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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:30
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This is the DAR (“during action report”) thread for the second turn block of 30 turns (2150bc – 1250bc) for the spaceship team. Please post your DAR of the next 30 turns, including thoughts of why you did what you did in the game, along with a screenshot at 1250bc and a savegame at 1250bc. Please name your save with your nickname, team name, and the time (i.e. rhoth-domination-1250bc).
Team registry:
alexman
ZargonX
vmxa1
Tarquinius
Mountain Sage
Defcon5
Makahlua
Current Voting (by domination team)
alexman: 4
Total votes: 4 of 7
Attachment: tarquinius-spaceship-2150bc.sav
This has been downloaded 7 time(s).
Last edited by Rhothaerill on 26-09-2003 at 07:44
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Makahlua
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Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002 time: 23:30
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My idea going in was to grab more land & get us a bigger base in preparation for churning out Ansars early next age. Looking back, after the chokepoint city I should've gone north sooner
2070 - baghdad founded, building spear Medina settler sent to chokepoint city site
1990 - traded contact to america for writing (a steal since they werea bout to meet america anyway *snicker*)

1910 - Hannibal threatens for contact with japan..I told him to jump in a lake 
1830 - Najran founded at the choke point; spear from medina sent to guard while I build a temple so they can get the fish square
1625 - discovered Philosophy! Going for code of laws next; Iron Working is available from America and Japan, but only for my whole damn treasury :P
1525 - a power list still shows the Black Land ranked #1 , but we're #2! 
1425 - Basra founded
1350 - Khurasan founded
1275 (or was it 1300?) Code of Laws discovered, Republic in 30t
1250 bc - I took the time to make the rounds with Philosophy, getting IW, and a total of 111g (draining everyone else's treasury ) I traded that since I didn't want to give them courthouses with code of laws.
Yay, Iron by baghdad and no one's connected their iron, so my next plan is to flatten someone with horses Unless I get Ansars first... My next research goal is probably going to be a backtrack to Map Making .... I might should swap Damascus to a barracks, then start the colossus as a prebuild?
Arab empire in 1250 BC:

1250 BC summary:
8 cities, and one settler on its way to a city site. I'm using a medium-loose layout with a bit of overlap but not too much.
Two new techs: Philosophy and Code of Laws, Republic due at the end of the next block nuless I tinker with the reseach rate.
Exploration: Uncovered the rest of what I could in the south; looks to me like carthage has about 2/3 the area of Japan+America (not all settled, but I can't get further south without passing their border)
Military: a half dozen warriors wandering around on barb patrol or defending border cities; one scout back from the south with the other following; most cities upgraded to spear garrisons
Maki's save
I will now start cringing in anticipation of my first review 
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:30
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quote: Originally posted by vmxa1
Makahlua, why Najran so far from home? I like the tile just before the spice. So just south of the spice and north of the fish, as best as I can see from the picture.
This will have borders to cover the tiles, so they have to violate them to get anywhere and is closer to the capitol. It give the spices to the city right away. It also clears one tile of jungle. |
As Makahlua alluded to, I also think an ironclad choke point is preferable to anything else. Building to the north would still allow enemy troops to bypass attacking the city and continue north. I say lock it up solid, then all you have to do is defend the city.
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:30
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quote: 1525 - a power list still shows the Black Land ranked #1 , but we're #2! |
I may have mentioned this before, but I think the Black Land has been specially crafted to be a major power in this game. 
Last edited by G'Kar on 21-09-2003 at 12:02
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:30
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Defcon5 DAR, 2150-1250bc:
2150-I trade The Wheel and Ceremonial Burial to Carthage, receive Writing and 21g.
2070-Baghdad founded.
1950-I buy a Japanese worker for Mysticism and 45g. (I wouldn’t have made this trade if America was without Mysticism but they already had it and Japan is too small to be a threat regardless.
1910-Narjan founded.
1870-America demands contact with Carthage, I refuse, the Americans back down.
1675-Kufah founded.
1600-I trade Horseback Riding to America and receive Iron Working and 14g. In other news, the barbs go on a rampage this turn killing 1 scout, 1 warrior, and 1 worker.
1450-Basra founded.
1400-Khursan founded.
1375-Anjar founded.
Last edited by G'Kar on 21-09-2003 at 12:00
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:30
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Great Arabia at 1250bc:
Attachment: ausg1250.jpg
This has been downloaded 80 time(s).
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:30
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Carthage managed to plop a settler on the spices to the south but I have resolved to take that territory by force. I will build a new city 1 tile to the S as indicated.
The large circle to the N indicates another ring of cities I wish to build/seize, with the FP at the center. I know I will not be able to settle all of this territory myself but I am willing to use force of arms to clear out sufficient land for my second core. I will probably seize Satsuma and also Philly when the inevitable conflict with the Yanks arises.
I can backfill the area S of Medina and Baghdad when convienent. If anyone else builds there they will have largely unproductive cities.
my salute to Charlie Six:
Attachment: ausg1250plans.jpg
This has been downloaded 79 time(s).
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:30
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I'm not too worried about Carthage, largely due to the shape of their landmass. They will of course have a productive core around Carthage, indicated in the brown circle. However, depending on the quality of their FP placement the land across the Carthaginian Isthmus may be unproductive.
Conclusion: once the land is secure on the northern block of the continent (as indicated previsouly), I will control the continent. America will be hemmed in, Japan will be tiny, and Carthage will have to be watched but will not be a terrible threat.
Attachment: ausg1250carth.jpg
This has been downloaded 164 time(s).
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:30
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Regarding the tech race, I have a 2/3 tech lead on the other civs:
Japan (is missing): phil., lit.
America: math, phil., lit.
Carthage: math, phil., lit.
I will probably trade math to Japan for whatever I can get.
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Tarquinius
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I decided to use a pretty tight spacing, to get a productive empire.
2070 BC: Baghdad founded near the lake.
1950BC: Mecca starts its serie of spearman/settler. Narjan founded, building a worker.
In 1830 BC: Carthage demands something, I think mysticism, I refuse of course, he does nothing.
I started to work on Code of Laws, going for Republic.
1750 BC: I receive Iron Working form the americans for writing.
1625 BC: founded Kafah. Barracks started in Medina.
1500 BC: Basra founded
1450 BC: Hannibal establishes embassy
1400 BC: Colossus started in Damascus.
I probably forgot to mention some founded cities.
Summary: 8 cities. Spices connected. I still have a tech lead, Japan trails Code of Laws and Mathematics, the other civs more.
I have 9 workers now, so that is OK. I let the new cities almost always build workers: if they produce one shield immediately when founded, otherwise a warrior/spearman first. Most cities follow up with a temple.
Barbarians were pretty annoying, but I didn't lose much to them. Only my both scouts and a conscript warrior. Got two promotions, and smashed two or three encampments.
I am hoping to be able to grab the chokepoint with Carthage, so I won't be needing to do anything there.
The plan is to smash up America eventually with Ansars.
Then I will be in Republic and enjoying my Golden Age 
The Barracks in Medina is already in place, and Najar is building another one. I built one archer to help barbarian hunting, and he can be useful if some civ decides to attack me (my military is average, so it might happen)
Finally, the screenie:
Attachment: tarq-1250bc.jpg
This has been downloaded 77 time(s).
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Tarquinius
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And the save: (although I think I cannot be chosen again, is that correct?)
Attachment: tarquinius-spaceship-1250bc.sav
This has been downloaded 3 time(s).
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:30
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Went all out gifting technologies to the three AIs, to accelerate the tech rate, but got just Iron Working in return. Holding out on Polytheism, which will be used get Map Making as soon as another AI besides America discovers Maps.
Also went all out on growth and Worker production, building two additional granaries and setting up a 2-turn worker factory in Medina.
In the initial turn, traded for Writing and started on Polytheism to get Monarchy as fast as possible. Also disbanded a Warrior in Mecca, so that the Settler can be completed one turn earlier, with no shields lost.
Built several Veteran Warriors, which will slowly be upgraded to Swordsmen. Barracks cities will start building Swordsmen and Horsemen from now on. An all out assault with a massive Warrior upgrade is not desirable when going for a fast spaceship launch, because the cash comes at the expense of research. Estimate a strong horse/sword attack on neighbor at around 500BC (probably Japan, so we don't have to face Samurai, and because America seems to help more in research).
The situation at 1250 B.C. :
9 cities
21 population + 1 Settler in place
11 Workers + 1 Slave
13 Warriors, of which 9 Veteran
34 gold in treasury
Monarchy in 8 turns, Map Making soon from trade, missing 4 more required ancient techs
Attachment: bc1250.jpg
This has been downloaded 72 time(s).
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:30
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Here's the play-by-play, although I don't expect anyone to actually read it! 
2150:
Trade Wheel to Carthage for Writing + 15g
Gift 60g to Carthage so they like us
Trade Ceremonial Burial to carthage for 66g
Gift Alphabet to America, Japan (Cautious -> Polite)
Gift Mysticism to Carthage (Polie -> Gracious)
My bet is that Carthage is researching Maps, and Japan/America are researching Iron
Research Polytheism at 90% science, 10% luxuries
Disband Warrior in Mecca to get 2 shields and Settler next turn
Worker1 (S of Medina) mines bonus grass
Plop Baghdad - this will serve as a 10-turn worker factory for now
Warrior1 (S of barb camp) retreats south because a 64% chance of defeating the mountain camp is not worth it.
Scout1 (near barb camp) NE-E, will go explore near Carthage
Scout2 (at choke point) S, will go explore around carthage
Warrior2 (in Baghdad) fortifies.
Warrior3 (conscript) heads south for home
Warrior4 (in Medina) S-W, to protect Mecca
Switch Medina and Damascus to Granary
2110:
Mecca builds Settler, no more unhappiness, so slider to 100% science
Gift Mysticism to Japan
Trade Contact with Carthage to Japan for Slave1
Settler-W (to found a city in the 4-ring, but also share the cattle of Mecca)
Warrior4-W-SW to Mecca
Warrior3-S
Warrior1-S
Scout1-E-SE
Scout2-S
Slave1-NE-E-S to road bonus grassland
2070:
Settler-W
Worker2-mine
Slave1-road
Warrior3-S
Scout2-E-S
Scout1-SE-SE
Warrior1-S
2030:
Warrior1-NW
Settler-NW
Scout1-SE-E-S-S
Warrior3-fortify in Medina
Scout2-S-S
1990:
Scout1-S-S
Warrior1-fortify, plop Najran
Scout2-S-W
1950:
Mecca builds Settler, Settler-NW-W-W
Scout1-S
Scout2-S-SW
1910:
Settler-SE
Warrior2-SW (from Baghdad to mountain to deal with barb)
Warrior4-NW-W-NW (to protect Worker1 from Barb)
Scout1-S
Scout2-S-E
Worker1-NW (to game)
Trade Writing plus Horseback to Japan for IronWorking
Gift Horseback and Iron Working to America and Carthage
Gift Writing to America
1870:
Plop Kufah
Worker1 chops forest
Warrior4-attacks and kills barb (NW)
Scout1-S
Scout2-S-E
Warrior2-S
Renegotiate peace with Carthage for 20g (they just got 25g from a camp)
1830:
Warrior4-SE
Worker2-SW mine bonus grass
Slave1-E to bonus grass
Scout1-S
Scout2-E
1790:
Warrior4-attacks and kills barb (NW)
Slave1-road
Scout1-S
Scout2-E
Warrior2-NE (no more barbs, back to Baghdad)
1750:
Baghdad builds Worker3
Worker3-S
Warrior4 heal
Scout1-S
Scout2-E-S
10% luxuries because Mecca is size 4
1725:
Mecca builds barracks
Warrior4-S
Worker3-road
Scout1-SW-SW
Scout2-SW-S
1700:
Scout1-S-S
Scout2-SW
Warrior4-W-SW fortifies in Mecca
Lucuries back to 0%
1675:
Scout1-S-S
Scout2-W
10% luxuries because Mecca is size 5
1650:
Damascus builds Granary
Worker3-SW to flood plains
Scout1-S-W
Scout2-E runs from barb
Worker2-N mine
1625:
Mecca builds Settler, Settler-N-N
Warrior3-N-N
Worker3 irrigates flood plains
Slave1-W-S
Scout1-S-W
Scout2-N
Luxuries at 20% because Damascus is size 3
1600:
Medina builds Granary
Damascus builds Worker4
Worker4-SE to game
Warrior4-NE, Settler-NE
Slave1-road
Scout1-NW-W
Scout2-NE-N
Luxuries at 10%, Science at 20%
Medina switches to Pyramids so forest chop goes to Kufah
1575:
Researched Polytheism
Worker1 chopped game forest, irrigates
Warrior4 fortifies, plop Basra
Worker4 chops game forest
Scout1-N
Scout2-N-N
10% lux, 90% science towards Monarchy
Gift 62g to Japan
Trade Mathematics to Japan for 62g
Gift 62g to Carthage
Trade Math to Carthage for 63g
Gift Math to America
1550:
Najran completes barracks
Scout1-N
Scout2-W-NW
Warrior3-S-W
80% science to get entertainer in Medina
1525:
Mecca builds Settler
Damascus builds Worker5, Worker5-N
Warrior4 attacks and kills barb horseman (SW)
Scout2-W-S
Scout1-N-NW
Worker3-road flood plains
Science 100%
Settler-NE-E-S
Warrior3-S-S
1500:
Medina builds Worker6, move N to horses
Kufah builds barracks
Warrior6-NE
Worker5-road
Warrior3-S
Settler-S
Scout1-N-E
Scout2-W-W
Worker2-W-NW-NW
Pop-rush temple in Baghdad
1475:
Baghdad builds Temple
Najran builds Warrior7
Warrior1-N
Worker1-road
Worker6-irrigate horses
Warrior3-S
Settler-S
Scout1-E-E
Scout2-N-N
Worker2-road
1450:
Scout2-N-N
Scout1-NE-N
Warrior1-N
Warrior3-S next to barb horseman
Warrior2-S-SW-SW
Slave1-N-NW
Worker3-SW-W
Plop Khurasan (settler was going for chokepoint, but the barb horseman changed the plans)
Warrior7-SE
1425:
Mecca builds Settler, Settler-NE-E-E
Medina builds Worker7, Worker7-SE
Damascus builds Worker8, Worker8-N-E
Kufah builds Warrior8, Warrior8-SW
Slave1-road
Warrior7-S
Worker5-NW
Scout1-N-N
Scout2-N-E
Worker3-irrigate
Warrior3-NW
Warrior1-S
Science 100%
Renegotiate peace with America for 25g
1400:
Scout2 killed by barb
Najran builds Warrior9, Warrior9-E
Worker5-mine bonus grass
Warrior7-SE
Worker9-road
Worker7-chop
Warrior8-W-S-S
Scout1-SW-NW
Warrior3-N
Settler-N-NE-E
Worker2-irrigate
Warrior1-S
Worker1-S-SE-mine bonus grass
Luxuries 10%
1375:
Mecca builds Warrior10, Warrior10-W
Settler-E
Worker6-road
Scout1-SE-S
Warrior9-S
Warrior7-SE
Warrior10-NE-E-S
Warrior8-SW
Warrior3-fortfy
1350:
Medina builds Worker9
Najran builds Warrior11, Warrior11-NW-N to Medina
Kufah builds Warrior12, Warrior12-E
Warrior8 attacks and kills barb horse (SW)
Scout1-E-S
Worker9-S-SE-SE
Plop Anjar on iron hill
100% science
Warrior9-S
Warrior3 attacks and kills barb horseman (SW)
Warrior10-N-W-SW
Warrior7-E
1325:
Worker9-chop
Worker3-road
Worker8-irrigate
Warrior9-fortify in Damascus
Warriro12-E
Worker4-irrigate game
Warrior8-NE
Scout1-7
Warrior7-E
Warrior3-SE
10% luxuries
1300:
Medina builds Worker 10, Worker10-S-SE-SE
Najran builds Warrior13
Warrior3-S
Warrior7-NE
Worker2-NW
Warrior10-N-NW-NW to protect worker
Warrior12-Mecca
Worker6-SW
100% science
1275:
Mecca builds Settler, Settler-N-NW-NW, escorted by Warrior12
Kufah builds Warrior14
Worker10 chops
Worker2-road
Warrior10-fortify
Worker6-irrigate
Warrior3-SE
Slave1-SE-SE
1250:
Medina builds Worker11, Worker11-NE-E to connect iron
Najran builds Warrior15, Warrior15-E
Worker5-road
Slave1-road
Worker1-W-NW-mine
Settler-NW, esorted by Warrior12
Worker3-S-S-SW
Trade World Map to America for 25g
Attachment: alexman-spaceship-1250bc.sav
This has been downloaded 4 time(s).
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