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Trip
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Hunt Valley
Apr 2002 time: 00:31
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To be edited only by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (37) 1 scientist.
- 79 gold. +22 gpt
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks
- Trade agreement written up with CFC. Done?
- Determining turn that we attack. We can be ready to attack on T 121, 1 from now.
Unit Movement & Actions:
All units in Army Groups A and B will proceed to Cuido 2 for the invasion except where otherwise stated.
AGA contains: 8 vet MIs (1 through 8), 3 vet NMs, 1 elite Warrior, 2 regular Warriors (14 units).
AGB contains: 12 vet MIs (9 through 11, 13 through 21), 3 vet Horsemen, 3 vet NMs, 5 Catapults, 1 Settler (25 units)
1 vet Horseman, 2 regular Warriors and 1 Catapult will be unable to fulfill these orders this turn.
G01 I. Princess of Apolyton [WhiteBandit embarks] moves 4-8-8 then uses FORTIFY ALL trick with WB.
G02 II. Expedition [Flash, Jagjef] moves 9-9-9 then uses FORTIFY ALL trick with the Swordsmen; this places the Galley out of the sight of the GCA Horsemen (until they move it).
M12 XII. BigFurryInfantry moves 2-2-2; heading for the barb camp southeast of Equilibrium (3-3-3-3-6 : seven turns).
H02 vonHorseman moves to the AGA/B site (6-9-6-6-3-6).
N01 I. MerZenary moves 2.
N02 II. Mao moves 2; it will be used to help block GCA from coming north.
N04 IV. Togas fortifies in Equilibrium; will be used to guard the city and the silks.
N05 V. Enamel moves 8 and fortifies; will heal then be used to defend BB and Tripoli.
N07 VII. Ghengis moves 8.
N11 XI. 'Incensity' moves 2-1-1; heading for the front lines.
W02 II. BigFree moves 3-7 and fortifies (scouting cycle).
W03 III. Alva moves 9 and fortifies; leaving Tripoli open to lure barbs.
W07 VII. WhiteBandit embarks on the PoA at 2.
W08 VIII. Not_Panag fortifies in Equilibrium.
W12 XII. WWNN moves 4; final GCA sight block for AGs A and B.
All other units to remain as they are.
Economy:
TBD by MOI
WF:
Apolyton - (grows this turn) starting WF ??3??-5-6-8-13-18. Change WF to 3-5-6-8-13-18.
Mingapolco - starting WF 1-2-8-9-15. Change WF to 4-8-9-10-15
Bananatopia - starting WF 2-5-6-7-8-9-16. Change WF to 2-4-5-6-8-16-19
Incensity - starting WF to 4-5-7-17. Change WF to 5-6-7-17
Tripoli - starting WF 2-17-18-20. Change WF to 2-7-17-18
Equilibrium - starting WF scientist. NC
Cuildo de Alcohol - starting WF 1-19. NC
Hispanica - starting WF 1-2-3-4. NC.
Possumopolis - starting WF 7-14. NC.
Karina - starting WF 3-4. Change WF to 4-19.
LuxInvicta - starting WF 4-9-13. NC
Big Bend - starting WF 3. NC
BigFurryCity - (grows this turn) starting 6-7-8-??20??. Set WF to 6-7-8-20 if not already.
Heart of Darkness - (Worker Built) starting WF ??3-10-13?? Change WF to 3-10-11.
I think I got them all.
Workers:
Referance: Map of tiles still needing Improvements
Mark & Otto - move 7-4-4 to Mingapuloc WF #16 (HoD WF #12). Will start to clear next turn.
Horse & Squid - Start clearing Tripoli WF #9 (6 turns).
Go3 - Move 3-3 to Tripoli 4 (WF #7) and Mine (done).
The Frodo Gang (headed by the Frodo Bandito.... ) or Frodo, Yo & rah - move 6 to Big Bend 7 (WF #8) and Mine (done).
Yin - Move 4-4-4 and join Slave Farb (will start Roading next turn).
Lib - Move 4-1-4 (heading to the same as Yin).
Slave Farb - 5 slave turns left to road Equil 4 (WF #7).
Monkee & CalcII - 5 turns left clearing Tripoli 7 (WF #8).
Rush & Spink - Mining BFC WF #19. 2 turns to complete.
New Worker from HoD (needs a name) - move 2 to HoD 2 (WF #5), will start to clear next turn.
Panag - still mining.
Gits and Dan - Still clearing.
Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired.
CGN: Contact letter, trades, etc.
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 26-09-2003 at 08:50
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Trip
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Hunt Valley
Apr 2002 time: 00:31
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All units in Army Groups A and B will proceed to Cuido 2 for the invasion except where otherwise stated.
AGA contains: 8 vet MIs (1 through 8), 3 vet NMs, 1 elite Warrior, 2 regular Warriors (14 units).
AGB contains: 12 vet MIs (9 through 11, 13 through 21), 3 vet Horsemen, 3 vet NMs, 5 Catapults, 1 Settler (25 units)
1 vet Horseman, 2 regular Warriors and 1 Catapult will be unable to fulfill these orders this turn.
G01 I. Princess of Apolyton [WhiteBandit embarks] moves 4-8-8 then uses FORTIFY ALL trick with WB.
G02 II. Expedition [Flash, Jagjef] moves 9-9-9 then uses FORTIFY ALL trick with the Swordsmen; this places the Galley out of the sight of the GCA Horsemen (until they move it).
M12 XII. BigFurryInfantry moves 2-2-2; heading for the barb camp southeast of Equilibrium (3-3-3-3-6 : seven turns).
H02 vonHorseman moves to the AGA/B site (6-9-6-6-3-6).
N01 I. MerZenary moves 2.
N02 II. Mao moves 2; it will be used to help block GCA from coming north.
N04 IV. Togas fortifies in Equilibrium; will be used to guard the city and the silks.
N05 V. Enamel moves 8 and fortifies; will heal then be used to defend BB and Tripoli.
N07 VII. Ghengis moves 8.
N11 XI. 'Incensity' moves 2-1-1; heading for the front lines.
W02 II. BigFree moves 3-7 and fortifies (scouting cycle).
W03 III. Alva moves 9 and fortifies; leaving Tripoli open to lure barbs.
W07 VII. WhiteBandit embarks on the PoA at 2.
W08 VIII. Not_Panag fortifies in Equilibrium.
W12 XII. WWNN moves 4; final GCA sight block for AGs A and B.
All other units to remain as they are.
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E_T
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Orlando, Florida
Mar 2001 time: 00:31
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quote: Originally posted by BigFree
ET's plans do not include sending worker's with our attacking forces. If we do send any, we should send some new ones not yet built and not any that would disrupt his careful plan.
ET: Where do you see our next 5 cities being founded? Please use a recent screen shot to provide an illustration. I know you are busy working a lot now(thank goodness), so when ever you get the time...
Trip: How many workers would you like? I figure 2 should be adequate and 4 a perfect number. 2 can build a road, move the other 2 ahead, build road, and so on. That way a road can get built, on flat land, one tile per turn. |
If you go and look in that post I had made in the turn 118 thread, I had made detailed plans for the workers, including having Yo and rah come under the guidance of the MoW. I have desided that they (Yo, rah & Frodo) will mine 2 more tiles and then they will be released (turn 123 is when the MoW has movement control).
MoI E_T
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BigFree

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Acampo, CA
Oct 1999 time: 21:31
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Results:
Chnages to original orders are in BOLD
Unit Movement & Actions:
All units in Army Groups A and B will proceed to Cuido 2 for the invasion except where otherwise stated.
AGA contains: 8 vet MIs (1 through 8), 3 vet NMs, 1 elite Warrior, 2 regular Warriors (14 units).
AGB contains: 12 vet MIs (9 through 11, 13 through 21), 3 vet Horsemen, 3 vet NMs, 5 Catapults, 1 Settler (25 units)
1 vet Horseman, 2 regular Warriors and 1 Catapult will be unable to fulfill these orders this turn.
G01 I. Princess of Apolyton [WhiteBandit embarks] moves 4-8-8 then uses FORTIFY ALL trick with WB.
G02 II. Expedition [Flash, Jagjef] moves 9-9-9 then uses FORTIFY ALL trick with the Swordsmen; this places the Galley out of the sight of the GCA Horsemen (until they move it).
M12 XII. BigFurryInfantry moves 2-2-2; heading for the barb camp southeast of Equilibrium (3-3-3-3-6 : seven turns).
H02 vonHorseman moves to the AGA/B site (6-9-6-6-3-6).
C05 Catapult from Possumopolis named "Catapult e"
N01 I. MerZenary moves 2.
N02 II. Mao moves 2; it will be used to help block GCA from coming north.
N04 IV. Togas fortifies in Equilibrium; will be used to guard the city and the silks.
N05 V. Enamel moves 8 and fortifies; will heal then be used to defend BB and Tripoli.
N07 VII. Ghengis moves 8.
N11 XI. 'Incensity' moves 2-1-1; heading for the front lines.named him "ZargonX the Numidean Mercenary"
W02 II. BigFree moves 3-7 and fortifies (scouting cycle).
W03 III. Alva moves 9 and fortifies; leaving Tripoli open to lure barbs.
W07 VII. WhiteBandit embarks on the PoA at 2.
W08 VIII. Not_Panag fortifies in Equilibrium.
W12 XII. WWNN moves 4; final GCA sight block for AGs A and B.
All other units to remain as they are.
Economy:
TBD by MOI
WF:
Apolyton - (grows this turn) starting WF ??3??-5-6-8-13-18. Change WF to 3-5-6-13-14-18.
Mingapolco - starting WF 1-2-8-9-15. Change WF to 4-8-9-10-15
Bananatopia - starting WF 2-5-6-7-8-9-16. Change WF to 2-4-5-6-8-16-19
Incensity - starting WF to 4-5-7-17. Change WF to 5-6-7-17
Tripoli - starting WF 2-17-18-20. Change WF to 2-7-17-18
Equilibrium - starting WF scientist. NC
Cuildo de Alcohol - starting WF 1-19. NC
Hispanica - starting WF 1-2-3-4. NC.
Possumopolis - starting WF 7-14. NC.
Karina - starting WF 3-4. Change WF to 4-19.
LuxInvicta - starting WF 4-9-13. NC
Big Bend - starting WF 3. NC
BigFurryCity - (grows this turn) starting 6-7-8-??20??. Set WF to 6-7-8-20 if not already.was set already as specified
Heart of Darkness - (Worker Built) starting WF ??3-10-13?? Change WF to 3-10-11.was set already as specified
Incensity builds NM; set to build NM.
Possumopolis builds Catapult; set to build Catapult.
I think I got them all.
[b]Workers:
Referance: Map of tiles still needing Improvements
Mark & Otto - move 7-4-4 to Mingapuloc WF #16 (HoD WF #12). Will start to clear next turn.
Horse & Squid - Start clearing Tripoli WF #9 (6 turns).
Go3 - Move 3-3 to Tripoli 4 (WF #7) and Mine (done).
The Frodo Gang (headed by the Frodo Bandito.... ) or Frodo, Yo & rah - move 6 to Big Bend 7 (WF #8) and Mine (done).
Yin - Move 4-4-4 and join Slave Farb (will start Roading next turn).
Lib - Move 4-1-4 (heading to the same as Yin).
Slave Farb - 5 slave turns left to road Equil 4 (WF #7).
Monkee & CalcII - 5 turns left clearing Tripoli 7 (WF #8).
Rush & Spink - Mining BFC WF #19. 2 turns to complete.
New Worker from HoD (needs a name)named new worker "Out of Darkness..." - move 2 to HoD 2 (WF #5), will start to clear next turn.
Panag - still mining.
Gits and Dan - Still clearing.
I did not rush the Catapult in Cuido as I had intended. We can rush it next turn for 20 gold.
The units listed in the picture are all at Cuido 2.

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