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KenderBane
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Oklahoma
Jun 2002 time: 05:31
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Actually, I'd have to say that America would be Industrious and Scientific.
And if they had it as a Civ trait, I'd add "Adolescent".
But that is a poitical statement that doesn't really belong in a gaming forum. Whoops, I already said it.
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Dominae
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That's right, Arrian.
Now, let the debate begin!
(Of course, Seafaring and Agricultural may be up there, so perhaps the debate should wait until Conquests goes gold.)
Dominae
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Nor Me
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jkelly,
Really? Needing Printing Press for communication trading will make Seafaring interesting even on the continents setting.
It shouldn't be as good as the other traits on that except if you're aiming for a fast military vicory and the crossing is right or if you were going to be behind in tech for a long time.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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I'm wondering if on the lower levels, you can just roll the sci great leaders.
Ex:
you discover a tech, get a leader
use that leader to boost sci by 25%
industrial age, probably getting a tech every 8-10 turns, lowered by leader
you get maybe 3 techs during the sci age, get another leader.
wash repeat
I'm guessing that you can only use one sci leader for a sci golden age, that you can't get like a 50% bonus due to overlap.
This will have huge, huge implications on the game. Your prebuilds for leo's etc will be undone if the ai that gets the tech first gets lucky with a leader and rushes it.
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Dominae
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Never mind.
Last edited by Dominae on 09-10-2003 at 23:10
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Dominae
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quote: Originally posted by asleepathewheel
Shame on you Dominae!
Wonder what this post held.
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Nothing new, really.
Let's just say I have an unhealthy fear of my NAP. 
Saint Marcus: I think you're really discounting the value of Seafaring on the higher difficulty levels. Coupled with the new rule about Contact trading, this trait allows you to get earlier overseas Contacts and keep them to yourself, which is undoubtedly very powerful the more tech trading you need to do (and you do a lot on Deity). Seafaring will obviously be better on Archipelago maps (as Expansionist is on Pangeas), but both are definitely potent on your standard Continents game.
I think both new traits create interesting and viable strategic options (so both the serious and casual gamers should be happy!).
Edit: You know you've played too much Civ3 when you say 'NAP' instead of 'NDA'.
Dominae
Last edited by Dominae on 10-10-2003 at 02:30
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Saint Marcus
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Scio Me Nihil Scire
Jan 1970 time: 06:31
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Seafaring is still pretty pointless.
A. there is an increased chance you end up near water, but not a guaranteed chance. Thus, if you end up in the middle of a continent, no benifits for you.
B. On small maps, you won't be able to monopolize contacts.
C. On pangea maps, seafaring is fairly pointless.
D. Even on a large continent map, or any map for that matter, the civ that builds the Lighthouse has the same benefits as you.
So what exactly is so good about it, besides cheap harbors, and using it on Archipelago maps?
Both Exp and Sea depend way too much on the setting of the map and the starting locations, and in a lot of cases are pretty pointless. Both only really come into play on huge maps, and then only certain shapes (exp angea, sea:archipelago), and still depending on staring locations (island start for Exp civ means you've no use for your ability, ditto for a landlocked start for a seafaring civ).
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WarpStorm
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Right down the road
Nov 2001 time: 00:31
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quote: Originally posted by Saint Marcus
D. Even on a large continent map, or any map for that matter, the civ that builds the Lighthouse has the same benefits as you.
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And why wouldn't this be you, if you were seafaring? You should try to lock up the bonus so that you control the contacts till the late middle ages. THis lets you control the trading between continents.
Sure, this trait may be wasted on a huge pangaea, but on standard size continents it is quite competitive.
(I disagree with you strongly on Expansionistic. I think it is about the most powerful trait and I usually play on standard size continents games).
Last edited by WarpStorm on 10-10-2003 at 06:49
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G' Stath
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Greece
Nov 2001 time: 07:31
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quote: Originally posted by joncnunn
Well, Russia isn't known for Farming or Seafaring, so Russia's traights likely to remain as they currently are.
Well, a real world America would have Industrial, Farming, Expansionist, Seafaring, Commerical, and Scientific. But that would make them no fun to play. (Too easy)
Most likely, America will be Industrial & Farming. |
I think America should be militaristic/scientific, or commercial/scientific.
BTW, Byzantines are scientific and seafaring. I don't think that these traits are historically descriptive for Byzantium. Byzantines were religious more than anything else...
So, IMHO they should be religious (and not scientific) and commercial (and not seafaring). The advantage the Byzantines had in sea during their era is presented perfectly with their UU. Thus, the seafaring trait is not necessary.
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