Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Agriculture = Ultimate ICS trait = Too Powerful?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
KenderBane is offline KenderBane
Chieftain
Oklahoma
Jun 2002
time: 05:31
  Old Post 27-09-2003 10:19
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Help yourself to an AD-FREE life

Actually, I'd have to say that America would be Industrious and Scientific.

And if they had it as a Civ trait, I'd add "Adolescent".

But that is a poitical statement that doesn't really belong in a gaming forum. Whoops, I already said it.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 30-09-2003 02:11
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by player1


Well, Industrial trait did get toned down (50% instead 100% worker bonus).


Well, that's news to me. Wow. Have they tweaked any of the other traits too, or just industrial?

Hmm... 50%

Road on flatlands: still 2 turns?
Mines on flatlands: 4 turns now, not 3?
Irrigation: 3 turns, not 2?
Forest chopping: 8 turns, not 5 (7.5 rounded up)?

That's a pretty big change. I think it's enough to re-open the "best trait" debate. Which is the point, of course: balance.

-Arrian

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 30-09-2003 02:24
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

That's right, Arrian.

Now, let the debate begin!

(Of course, Seafaring and Agricultural may be up there, so perhaps the debate should wait until Conquests goes gold.)


Dominae

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:31
  Old Post 30-09-2003 03:56 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Arrian
hmm... 50%

Road on flatlands: still 2 turns?
Mines on flatlands: 4 turns now, not 3?
Irrigation: 3 turns, not 2?
Forest chopping: 8 turns, not 5 (7.5 rounded up)?

That's a pretty big change. I think it's enough to re-open the "best trait" debate. Which is the point, of course: balance.


interesting analysis.
this may change my opinion of industrial from a "must-have" to a "nice-to-have"...

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 30-09-2003 15:18 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Get a bigger avatar today!

Religious is more powerful too now, with Improved Communism, and new governement types.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 30-09-2003 20:45 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well, Religious is marginally so if you think Religious players are likely to switch from Monarchy to Fuedalism before switching to Republic. (Fuedalism is currently adviable about the time that a Religious civ would switch from Monarchy to Republic, and note that both Fuedalism and Republic have some War Werrious)

The improved Communism aspect doesn't really apeal to the Religious switching of govts in the middle of a war, because it take several turns to build that 2nd Forbidden Palace.

jkelly is offline jkelly
Chieftain
Cambridge, MA
Apr 2002
time: 00:31
  Old Post 08-10-2003 23:59 Visit jkelly's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Browse Apolyton AD-FREE

Dominae,

I have a hard time imagining that Seafaring is going to prove to be all that useful, except on very water-logged maps.

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:31
  Old Post 09-10-2003 01:11
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton or Terrorists Win

jkelly,

Really? Needing Printing Press for communication trading will make Seafaring interesting even on the continents setting.

It shouldn't be as good as the other traits on that except if you're aiming for a fast military vicory and the crossing is right or if you were going to be behind in tech for a long time.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 09-10-2003 19:34
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Help yourself to an AD-FREE life

Seafaring and Expansionist both get boosts from the changes to contact & map trading (contact now with printing press, maps now with navigation). Scouts & fast boats are going to be quite valueable.

I was reading the thread over on Civfanatics that lists all the "known" features/changes in Conquests, and there were several things that jumped out at me.

The first was the map/contact trading.
The second was the scientific great leader conditions:

-chance of getting a scientific GL each time you are first to discover a tech (still wondering whether you have to actually research it, or if exp civs getting techs from huts get a shot at a leader)
-chance is increased if your civ is scientific (!)
-sci GLs can rush wonders =OR= be used to boost scientific output in all of your cities by 25% for 20 turns (mini GA).

I can see myself playing around with Germany some more (sci/mil... oh my).

-Arrian

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 09-10-2003 20:08 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

being the first to discover a tech, and thus getting a SGL, is extremely difficult on Deity. I don't think it's a good Deity-level attribute for the player.

And since they toned down Industrious, I'll play an Agr-Rel civ (instead of the Ind-Rel civ, Egypt).

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:31
  Old Post 09-10-2003 22:31
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton, buy Civilization 2

I'm wondering if on the lower levels, you can just roll the sci great leaders.

Ex:

you discover a tech, get a leader
use that leader to boost sci by 25%
industrial age, probably getting a tech every 8-10 turns, lowered by leader
you get maybe 3 techs during the sci age, get another leader.
wash repeat

I'm guessing that you can only use one sci leader for a sci golden age, that you can't get like a 50% bonus due to overlap.



This will have huge, huge implications on the game. Your prebuilds for leo's etc will be undone if the ai that gets the tech first gets lucky with a leader and rushes it.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 09-10-2003 22:54
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton buy from Amazon

Never mind.

Last edited by Dominae on 09-10-2003 at 23:10

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 10-10-2003 00:20
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Increase Your PM Length

Rel and Sci are both looking really cool now.

In the stlye of a pompus fashion designer..
I think Rel is the next big thing, Agricultural is the new Industrious, Scientific is the new Mllitaristic, Commercial is on the way back (with no rcp), Sea-faring is the new Expantionist and Industrious and Millitaristic are yesterday's news.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:31
  Old Post 10-10-2003 01:45
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Dominae
Never mind.


Shame on you Dominae!

Wonder what this post held.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 10-10-2003 01:45 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Scientific is still pretty weak, especcially on higher levels.

Rel is up (more govs)
Exp is up (map/comm trading comes later)
Ind is down (slower workers)
Sci is up (SGL)
Com is up (no RCP)
Mil stays the same

Agr seems very powerful
Sea only good on archipelago maps. Otherwise it's fairly weak.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 10-10-2003 02:23
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by asleepathewheel
Shame on you Dominae!

Wonder what this post held.


Nothing new, really.

Let's just say I have an unhealthy fear of my NAP.

Saint Marcus: I think you're really discounting the value of Seafaring on the higher difficulty levels. Coupled with the new rule about Contact trading, this trait allows you to get earlier overseas Contacts and keep them to yourself, which is undoubtedly very powerful the more tech trading you need to do (and you do a lot on Deity). Seafaring will obviously be better on Archipelago maps (as Expansionist is on Pangeas), but both are definitely potent on your standard Continents game.

I think both new traits create interesting and viable strategic options (so both the serious and casual gamers should be happy!).

Edit: You know you've played too much Civ3 when you say 'NAP' instead of 'NDA'.


Dominae

Last edited by Dominae on 10-10-2003 at 02:30

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 10-10-2003 03:39 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton or Terrorists Win

Seafaring is still pretty pointless.

A. there is an increased chance you end up near water, but not a guaranteed chance. Thus, if you end up in the middle of a continent, no benifits for you.
B. On small maps, you won't be able to monopolize contacts.
C. On pangea maps, seafaring is fairly pointless.
D. Even on a large continent map, or any map for that matter, the civ that builds the Lighthouse has the same benefits as you.

So what exactly is so good about it, besides cheap harbors, and using it on Archipelago maps?

Both Exp and Sea depend way too much on the setting of the map and the starting locations, and in a lot of cases are pretty pointless. Both only really come into play on huge maps, and then only certain shapes (expangea, sea:archipelago), and still depending on staring locations (island start for Exp civ means you've no use for your ability, ditto for a landlocked start for a seafaring civ).

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 10-10-2003 05:06
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Remove this text

I guess we should just wait until the game comes out, then debate this some more.



Personally I consider Expansionist to be one of the top traits on Deity, assuming you're not playing a Archipelago map. Keeping up in techs early on is extremely important (as you surely know), and if your 40-turn Polytheism or whatever gambit does not work, you're basically screwed. I know this is an oversimplification, but you get my point, namely, that anything that allows you to abuse the AI in tech trading is going to be strong on Deity. Seafaring allows just that.


Dominae

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 10-10-2003 06:21
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Saint Marcus
D. Even on a large continent map, or any map for that matter, the civ that builds the Lighthouse has the same benefits as you.



And why wouldn't this be you, if you were seafaring? You should try to lock up the bonus so that you control the contacts till the late middle ages. THis lets you control the trading between continents.

Sure, this trait may be wasted on a huge pangaea, but on standard size continents it is quite competitive.

(I disagree with you strongly on Expansionistic. I think it is about the most powerful trait and I usually play on standard size continents games).

Last edited by WarpStorm on 10-10-2003 at 06:49

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 10-10-2003 16:48 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Inflate your Upload Space

quote:
And why wouldn't this be you, if you were seafaring? You should try to lock up the bonus so that you control the contacts till the late middle ages. THis lets you control the trading between continents.


A. There are other seafaring civs out there too, monopolising trade between continents would be shear impossible.
B. If you have different civ traits, just build the Lighthouse and you'll have the same bonusses as the seafaring civs. Pretty lame to have a civ trait that you can easily get by building wonders. The point is, you can play any civ, and still get the Seafaring bonusses just by building the right wonder. This isn't the case for any of the other traits, and for me this places Seafaring way down the list of civ traits.

Still for me:
1. Agr
2. Rel
3. Ind
4. Exp
5. Com
6. Sci
7. Mil
8. Sea

Depending on the map size, map shape, and difficulty level of course.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 10-10-2003 19:13
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Full PM-box? Change here!

I was just wondering... will the 1/2 price harbors benifit transfer from militaristic to seafaring? If so, that's definitely a hit to militaristic. Not necessarily a huge one, but it's something.

-Arrian

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:31
  Old Post 10-10-2003 20:21
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Support Apolyton or Terrorists Win

It looks like players are still divided on what trait will be the best/worse in Conquests. This in itself, I believe, is a good thing. Conquests promises to be a very diverse game and as it stands right now, one cannot definitively say that one trait will be better or worse than another.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:31
  Old Post 15-10-2003 03:20 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Increase the size of your Attachments

I'M Modding China and India to be agrocultural, if they aren't already. Bothb countries have over a billion people, and I'm sure that they're not the only nationalities that enjoy sex!

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:31
  Old Post 15-10-2003 03:25 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by asleepathewheel
I think an ag/exp civ would be quite nice. quick graineries with that extra food. mmm.


No, I've found that granaries are a mixed blessing. Building them instead of REXing or fighting an early war was a mistake. I'd think an ag civ would build less granaries, because the trait is self limiting.

G' Stath is offline G' Stath
Settler
Greece
Nov 2001
time: 07:31
  Old Post 15-10-2003 12:39
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by joncnunn
Well, Russia isn't known for Farming or Seafaring, so Russia's traights likely to remain as they currently are.

Well, a real world America would have Industrial, Farming, Expansionist, Seafaring, Commerical, and Scientific. But that would make them no fun to play. (Too easy)

Most likely, America will be Industrial & Farming.


I think America should be militaristic/scientific, or commercial/scientific.

BTW, Byzantines are scientific and seafaring. I don't think that these traits are historically descriptive for Byzantium. Byzantines were religious more than anything else...

So, IMHO they should be religious (and not scientific) and commercial (and not seafaring). The advantage the Byzantines had in sea during their era is presented perfectly with their UU. Thus, the seafaring trait is not necessary.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 15-10-2003 15:51
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Inflate your Upload Space

But seafaring gives commercial bonuses to those by the sea.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:31
  Old Post 16-10-2003 00:15
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think the commercial advantage Byzantine had by being at the end of the silk road was far superior to any it had by naval trade. It was Venice who prospered the most at sea (The leader of Venice agreed to finance the fourth crusade, but required command of the army. Then they sacked and looted Constantinople because of the commercial power of their economic rival).

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 16-10-2003 00:24 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

The Persians profited a lot more from the Silk Road than the Byzantines ever did.

UnityScoutChopper is offline UnityScoutChopper
Warlord
Brno, Czech Republic
Oct 2000
time: 06:31
  Old Post 16-10-2003 17:11
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Get a bigger avatar today!

Saint Marcus wrote:
quote:
C. On pangea maps, seafaring is fairly pointless.

On pangea maps where you have access to the coast, seafaring civs can stick explorers in a boat or boats and voila, speedened contact with neighbors. Not so great for finding huts, but the more I play, the more I realize that for non-expansionists, the point of exploration is quick contact, not huts.

USC

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:31
  Old Post 16-10-2003 21:54
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Increase the size of your Attachments

Especially on higher difficulty levels when all you get are barbs anyway.

Seafaring has a use on Pangea if you want to attack behind enemy lines (4 movement for Galley is faster than anything else).

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0632 seconds (93.18% PHP - 6.82% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net