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Dominae
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Agricultural does not make ICS more powerful in particular, because you only get extra Food in cities that are adjacent to fresh water. ICS is defined by placing as many cities anywhere; Agricultural only benefits those cities that are in specific locations (by fresh water). Agricultural makes growth in general powerful. Growth is not particular to ICS.
If you're the type to reload to find those perfect River-full starts (with a couple of Cattle, why not?), you're going to have an explosive start with Agricultural. Then again, you would have an explosive start with any other trait if you do this, so what's the difference? On average Agriculural should not be overly powerful.
Dominae
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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quote: Originally posted by Dominae
Agricultural does not make ICS more powerful in particular, because you only get extra Food in cities that are adjacent to fresh water. ICS is defined by placing as many cities anywhere; Agricultural only benefits those cities that are in specific locations (by fresh water). Agricultural makes growth in general powerful. Growth is not particular to ICS.
If you're the type to reload to find those perfect River-full starts (with a couple of Cattle, why not?), you're going to have an explosive start with Agricultural. Then again, you would have an explosive start with any other trait if you do this, so what's the difference? On average Agriculural should not be overly powerful.
Dominae |
I agree. To me it seems like the ag trait is best for players who don't reload, as it makes a desert start much more viable.For some reason, It seems i'm much more likely to start adjacent to jungle than desert, however. So instead of a killer, for me, its more of an equalizer.
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Dominae
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If you're playing Agr. and your Jungle city is by a River, you're still guaranteed "normal" (10-turn) growth. Let's poprush some Temples!
Dominae
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Dominae
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Actually an unimproved Grassland with Cattle tile produces +3 Food per turn, meaning that on turn 1 an Agr. civ's capital has +4 Food per turn when working such a tile. You would need to start next to a Flood Plains with Wheat to get +5 Food per turn on turn 1.
Dominae
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Dominae
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You only get 4 Food from the Cattle once it gets Irrigation. It's only the city centre tile that does not suffer from the despotic tile penalty.
2 (Grassland) + 2 (Cattle) - 1 (Despotism) = 3
3 (Cattle) + 3 (Centre) - 2 (Pop) = 4
Dominae
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Saint Marcus
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Scio Me Nihil Scire
Jan 1970 time: 06:31
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quote: This certainly wasn't true with Conquests testing. While technical testing is really important, playability was a major focus of most of the beta testing.
Our beta testers included a lot of rabid Civers debating every tiny playability point |
I stand corrected. Conquests seem to be a rare exeption. In my experience as a professional playtester, and judging by most games (Including Civ3 vanilla & PTW by the looks of it), playability playtesting is hardly ever a priority. But I'm glad Conquests is different, I guess they did learn something from PTW.
quote: So they only get desert as plains, cheaper aquaducts etc and +1 food? |
As said, perfect for ICS (c, t, t, c), or at least extremely rapid expansion. Unballancing, it seems.
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KenderBane
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Oklahoma
Jun 2002 time: 05:31
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Everything else aside, I'm hoping that none of the new 'standard' civs are both agricultural AND industrial.
Fast pop growth + Fast production = OUCH!
That combo will be tough to stop even if its UU sucks.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:31
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Well, Russia isn't known for Farming or Seafaring, so Russia's traights likely to remain as they currently are.
Well, a real world America would have Industrial, Farming, Expansionist, Seafaring, Commerical, and Scientific. But that would make them no fun to play. (Too easy)
Most likely, America will be Industrial & Farming.
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