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Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
30-01-2004 04:54 | www
edit | quote
#91 | report |
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quote:
Originally posted by Boco
Here's an example of unit clutter that the default ToT icon height exacerbates.

It's also exacerbated by your rather ornate health bar. That's too much clutter for mine.

quote:
Originally posted by Mercator
Alright, alright, I'll look into it. Jeesh!

You should've kept quiet then, shouldn't you?

Boco
Prince
who was once King for a week.
Jan 2001
time: 00:37
30-01-2004 06:20 | www
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#92 | report |
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Okay, a little word of explanation about the unit key. I must have changed it a dozen times, spanning the minimalist to ornate spectrum. The pendulum's a little far over at the moment.

Psst! Don't criticize the middle key that's attached if you want VB utilities.

The text area is the minimum height to provide background for all the possible status letters that can appear (m,g,f are the 'biggest'). The 'Mercator meter' helps you estimate the degree of hp damage more easily. I wanted other indicators to show civ color and size, but may move them elsewhere — they're actually part of individual icons, not the unit key area. Catfish are you relying on masks in the unit sprites to show civ color? Almost everyone in the WWI Near East theater wore khaki, so civ color indicators are kinda important.

Most of Fairline's infantry icons stretch 45 pixels +3 from the bottom of the unit icon square. Merc, do you measure your distance from the top or the bottom of the unit key area? IIRC its a 32x10 rectangle.

Attachment: mykeys.png
This has been downloaded 323 time(s).

Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:37
31-01-2004 01:40 | www
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*keeps quiet*

quote:
Originally posted by Boco
Psst! Don't criticize the middle key that's attached if you want VB utilities.




quote:
Most of Fairline's infantry icons stretch 45 pixels +3 from the bottom of the unit icon square. Merc, do you measure your distance from the top or the bottom of the unit key area? IIRC its a 32x10 rectangle.


I measure the full unit height, so from the top of the unit key. I started working on a new SpriteGen, by the way. I'll probably start a new thread on it, here or in the ToT forum.

I was a little distracted today though, due to a little thought I had this morning (see this thread).

fairline
Prince
of the wing
Sep 2002
time: 05:37
31-01-2004 02:20 | www
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quote:
Originally posted by Catfish

<I>And</I> an ISU-152? I can see this list getting longer and longer.


Hey, no skin off my nose mate, I'm not the one who wants the ToT versions

Your versions are rather good though

fairline
Prince
of the wing
Sep 2002
time: 05:37
31-01-2004 02:41 | www
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@Mercator: is it possible to be selective as to which units have the health bar removed or adjusted in height with your utility? I'm guessing that it's not possible, and any changes effect all the health bars.

It'd be nice to remove 'impassible terrain'-type unit's health bars while retaining those of the 'active' units....

Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:37
31-01-2004 02:56 | www
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That's exactly what I made it for.

So yes, it is possible to select which units are affected. For now, though, you can only choose one height for all selected units.

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
31-01-2004 03:07 | www
edit | quote
#97 | report |
Remove this text


quote:
Originally posted by Boco
Catfish are you relying on masks in the unit sprites to show civ color? Almost everyone in the WWI Near East theater wore khaki, so civ color indicators are kinda important.

In my example, yes on the unit proper - that was the whole point of the exercise . In your screenshot, it looks like you have unit flags in addition to the enlarged civ colour area. Are both required? It's up to you.

quote:
Originally posted by fairline
Hey, no skin off my nose mate, I'm not the one who wants the ToT versions

Then why'd you ask for them, eh? You like sitting there admiring them, do you? I knew it. This place is full of weirdos. Try loading the Civ2 palette on the next lot, matey – they'll look like arse!

Boco
Prince
who was once King for a week.
Jan 2001
time: 00:37
31-01-2004 03:14 | www
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If I understand you correctly, Fairline, the answer's yes. Merc's utility allows you to pick any or all of your units to have a tall sprite (invisible unit key). However, the static.spr that it generates can have only two sprite heights: the ToT default (for visible unit keys) or a tall one (Either that or the new Static.Spr has no sprites at all for the default icons, and ToT just uses Units.bmp).

In this shot, the red balls and diamond-shaped depressions are keyless because of SpriteGen. The two combat units with conventional unit keys have no tall sprites. If you don't see this in the zip I sent, then either I failed to send the Static.spr, or you don't have Animated Units turned on. Both problems would be my fault.

[Edit: D**n! Slow on the reply. ]

Attachment: hailea.png
This has been downloaded 308 time(s).

fairline
Prince
of the wing
Sep 2002
time: 05:37
31-01-2004 03:25 | www
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quote:
Originally posted by Boco
...... If you don't see this in the zip I sent, then either I failed to send the Static.spr, or you don't have Animated Units turned on. Both problems would be my fault.


You didn't send the Static.spr, and I do have animations turned on. The result was that the impassible terrain reverts to the default versions of the ToT units as shown below They sort of detracted from the atmosphere a bit..

Attachment: ea little fellas.jpg
This has been downloaded 306 time(s).

Boco
Prince
who was once King for a week.
Jan 2001
time: 00:37
31-01-2004 03:29 | www
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Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:37
31-01-2004 04:39 | www
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quote:
Originally posted by Boco
[Edit: D**n! Slow on the reply. ]


But that screenshot more than made up for it.

curtsibling
King
of the Kill!
May 2002
time: 05:37
31-01-2004 15:33 | www
edit | quote
#102 | report |
Get a bigger avatar today!


quote:
Originally posted by Catfish
Then why'd you ask for them, eh? You like sitting there admiring them, do you?


Actually, we do!



But also we ToT scenario developers want to use them too!

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
01-02-2004 19:42 | www
edit | quote
#103 | report |
Remove this text


Here Curt, something to stare at for a while. Here's Nemo's original Matilda Mk II and two reskins. Don't expect the others in a rush. I'll post those at my site when I get around to them.



Edit: On later viewing along side some of the other vehicles, I decided that it was a touch on the blurry side. Here's a slightly sharper version:

Last edited by Catfish on 02-02-2004 at 03:21

curtsibling
King
of the Kill!
May 2002
time: 05:37
01-02-2004 19:46 | www
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#104 | report |
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Thanks, Catfish!
I will spend some hours looking at them!

Funnily enough, the last unit has almost the exact shade of green I had used for Brit armour in my ToT D3 Bmp!

Nice one!

Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:37
14-03-2004 21:57 | www
edit | quote
#105 | report |
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Bumping for more art work

CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:37
15-03-2004 02:32 | www
edit | quote
#106 | report |
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Impressive stuff on all fronts guys!

Now, a question. Does anyone have any tips or guides for working with vector graphics? I've been trying to get the hang of SodiPodi ( a very friendly svg editor) and have noticed svg offers a lot of benefits when it comes to scaling. But I need to get the hang of drawing isometric units/vehicles in svg. Help!

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
18-03-2004 07:16 | www
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quote:
Originally posted by Kobra
Bumping for more art work

Bumping a sticky, Kobra? Anyway, isn't that what the showcases are for?

quote:
Originally posted by CapTVK
Does anyone have any tips or guides for working with vector graphics? I've been trying to get the hang of SodiPodi ( a very friendly svg editor) and have noticed svg offers a lot of benefits when it comes to scaling. But I need to get the hang of drawing isometric units/vehicles in svg. Help!

It looks like you're on your own, doesn't it? Most people here use either PSP or Photoshop, and raster graphics at that. I think I've only ever used vector graphics a couple of times and I can't even remember what that was for. Do you intend to create large scale mechanised units and later shrink them down to Civ2 size? BTW, I know nothing about this piece of software.

Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:37
19-03-2004 03:00
edit | quote
#108 | report |
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@ Catfish: As you're great at making units, I hope you don't mind if I use some of your units for a scenario I'm making. I'm making it for Civ2 MGE though, so I got help to convert them.

Last edited by Arthedain on 19-03-2004 at 16:25

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
19-03-2004 19:19 | www
edit | quote
#109 | report |
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quote:
Originally posted by Arthedain
@ Catfish: As you're great at making units, I hope you don't mind if I use some of your units for a scenario I'm making. I'm making it for Civ2 MGE though, so I got help to convert them.

Why'd you bother asking? You went ahead anyway. Although you retained the sigs, you posted them all without a single reference to their origin.

I will request that you refrain from using some of them, notably the ones that I haven't posted at Apolyton – the understanding being that anything in the showcases here is free to use (<I>with credit</I> ). The reason that I want to withhold the newer ones is that I'm working on WotR (ToT) again and I'd prefer their first release there. Of course, you had no knowledge of this - I didn't count on anyone using these units in a hurry. Favoured Flight has superb 8-bit versions of some of these anyway.

Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:37
19-03-2004 19:57
edit | quote
#110 | report |
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Okay, I understand you. But of course I would've credit you for them, they're not mine at all. I've answered your PM

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:37
20-03-2004 05:27 | www
edit | quote
#111 | report |
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quote:
Originally posted by Arthedain
Okay, I understand you. But of course I would've credit you for them, they're not mine at all. I've answered your PM

Fair enough. I see you've edited your post over at CDG. I should clarify that, under normal circumstances, all of the graphics in the units, terrain and miscellaneous sections on my site are free to use <I>without</I> asking. The handful of LOTR units in question here is an exception to the rule. Basically, any confusion over their usage is my fault for posting them in the units section in the first place, but since you asked...

Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:37
20-03-2004 16:44
edit | quote
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Yeah, that's why I thought you posted them on your webpage Anyways, please read my pm

Last edited by Arthedain on 20-03-2004 at 16:49

fairline
Prince
of the wing
Sep 2002
time: 05:37
22-03-2004 05:31 | www
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#113 | report |
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Nice work with the Matildas Catfish Not sure how I missed these until now, but I'll be sure to spend plenty of time sitting and admiring them

The shading on them is perfect - you've made the best civ tank graphic I've seen.

curtsibling
King
of the Kill!
May 2002
time: 05:37
23-03-2004 18:21 | www
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#114 | report |
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If only someone could do the US tanks too - Hint hint!

jim panse
King
Anvilvania
Oct 2002
time: 06:37
25-03-2004 13:47
edit | quote
#115 | report |
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@ curt: Here is my 1st try on the Pershing, now I have to go to class but I will sure give it another go when I come back in the evening! Hope you can use that babe

BTW, the Tiger is in the works ... stay tuned!

I hope it´s good enough to be posted next to all these fabulous work!

Attachment: pershing.gif
This has been downloaded 144 time(s).

Last edited by jim panse on 25-03-2004 at 17:15

curtsibling
King
of the Kill!
May 2002
time: 05:37
25-03-2004 18:24 | www
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#116 | report |
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It's grand!

Feel free to have another bash, but it's looking swift anyway!

Here's the other blighter - the Tiger!

Attachment: tiger-2.gif
This has been downloaded 139 time(s).

jim panse
King
Anvilvania
Oct 2002
time: 06:37
26-03-2004 12:19
edit | quote
#117 | report |
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@ Curt: I hope I can try myself on that Tiger today - if not you have to wait until tomorrow.

I am not too happy with the turret of the Pershing yet. Btw, do you want a soldier looking out of the cupola?

Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:37
26-03-2004 13:39 | www
edit | quote
#118 | report |
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Hey! Don't you dare turn this into another look-how-big-my...-knowledge-of-WWII-is thread. We already have the Showcases for that.

jim panse
King
Anvilvania
Oct 2002
time: 06:37
26-03-2004 19:21
edit | quote
#119 | report |
Avatar Enlargement: We've got the solution


Sorry Mercatore ... I won´t do it again

curtsibling
King
of the Kill!
May 2002
time: 05:37
26-03-2004 19:30 | www
edit | quote
#120 | report |
Full PM-box? Change here!


@Mercatore Uno:
He's only talking about graphic tweaks, cut the man some slack...

@Jim:
Yes, a trooper in the cupola will be fine!

 
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