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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Agriculture = Ultimate ICS trait = Too Powerful?
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Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:31
  Old Post 22-10-2003 04:33
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#91 Report this post to a moderator
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quote:
quote:
Perhaps corruption/waste should be allocated by age of the city. Too new, and there is corruption; too old, and "the machine" has taken over and there is lots of graft; "middle age," just right (things are established, but not too established).

Don't make me raze and rebuild my own cities!

Good point! Scratch that from the "suggestion" list.

Problem being: whatever method is used, someone will figure it out (which is okay), determine how to exploit it (oh scrap, here we go again!), and spread the word (can't be upset about THAT).

Founding order, even if the same date, seems good enough for equal distance.

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:31
  Old Post 22-10-2003 14:32
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Corruption increasing clockwise for equal distances would be better.

We don't want to have to think about founding order.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 22-10-2003 15:19
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If I had done it I would have used a random function to resolve the corruption of equidistant cities to keep people on their toes.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:31
  Old Post 22-10-2003 16:42 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Nor Me
Corruption increasing clockwise for equal distances would be better.

We don't want to have to think about founding order.


i prefer to think about the other of founding them, than have to be enforced to have to calculate the angle

i'm still sticking with my average corruption idea. if 5 cities in the same ring, their corruption will be the same as the average of 5 other equivalent cities

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 22-10-2003 20:56
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quote:
Originally posted by Nor Me
Corruption increasing clockwise for equal distances would be better.

We don't want to have to think about founding order.


With RCP fixed, you have no particular reason to place in rings anymore. Therefore you should only have abouit 1-3 cities at a particular distance from the capital (maybe 4, if you're big on camps). Remembering the founding order of this many cities should not be a major problem, especially if you're the type who micromanages down to the Corruption level.

Warpstorm's "random Corruption" idea sounds great, though!


Dominae

Last edited by Dominae on 23-10-2003 at 21:49

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 23-10-2003 04:19 Visit joncnunn's homepage!
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And I take it that it that some turns City A would have less corruption and other turns City B would have less corruption?

quote:
Originally posted by WarpStorm
If I had done it I would have used a random function to resolve the corruption of equidistant cities to keep people on their toes.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:31
  Old Post 23-10-2003 04:40 Visit GhengisFarb's homepage!
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You can always cycle thorugh the city view to see the founding order.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 23-10-2003 06:26
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quote:
Originally posted by joncnunn
And I take it that it that some turns City A would have less corruption and other turns City B would have less corruption?



That would be just plain evil. I like it

UnityScoutChopper is offline UnityScoutChopper
Warlord
Brno, Czech Republic
Oct 2000
time: 06:31
  Old Post 23-10-2003 21:33
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quote:
Remember the founding order of this many cities should not be a major problem, especially if you're the type who micromanages down to the Corruption level.

Ye Gods! Not even *I* micromanage down to the Corruption level!

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 24-10-2003 04:03 Visit joncnunn's homepage!
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My switching of overlaping tiles between cities is based on net production, so if the shield would be worthless due to waste for one city but useful for the other, it goes to the useful city.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:31
  Old Post 26-10-2003 04:46 Visit Trip's homepage!
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Remove this text

This thread has gotten off-topic just a bit.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 31-10-2003 00:20
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Jumping in here way late, but just wanted to throw this in, responding to Marcus waaaay back on page 1:

Conquests was absolutely tested for playability, and tested at length, viciously, aggressively, and repeatedly. I should know - for about a month I was putting...eh...call it... 120 hours a week? into playability testing.

Those who know me know I'm one picky, grouchy, nitpicking bastage, and I can say that with *very, very* few exceptions, I'm quite pleased with the end product.

Conquests=good!

jkelly is offline jkelly
Chieftain
Cambridge, MA
Apr 2002
time: 00:31
Lightbulb  Old Post 31-10-2003 01:06 Visit jkelly's homepage!
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#103 Report this post to a moderator
Agricultural, Seafaring Got spare money?

One thing that I'm considering when it comes to the new traits is what it will be like to play against an agricultural AI civ on the high levels. Adding that bonus to the bonuses that the AI gets on Emperor or Deity is going to make for an AI civ that's even better at REXing.

In spite of what I said earlier about having a hard time imagining Seafaring being all that useful, I am looking forward to playing Seafaring civs. As it is right now, one of my weakest areas in my game is my use of naval units. Playing with seafaring bonuses might help me develop good navy-use habits. Actually, I'm just looking forward to being a Viking raider in the Middle Ages Conquest.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:31
  Old Post 31-10-2003 02:38
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quote:
Originally posted by Fried-Psitalon Those who know me know I'm one picky, grouchy, nitpicking bastage, and I can say that with *very, very* few exceptions, I'm quite pleased with the end product.


Are you pleased with the Incan UU??

Doc Tsiolkovski is offline Doc Tsiolkovski
Chieftain

Oct 2003
time: 05:31
  Old Post 31-10-2003 02:47
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quote:
for about a month I was putting...eh...call it... 120 hours a week?


What? How the heck did you manage to win the price with so much time away from the game? 48h of laziness!

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 31-10-2003 10:19
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quote:
Originally posted by statusperfect


Are you pleased with the Incan UU??


Nope. That would be on the "very few" list.

jackl is offline jackl
Chieftain

Sep 2003
time: 05:31
  Old Post 31-10-2003 16:07
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quote:
Originally posted by joncnunn
Well, Russia isn't known for Farming or Seafaring, so Russia's traights likely to remain as they currently are.

Well, a real world America would have Industrial, Farming, Expansionist, Seafaring, Commerical, and Scientific. But that would make them no fun to play. (Too easy)

Most likely, America will be Industrial & Farming.



If were talking real world America would only appear in 1776 So i recon they'll be industrious and agricultural.

Doc Tsiolkovski is offline Doc Tsiolkovski
Chieftain

Oct 2003
time: 05:31
  Old Post 31-10-2003 17:46
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Well, some folks in 'Old Europe' tend to think America is REL/ MIL nowadays , so in general, they could be everything.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:31
  Old Post 31-10-2003 21:07
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I really hope it's been balanced tru playtesting.

Edit: Just read Fried's post. Sounds good. Maybe I sould buy conquests. ?

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:31
  Old Post 31-10-2003 23:49
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quote:
Originally posted by Hagbart
Edit: Just read Fried's post. Sounds good. Maybe I sould buy conquests. ?


Maybe you should.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 01-11-2003 03:13
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Fried sure showed the rest of us slackers up. I was only putting in about 30 hours a week.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 01-11-2003 06:03
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#112 Report this post to a moderator
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Think nothing of it, Warp- teacher on summer vacation. (Which ended up being an extended vacation, but that's another story....)

If the beta had been during the school year, forget about it- 30 would've been more than I could have spared.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 01-11-2003 06:46
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#113 Report this post to a moderator
Inflate your Upload Space

My job is such that I don't take it home. My nephew who is a teacher always has something to do work related.

 
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