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notyoueither
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of naught
Aug 2001 time: 22:30
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To be edited only by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (38) 1 scientist.
- 54 gold. +25 gpt
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks
- Trade agreement written up with CFC. Done?
- Determining turn that we attack. We can be ready to attack on T 121, 2 from now.
Unit Movement & Actions:
All units (excepting units approaching the assembling site) in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat. Next turn they move to Cuido 2.
AGA/B contains: 3 vet Horseman, 20 vet MIs, 6 vet NMs, 1 elite Warrior, 4 Catapults, 1 Settler (35 units).
G01 I. PoA [WhiteBandit] moves 4-4-4 (or 4-4-7) then uses FORTIFY ALL trick with WB. WB then disembarks to get a closer look at the world around.
G02 II. Expedition [Flash, Jagjef] skips turn.
All 8 MIs in Mingapulco move 2-1-2 to Karina.
M12 XII. BigFurryInfantry moves 2.
H02 vonHorseman moves 3.
N01 I. MerZenary moves 2.
N04 IV. Togas moves 6 into Equilibrium; will be used to guard the city and the silks.
N05 V. Enamel moves 7.
N07 VII. Ghengis moves 7.
W02 II. BigFree moves 3-7 and fortifies (scouting cycle).
W12 XII. WWNN moves 6.
All other units to remain as they are.
Economy:
Apolyton - building NM (2 of 3 turn).
Mingapolco - building NM (2 of 3 turn).
Bananatopia - building NM (2 of 3 turn).
Incensity - Building NW (3 of 4 turns).
Tripoli - building Barracks (??).
Equilibrium - Building Walls (13 of 20 turns).
Cuildo de Alcohol - Building Catapult (11 of 20 turns) - scheadual is less.
Hispanica - Building Barracks (6 of 10 turns).
Possumopolis - Building Catapult (6 of 7 turns).
Karina - Catapult built, Start Building Worker (1 of 5 turns).
LuxInvicta - Building Granary (13 of 17 turns).
Big Bend - Worker built, start building Worker (1 of 8 turns).
BigFurryCity - Building Barracks (5 of 10 turns).
Heart of Darkness - Worker (2 of 2 turns).
WF:
Apolyton - starting WF 5-6-8-13-18 (working game). NC.
Mingapolco - starting WF 1-2-8-9-15. NC.
Bananatopia - starting WF 2-6-7-8-9-15-20. Change WF to 2-5-6-7-8-9-16.
Incensity - starting WF 5-6-7-14. Change WF to 4-5-7-17. This is so that when BFC grows in 2 turns, that the Gold hills will be worked and not the grassland.
Tripoli - starting WF 7-17-19-20. Change to 2-17-18-20.
Equilibrium - starting WF scientist. NC
Cuildo de Alcohol - (grows this turn) starting WF 1-10. Change WF to 1-19.
Hispanica - starting WF 1-2-3-4. NC.
Possumopolis - starting WF 7-14. NC.
Karina - starting WF 3-17. Change WF to 3-4.
LuxInvicta - starting WF 4-8-10. Change WF to 4-9-13.
Big Bend - (worker built) starting WF ??3?? - change WF to 3.
BigFurryCity - starting WF 6-7-8. IF Not this WF, change to 6-7-8. Set Govenor to Emphasize both Production and Trade.
Heart of Darkness - starting WF 3-10-11-13. NC
Workers:
Referance: Map of tiles still needing Improvements
Monkee & CalcII - Start Clearing Tripoli 7 (WF #8).
Mark & Otto - Road. do this before moving Go3.
Horse - move 1 to Tripoli WF #9 (Banana WF #12), will start to clear next turn. 6 turns to clear.
Squid - move 1-1 (joining Horse) to Tripoli WF #9 (Banana WF #12), will start to clear next turn.
Yo & rah - Start Mining.
New Worker from Big Bend (needs a name), move 7-4 (joining Yo & rah) and mine (done).
Rush - move 1 (joining Spink) and start mining. 2 turns to complete.
Spink - Mining BFC WF #19. 2 turns to complete
panag - mining Hispanica WF #20. 5 worker turns.
Go3 (MrWIA, EVC and Dejon) - Mark and Otto need to Road before moving Go3. Move 3 to Lux 6 (WF #3) and mine (Done).
Dan and Git - clearing jungle at Big Bend 3 (WF #4), 4 turns left.
Yin & Lib - mine at Possum 4 (WF #7) is built, one worker is frozen, the other is not. Move whichever worker towards Equilibruim, will be joining Slave Farb when he gets there. The other will follow next turn.
Slave Farb - Roading Equil 4 (WF #7). 6 slave turns to complete.
Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired.
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 22-09-2003 at 07:16
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E_T
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Orlando, Florida
Mar 2001 time: 00:30
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First off, we will shortly be at war and hopefully, have our GA triggered on the first turns of that war. To help this effort, I'm going to have Yo, rah and the new worker from Big Bend mine the tiles that are between Karina, Big Bend and LuxInicta.
For that group (Yo, rah and New Worker #1 - NW#1), they will Mine the following tiles:
turn 119 - Mine Karina 3 (WF #4).
turn 120 - Mine Big Bend 7 (WF #8).
turn 121 - (start of war, possible GA) - Mine Lux 2 (WF #5).
turn 122 - Yo & rah are released to the MoW for any needs that he has to support the war effort. NW#1 heads to HoD 2 (WF #5) to help with clearing it. or they mine Cuido 8 (WF #1) and will head to their tasking new taskings a turn later..
turn 123 - Yo & rah are directed by the MoW. NW#1 arrives at HoD 2.
turn 124 - NW#1 helps NW#2 (from HoD) finish clearing HoD 2
New Worker #2 (NW#2) - built in HoD on turn 120
turn 120 - move 3 to HoD.
turn 121 - start clearing (12 worker turns).
turn 124 - NW#1 starts to help (9 worker turns left).
turn 128 - tile cleared, workers out of sync (i.e, one moble, one frozen), IF bonus, mining, IF regular, start roading - this is up for debate, depending on circumestances.
turn 129 - road done, workers out of sync still. start moving to new jungle task.
if NW#1 is used to mine Cuido 8, then the workers will not be out of sync and the tile will still be cleared and roaded on the same turns.
Yin, Lib & Slave Farb (because Yin and Lib are out of sync, we will refer to them this way)
turn 119 - Yin moves towards Equilibrium. Lib Frozen
turn 120 - Yin joins Slave Farb, Lib starts towards Equilibrum.
turn 121 - Yin helps Slave Farb Road. Lib joins them.
turn 122 - road done - Slave Farb is mobile, Yin is Frozen. Move Farb & Lib 7 to Equil WF #18.
turn 123 - Farb & Lib starts roading. Yin moves to join them.
turn 124 - Farb & Lib still roading. Yin moves to Silks.
turn 125 - road done, Farb & Lib Frozen. Yin makes a colony. Silks are connected.
turn 126 - Farb & Lib start clearing Equil 4 (WF #7). 8 turns to clear.
Monkee & CalcII
turn 119 - start clearing Tripoli 7 (WF #8). 6 turns to clear.
turn 124 - tile cleared, workers frozen.
turn 125 - road Tripoli 7
turn 126 - move to Tripoli 1 (WF #6).
turn 127 - start clearing. 6 turns to clear.
Horse & Squid
turn 119 - move to Tripoli WF #9 (Bananatopia WF #12)
turn 120 - start clearing Tripoli WF #9. 6 turns to clear
turn 126 - tile cleared, workers frozen.
turn 127 - road Tripoli WF #9.
turn 128 - move to Tripoli 6 (WF #3) or Tripoli 2 (WF #5)
turn 129 - start clearing. 6 turns to clear.
Dan & Git
turn 119 - 4 turns left to clear Big Bend 3 (WF #4)
turn 122 - tile cleared, workers frozen.
turn 123 - road BB3.
turn 124 - move to Big Bend 4 (WF #7)
turn 125 - start clearing. 6 turns to clear.
turn 130 - tile cleared, workers frozen.
turn 131 - road BB4.
Gang of 3 (MrWIA, EVC & Dejon)
turn 119 - Mining Lux 6 (WF #3).
turn 120 - Mine Tripoli 4 (WF #7)
turn 121 - Start mining Tripoli 7 (WF #8). 2 turns to complete.
turn 122 - Mine done, workers frozen.
turn 123 - Mine Banana 3 (WF #4).
turn 124 - Move to Tripoli 3 (WF #4).
turn 125 - start ming Tripoli 3 (WF #4). 2 turns to complete.
turn 126 - Mine done, workers frozen.
turn 127 - Mine Tripoli WF #9 (Bananatopia WF #12) after Horse & Squid have roaded.
turn 128 - Mine Tripoli 7 (WF #8).
turn 129 - Mine Big Bend 6 (WF #3)
turn 130 - Mine Big Bend 3 (WF #4)
turn 131 - Mine Big Bend 4 (WF #7) after Dan & Git have roaded.
Mark & Otto
turn 119 - Road Lux 6 (WF #3).
turn 120 - Move to Mingapulco WF #15 (shared by HoD, Karina & Lux).
turn 121 - start clearing. 6 turns to clear.
turn 126 - tile cleared, workers frozen.
turn 127 - road Mingapulco WF #15.
turn 128 - Move to Mingapulco 1 (WF #6).
turn 129 - start clearing. 6 turns to clear.
turn 134 - tile cleared, workers frozen.
turn 135 - road Mingapulco 1 (WF #6).
rush
turn 119 - start Mining BFC WF #19 with Spink.
Spink
Panag
I'll add the other stuff in a bit.
MoI E_T
Last edited by E_T on 22-09-2003 at 00:32
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Adrian Hon
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Living in Perplex City
Nov 2001 time: 05:30
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According to the UN forum, Firaxis is dead now, as well...
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All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
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