at all since the start of the block.
Those are slaves chopping below Kufah... they are timed to complete the chop 2 turns after the barracks, when a temple will be underway.
Attachment: ausg101-1250bc-home.jpg
This has been downloaded 109 time(s).
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:30
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Japan is the first target. Why? Friggin' Sammies, that's why. I want us to try pruning up until Caravels, unless we see evidence that there might be Galley-enabled contact (including someone else building the GLight).
All Archers, 5 initially (3 vet and 2 reg), to the front. They were later followed by two replacements for the lost dead. I am just in the process of getting Chariots to the front, with one at 1hp under the Archer stack.
I went for, uh, whatever the middle Japanese city was. Why? I figured there'd be Settlers south of Kyoto... and there was! I had parked a Scout and a forward Archer on the two hills immediately south of Kyoto, and lo and behold, here comes a Settler / Warrior combo... BOP TO THE HEAD! That Archer, btw, recently fended off a Warrior.
I also wanted to destroy, uh, that city, and then swing back to Edo. No real interest in a capture... I'd rather build from scratch (although we have a definite lead in culture, due to the Temple in Mecca... no AI civ seems to have built one).
Attachment: ausg101-1250bc-front.jpg
This has been downloaded 109 time(s).
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:30
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I played out from my save, and although Rhothy has been quite kind in providing me an opportunity to stick with that game, the difference in result does not merit dividing the team (in addition, I wouldn't want to go that route unless there was unanimous support).
Just for the record, though, it does play out better... although that may be because I'm playing on in my own style. 
With 5 Horse, I razed Atlanta AND Philadelphia AND bopped a Settler / Worker team, losing 1 Horse along the way. The peace negotiation netted me Chicago (on the peninsula SE of the iron). So, America is basically toast. Japan has 6 cities, and is of course next on the hit parade
The major differences at 1250 BC: I have 9 cities, of which only two are camps (the original 3-tile cities)... everything except those two and Chicago are on a 4/4.5 ring (in the MZ version I have 7 cities of which 4 are camps). I have 580 gold, with 24gpt and Monarchy in 23 turns at 9.1.0. I am at parity with Japan and America, and ahead of Carthage by Polytheism... none of us has writing, so no embassies yet. I have 5 Horse, 8 Warriors, 1 Spear, 2 Scouts, 9 Workers, and 5 slaves.
Besides being in an overall better position, the thing that gets me when comparing the two games is Archers and Chariots... I still think they were a waste of time on this map given that I had Horsemen available in 2150 BC.
If anybody wants screenshots or the save, let me know.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:30
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OK - here's my attempt.
I am pleased with it for two major reasons.
1. The city layout - I have four cities now in the first ring. And 3 in the second (5/5.5). And a fourth on the iron. I opted for a city over a colony on the iron for two reasons. First - the colony could be 'assimilated' by an American city, and second, the site ain't that bad given the lakes, and with one cultural expansion, enough tiles to make it work.
2. I am ready to warmonger. This should warm Theseus' heart. I opted for a strategy of cash accumulation and warrior production, so as you will see from the save, an initial force of 8 vet swordsmen (and one horseman) is about to descend on America. I picked them as the first target given their current standing. We can wrestle more out of them when we beat them up a bit.
Medina got into that nice groove where it could pump out a vet warrior every two turns. During the middle to late stages of the round, that is what it did,
So - here's the details.
The cities you can see from the map. The order was: (I think)
Baghdad, Najran, Basra, Kufah, Khurasan, and Anjar
The only major mistake I feel I made was letting Mecca drop to pop 1 with the last settler. I was concentratinfg so much on getting the swords set to go.
And - we do have 9 vet swordsmen, 8 of which are closing in on America. They are just north of Basra.
Also - 5 more warriors for upgrading.
3 spears, including one guarding the isthmus along with a scout. They have already turned back one Carthaginian settler, who opted instead to settle Hippo.
3 archers - used mostly for barb control earlier on.
1 vet horseman, with more following shortly.
Barracks in Medina (from earlier), plus Najran and Damascus.
6 workers - with a long list of terrain improvements ahead of them.
Khurasan to be connected shortly with its luxury. Which is now needed, especially by Medina.
Also - potential 5/5.5 city sites remaining - (1) south next to the game, (2) NW, north of the horses, (3) west on the coastal tile (1-1 of the horses), and (4) 8-8-8-9 from Mecca. This will put 7 cities in the second ring, and create a very solid base from which to operate.
1790 - got 25 gold and HBR from Tokugawa for IW and Alpha. Sold HBR to Hannibal fro 25 gold. (At this point I was already thinking gold accumulation.)
Can't recall that I did any other trades.
1600 - Lincoln wanted contact with Carthaginians. Uh, no.
After writing, researched mathematics, then went to 30% research rate on code of laws. Cash accumulation was the priority. Still leading in research - but about to accumulate it via other means. 
Upgraded 8 warriors about 3 turns back, and they are now on their way. "Cry havoc and let slip the dogs of war!"
More warriors and horsemen to follow. The general game plan is to send the swordsmen via Basra, and the horsemen to go north and overland.
After paring back America, we will turn our sights on Japan.

Last edited by Beta on 22-09-2003 at 06:43
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:30
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The save:
Attachment: beta of the arabs, 1250 bc.sav
This has been downloaded 2 time(s).
Last edited by Beta on 22-09-2003 at 06:38
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:30
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quote: Originally posted by Theseus
Well played, Beta.
Hmmm... I am so constitutionally attuned to 3-tile placement that going all the way out to 5-tile was tough for me... it is, however, probably better if using a camp strategy.
Have you attacked anyone yet? I think no... so your first will be with Swords? |
The way I see it is that the outer ring are 3 tiles away from the inner ring. Also - using MZ's save from the first round, the first ring was committed. I do not see them as 'camps'. In the longer term, as long as each city uses 'outer' tles, all the cities should work fairly well. That was another reason for moving the outer ring out to the 5/5.5 spacing.
I think Mecca will need to be a feeder city for quite awhile yet, to fuel continued expansion.
And no, other than a few barbs (with no promotions
), we have not attacked anyone yet. If this save is chosen, that will change in 4 moves. I plan on starting with the second American City in, and letting reinforcements take the most southerly city.
Last edited by Beta on 22-09-2003 at 18:04
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:30
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Some thoughts:
* Long-term, we are prolly going to head south with slowmovers (LB and MedInf) and take on Japan and America with fastmovers (Horse and AW). Carthage needs to be denied iron, so that the likely GA will result in Archers (GL generators) and NMs. Japan needs to be denied horses (if not existence) prior to Chivalry.
* Until (and if) we control the GLight, we will want to maintain our rep.
* Economic development should be more critically examined in selecting the block winner. This includes CP and #, of course, but also the road network and number of high-value / shared tiles improved.
* We need to discuss our overall objective, as has been touched on in some of the other threads. Domination win ASAP? Ultimate Power? Or how about some sort of style... Ghenghis Khan and Caesar come to mind . I personally plan on being a right bastard, albeit within the rep rules. Also, remember that Rhothy has something up his sleeve... we have been set up with a KAI (I believe), namely the Black Land, which will make an IC invasion, uh, interesting. 
Now a question:
Both Beta and I have executed a 2 tile, 4 camp plan (I pondered 6!). We are both also following that with strict RCP placement, with me at 4 tile and Beta at 5.
alexman suggested treating the CAPITOL as a camp, leaving the remaining city rings, and this got me thinking...
WTF happens to RCP when you move the Palace? Whether by abandoning a capitol surrounded by camps, or just down the road, when we have an FP in place and might want to start using the Palace proactively, doesn;t this whole system go to hell in a handbasket? Doesn;t this then mean that EVERY city needs to be placed with the FP in mind and an eventual relo of the Palace?
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:30
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No problem, it's not an easy concept. Fortunately, RCP and the FP rank bug will be fixed in Conquests.
1) Taken cities from the AI are usually far enough from the Palace to give a corruption benefit to many of your FP cities. Abandoning the closest ones to the Palace will help even more, yes. In the limit, if you have your Palace on the moon, and all your other cities on Earth, all your cities will have rank 1 corruption.
2) RCP gets screwed up if you move your Palace, unless:
a) you have RCP around your new palace (not likely),
or
b) city spacing around the new Palace is such that RCP around your FP is no longer relevant. In this case you don't get the benefits of RCP, but you get the benefits of the FP rank bug.
So, the way I see it, RCP is a trick to get an early-game boost. After that, you have two options:
1) Use a leader to build the FP far away and keep the Palace, to continue to take advantage of the RCP.
2) Build the FP in your original core and jump the Palace to take advantage of the FP rank bug.
Both these approaches are comparable in the resulting corruption of your empire (depending on the density of your new Palace core), but the Palace jump has the advantage of not requiring a leader.
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