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fairline
Prince
of the wing
Sep 2002
time: 05:37
13-12-2003 05:20 | www
edit | quote
#61 | report |
Increase the size of your Attachments


Excellent idea Catfish I'll give this a try. Funnily enough I've moved away from a 'subtle' approach as regards shading towards a higher contrast look, as you can see from the Russian tanks I've been posting, which have fairly large steps between shades. However, it won't hurt to give this a go, and I'm still not convinced the 'high-contrast' look is all that good. In fact, other than grey or fawn units, there just aren't enough shades per hue in the civ palette and I have to move from one colour to another to get the range I'm looking for (for example the olive greens to dark fawn browns for these Russian tanks); this 256 range of shades will definitely help in that respect.

In fact, the more I think about it, the better your idea gets. I'll get back to you when I've tried this out.

BTW, I hope your not still awake to be reading this today

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
13-12-2003 06:10 | www
edit | quote
#62 | report |
Support Apolyton, buy Civilization 2


quote:
Originally posted by fairline
However, it won't hurt to give this a go, and I'm still not convinced the 'high-contrast' look is all that good.

If I've got any criticism about your latest ranges of German and Russian tanks, it's the tracks. I find the contrast a bit hard on the eyes – a little grainy. The rest looks fine to me.

quote:
Originally posted by fairline
In fact, the more I think about it, the better your idea gets. I'll get back to you when I've tried this out.

Of course, this method is optimised more for 24-bit graphic work rather than the 192-colour Civ2 palette. Some of your MGE fans may bemoan a switch.

quote:
Originally posted by fairline
BTW, I hope your not still awake to be reading this today

I went to bed between those last two posts. Still tired, though.

GoPostal
Warlord

Nov 2003
time: 05:37
13-12-2003 12:49
edit | quote
#63 | report |
Increase the size of your Attachments


That's the one. I find it so much easier to skip the help files and exhaustively try evrything.

fairline
Prince
of the wing
Sep 2002
time: 05:37
13-12-2003 16:17 | www
edit | quote
#64 | report |
Support Apolyton, buy Civilization 2


quote:
Originally posted by Catfish

If I've got any criticism about your latest ranges of German and Russian tanks, it's the tracks. I find the contrast a bit hard on the eyes – a little grainy. The rest looks fine to me.


I was a little unsure of them myself, particularly the white winterised versions - I definitely overdid the contrast setting after greyscaling. Should I get rid of the tracks altogether or just redo with darker less-contrasting colours?

quote:

Of course, this method is optimised more for 24-bit graphic work rather than the 192-colour Civ2 palette. Some of your MGE fans may bemoan a switch.


Yes, I was intending to redo a couple of ToT tanks with this palette. Obviously on reducing to 256-colours I would still have the same problem of not enough shades per hue.

quote:

I went to bed between those last two posts. Still tired, though.


The internet is a terrible thing

Puma
Warlord
Canada!!
Nov 2003
time: 05:37
13-12-2003 16:35
edit | quote
#65 | report |
Support Apolyton buy from Amazon


woah! I'm posting just so I can keep the thread for reference. Great Job!

curtsibling
King
of the Kill!
May 2002
time: 05:37
13-12-2003 22:58 | www
edit | quote
#66 | report |
Support Apolyton


By far the most useful thread!

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
14-12-2003 05:02 | www
edit | quote
#67 | report |
Put an end to popups!


quote:
Originally posted by fairline
Yes, I was intending to redo a couple of ToT tanks with this palette. Obviously on reducing to 256-colours I would still have the same problem of not enough shades per hue.

Calling it a 256-colour palette is actually a little flattering when you consider that you can only use 192 of them!

quote:
Originally posted by fairline
Funnily enough I've moved away from a 'subtle' approach as regards shading towards a higher contrast look, as you can see from the Russian tanks I've been posting, which have fairly large steps between shades. However, it won't hurt to give this a go, and I'm still not convinced the 'high-contrast' look is all that good.

So as I don't find myself talking out of my arse, I took another look at your new German and Russian tank series to freshen my memory. On second opinion, I even find some of the standard Russian versions (body, as well as tracks) a touch high in contrast, but this is just personal taste. However, I'm certain some of the German vehicles suffer more in this respect. Having said that, from a technical standpoint they're clearly superior to anything anyone's produced to date.

I'll try to explain myself with examples, so I've attached a few tanks below for reference. In my view, a good example of high-contrast graininess is the StuG III – the hull, wheels and the tracks. I think perhaps the contrast between the wheels and the hull should be reduced. For comparison I've got your modified version of Nemo's Tiger II and I think this one just about gets it right. The Nemo tracks mightn't be perfect, but they don't detract; IMHO the contrast and shading on the turret, hull and details are spot on (for 8-bit).

For the new Russian tanks: you mentioned the winter versions, but as I said, I believe that the standard ones are also a touch high in contrast. The tracks are grainy on all versions. IMHO, the best example of one of your high detail tanks is your older T-90. You've added all sorts of bits and pieces to the hull and turret, but you've nailed the contrast perfectly (it's possibly my favourite of all your tanks). It almost looks a little washed out when juxtaposed to the JS-3, but that'd be my standard.

I guess I'd better put my money where my mouth is and offer some alternatives. The numbers below correspond to various versions of the attached JS-3 and T-34.

1. The original JS-3.
2. Manually changed the style of the tracks to something similar to that of the Tiger II shown, although I'm sure that can be improved. Replaced the black hull section around the wheels (whatever that's called) with a shade of grey. Tweaked the shadow shape and changed the colour – I'm not keen on brown shadows.
3. Selected the hull and turret only. Increased colour depth to 24-bit. Used <B>Brightness/Contrast</B> with the settings, Brightness 10, Contrast -10. This produced a slightly washed out look, so I needed to increase the colour saturation again. You could use <B>Hue/Saturation/Lightness…</B>, but I just passed the <B>Saturation Up/Down</B> retouch brush over the selection a couple of times with whatever settings I just happened to have at the time. These were: Size 40, Hardness 100, Step 1, Density 100, Opacity 24. I then reloaded the Civ2 palette.
4. The same as 3, except the settings were Brightness 10, Contrast -20.
5. The original winter T-34.
6. The tracks and shadow have been modified in the same manner as for the JS-3.
7. Hull, turret and wheels modified using Contrast -10.
8. Contrast -20.
9. Contrast -30.

I didn't spend too much time experimenting with my settings, but really I just wanted to help illustrate whether or not a lower contrast on the body and tracks is an improvement, and if so what kind of level is optimal. Opinion?

I imagine something like the StuG III would require a bit of manual work, since lowering the contrast doesn't actually add any shading steps (which is possibly what it requires) – in this respect, the JS-3 and T-34 are superior. Possibly reducing the contrast between the wheels and the hull might be an improvement (make the hull something like #232323, instead of black).

quote:
Originally posted by fairline
I was a little unsure of them myself, particularly the white winterised versions - I definitely overdid the contrast setting after greyscaling. Should I get rid of the tracks altogether or just redo with darker less-contrasting colours?

I'd keep them and redo with less contrasting colours (darker for the winterised versions, not necessarily so for the others). Hopefully, I've been of some help.

Attachment: fairlinetanks.gif
This has been downloaded 272 time(s).

Last edited by Catfish on 14-12-2003 at 05:08

fairline
Prince
of the wing
Sep 2002
time: 05:37
14-12-2003 20:12 | www
edit | quote
#68 | report |
Inflate your Upload Space


Excellent feedback! Thanks, Catfish, that's much more illuminating than the standard response to my gfx.

I go along with most of what your saying here, but IMHO the final winter T-34 is too grey. I'll experiment with greyscaling the original. I agree about the tracks - I'll redo.

fairline
Prince
of the wing
Sep 2002
time: 05:37
14-12-2003 20:20 | www
edit | quote
#69 | report |
Put an end to popups!


I was trying to go for darker shades of green than the T-80, BTW. It dissappears against some terain graphics and is just too light for Russian tank colour. You've got the tracks spot on for the final IS-3, I think. I'll have a think and retry the Russian and German tanks.

Boco
Prince
who was once King for a week.
Jan 2001
time: 00:37
14-12-2003 23:00 | www
edit | quote
#70 | report |
Increase the size of your Attachments


quote:
It dissappears against some terain graphics

I'm glad you're keeping the context in mind. It's easy to overlook. We're going to need a terrain workshop soon.

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
15-12-2003 00:50 | www
edit | quote
#71 | report |
Suffering from ads?


quote:
Originally posted by fairline
I go along with most of what your saying here, but IMHO the final winter T-34 is too grey. I'll experiment with greyscaling the original. I agree about the tracks - I'll redo.

I agree about the last winterised T-34 (I didn't increase brightness - it was a contrast comparison). My picks are probably numbers 3 and 7. Because I wasn't entirely convinced by my own arguments, figuring that my evaluation of the hulls may have been distracted by the tracks, yesterday I re-tracked the whole Russian series in the same way (see below). It sure makes a difference.

quote:
Originally posted by fairline
I was trying to go for darker shades of green than the T-80, BTW. It dissappears against some terain graphics and is just too light for Russian tank colour.

Sure. I lightened it to get a better comparison with the T-90. Just drop the Brightness 10 factor. Of course this all depends on the terrain, too.

quote:
Originally posted by Boco
We're going to need a terrain workshop soon.

Fire away, then.

Attachment: russianretracks.gif
This has been downloaded 264 time(s).

fairline
Prince
of the wing
Sep 2002
time: 05:37
15-12-2003 17:40 | www
edit | quote
#72 | report |
Avatar Enlargement: We've got the solution


Excellent, thanks for that It definitely makes a difference but I think on reflection I like a bit more definition on the tracks than you have here. I'll post a tweak tonight.

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
16-12-2003 02:50 | www
edit | quote
#73 | report |
Support Apolyton or Terrorists Win


Those re-tracks were originally for my own benefit - I didn't intend to post them. Then I figured that they might be useful.

I looked at the new winter KV-1 and I still prefer lower contrast tracks, but then again I've been accused in the past of making my units too blurry, so what do I know?

Last edited by Catfish on 16-12-2003 at 03:31

curtsibling
King
of the Kill!
May 2002
time: 05:37
08-01-2004 15:38 | www
edit | quote
#74 | report |
Got spare money?


By Odin!

I have just inspected the recloured WW2 armour from Catfish's site, and they are blimmin unreal!

I have never seen such nice colours!
Especially the winter German types!

I am drinking red bull to fortify myself from the shock of such uber-graphics!

Don't ever stop, Mr Catfish!
Or you either, Mr fairline!

fairline
Prince
of the wing
Sep 2002
time: 05:37
08-01-2004 22:56 | www
edit | quote
#75 | report |
Support Apolyton, buy Galactic Civilizations


They are just amazing. I think we should have a link to Catfish's site here:

http://users.tpg.com.au/jpwbeest/index.html

typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:37
10-01-2004 20:16
edit | quote
#76 | report |
Put an end to popups!


Can someone convert Catfish's Merkava to 256 colours please?

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
28-01-2004 11:33 | www
edit | quote
#77 | report |
Support Apolyton, buy Civilization: The Boardgame


It's a long time to wait, just for this:

Attachment: merkava mk1.gif
This has been downloaded 166 time(s).

typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:37
28-01-2004 13:00
edit | quote
#78 | report |
Tired of ads?


quote:
It's a long time to wait, just for this


Its well worth it, thanks

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
28-01-2004 14:47 | www
edit | quote
#79 | report |
Avatar Enlargement: We've got the solution


quote:
Originally posted by curtsibling
I have just inspected the recloured WW2 armour from Catfish's site, and they are blimmin unreal!

quote:
Originally posted by fairline
They are just amazing.

Thanks dudes.

quote:
Originally posted by curtsibling
I am drinking red bull to fortify myself from the shock of such uber-graphics!

Did anyone ever tell you that you're a nutter, Curt?

quote:
Originally posted by typhoon
Its well worth it, thanks

No problem - about a minute's work there.

@Fairline
I haven't forgotten about the rest of those Russian tanks, but I'm working on other stuff ATM. I converted Red Front to ToT so there's some additional motivation there.

curtsibling
King
of the Kill!
May 2002
time: 05:37
28-01-2004 16:00 | www
edit | quote
#80 | report |
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@Catfish:

Yep, I have been called an insaniac on many occassions!

Hey!
Is there a chance of you graphically tackling some of these types?

Sherman tank,
Pershing tank,
Matilda II tank,
JS2 tank,
JS3 tank,

I am working on the unit graphics for Dictator III ToT, and wonder if you would fancy helping?

I know you are no-doubt a busy fellow, so I can understand if you cannot...

Let me know either way!

fairline
Prince
of the wing
Sep 2002
time: 05:37
28-01-2004 22:35 | www
edit | quote
#81 | report |
Increase the size of your Attachments


quote:
Originally posted by Catfish
@Fairline
I haven't forgotten about the rest of those Russian tanks, but I'm working on other stuff ATM. I converted Red Front to ToT so there's some additional motivation there.




We may want to co-ordinate out efforts here Catfish ole buddy. After seeing what you did with the PzIVD and Tiger I have drastically toned-down my versions of the other German tanks. I'm also part way through replacing all of Nemo's units for a civ2 Red Front revamp. If you could subsequently do your thing with the ToT texturing, that would be great. I have an ISU-152 which hasn't been posted, for example......

I guess these might also be of interest to you with Dictator 3 ToT Curt?

Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:37
28-01-2004 23:08 | www
edit | quote
#82 | report |
Help yourself to an AD-FREE life


Brilliant!

Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:37
29-01-2004 03:31 | www
edit | quote
#83 | report |
Got spare money?


I saw on your website you've tried using masks on ToT sprites, Catfish.

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
29-01-2004 11:01 | www
edit | quote
#84 | report |
Get a bigger avatar today!


quote:
Originally posted by curtsibling
I am working on the unit graphics for Dictator III ToT, and wonder if you would fancy helping?

Let me know either way!

I'll take a look at them, but as I said in the last post, I'm working on other (non-WWII) stuff currently. I suspect the first 3 tanks in your list are due for a structural upgrade. The last 2 are included in Fairline's list. I can't see how my actions will affect the progress of your scenario, though – you'll either use new ones or stick to the old.

quote:
Originally posted by fairline
If you could subsequently do your thing with the ToT texturing, that would be great. I have an ISU-152 which hasn't been posted, for example......

<I>And</I> an ISU-152? I can see this list getting longer and longer.

quote:
Originally posted by Mercator
I saw on your website you've tried using masks on ToT sprites, Catfish.

I decided to investigate masks for use with generic units available to multiple civs. Using CivSprite means that you have 4 wasted frames – since the unit is derived from a single bitmap graphic. Do you have plans to introduce a mask layer (one bmp file for all 81 units) for the reduced format used with SpriteGen? This would make it less time consuming to convert bitmaps and at the same time the health bar can be hidden if required.

curtsibling
King
of the Kill!
May 2002
time: 05:37
29-01-2004 15:03 | www
edit | quote
#85 | report |
Got spare money?


Interesting news from fairline and catfish!

I'll wait and see what develops, the work is sure to be impressive.

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
29-01-2004 16:09 | www
edit | quote
#86 | report |
Browse Apolyton AD-FREE


quote:
Originally posted by curtsibling
Interesting news from fairline and catfish!

I'll wait and see what develops, the work is sure to be impressive.

This ain't some kind of "official" collaboration or anything. He just asked if I'd consider doing the rest of the Russian tanks in the same style as you've seen on my website. This happens to include the JS-2 and JS-3.

curtsibling
King
of the Kill!
May 2002
time: 05:37
29-01-2004 17:40 | www
edit | quote
#87 | report |
Lose 30 kilos (of popups)


@Catfish:

I gathered that.

I was talking about you chaps individually!

Boco
Prince
who was once King for a week.
Jan 2001
time: 00:37
29-01-2004 17:58 | www
edit | quote
#88 | report |
Support Apolyton, buy GURPS/ Alpha Centauri


quote:
Do you have plans to introduce a mask layer (one bmp file for all 81 units) for the reduced format used with SpriteGen? This would make it less time consuming to convert bitmaps and at the same time the health bar can be hidden if required.
This'd be very useful.

Since we're making pleas, it would also be useful to have a few more list items for the height . Eyeballing it with Units.bmp it looks like the default is around 54 pixels. Looking at my El Aurens units, most of which are Fairline icons, I think heights of 42, 45, 48, and 51, would help (assuming that the Static.spr and Units.bmp use the same scale). It would move the unit key below the 'busy' part of the icon of the unit in the square above. The big challenge of this request would be to allow different heights within the same sprite.spr and spritegen interface.

Here's an example of unit clutter that the default ToT icon height exacerbates. Moving the unit key to 42 and 45 would place it just above the icons' heads. It's not a perfect solution — the width of the key will become a new problem — but it could help a lot.

Attachment: gazaline.png
This has been downloaded 148 time(s).

curtsibling
King
of the Kill!
May 2002
time: 05:37
29-01-2004 18:58 | www
edit | quote
#89 | report |
Increase the size of your Attachments


Is it my eyes, or are there to strength bars on those units?

Obviously I'm missing something?

Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:37
29-01-2004 19:07 | www
edit | quote
#90 | report |
Increase Your PM Length


quote:
Originally posted by Boco
This'd be very useful.


Alright, alright, I'll look into it. Jeesh!

quote:
Since we're making pleas, it would also be useful to have a few more list items for the height. [...]


Putting the health bar lower might mean the top of the unit is cut off though.

quote:
The big challenge of this request would be to allow different heights within the same sprite.spr and spritegen interface.


Well, I could turn the checkboxes into drop-down boxes or text fields or so.

I'll see what I can do, but I'm making no promises.

quote:
Originally posted by curtsibling
Is it my eyes, or are there to strength bars on those units?

Obviously I'm missing something?


The yellow on top is the civ color, the two red/yellow/green bars are health "guidelines" and part of the unit key. The green in between is the actual strength bar.

 
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