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Elias
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I think it would be better if Precision bombing would only take out military units instead of Improvements. Or better yet
you can choose what to bomb so you can use your stealth bombers to take out SAM sights.
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Elias
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I mean actually choosing what to drop your bombs on not just
random bombing.
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Elias
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Yeah and modern units like stealth fighter/bomber will
have a higher success rate
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Elias
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Hey on a unrelated subject how do you add a graphic by your
name or become a warlord? Im new.
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:31
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I don't even know what precision bombing is supposed to do now. WHen you prec. bomb there should be a drop down menu that lets you pick a target; and of course sometimes you'll hit something else and sometimes you hit nothing (other than dirt).
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Elias
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I think its supposed to target city improvements. kinda stupid you dont really want to destroy a city you want and you could
do this with normal bombing anyway.
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Elias
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Thanks. Maby have a precison bombard for aritliary too.
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Elias
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yeah do the same thing with the bombers maby have a chance
of hiting your targt.they need to do a lot with cruis missles though they dont have enough range and dont do enough
damage so i never get them.
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jkelly
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Cambridge, MA
Apr 2002 time: 00:31
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I may be wrong about this, because my games almost never last to the point where I have precision bombing tech, but I thought that the way it worked right now, as of a patch to Civ III pre-PTW, was that precision units can use the precision function which targets buildings (as was explained above), but that when they chose regular bombing missions they were less likely to hit things other than the city defenders. Therefore, if you want to mess up the city, use the Precision mission, if you want to capture it, use the Bombing mission. Am I imgaining this, or does this functionality not work?
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:31
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quote: Originally posted by PLATO
Or perhaps radar artillery and cruise missle. Something would need to be added in order to keep the balance however. |
I agree precision bombing for cruise missles would be a good improvement, I'm not sure if we can change this in the editor but I'll check. I've already increased the range of my cruise missles to about 8-10 tiles, which on a large map is not very much. And yes, the AI uses the increased range very effectively. Trust me, I've had half my navy wiped out in a massive suprise attack with CMs and bombers once or twice.
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Elias
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[QUOTE] Originally posted by Defcon5
I agree precision bombing for cruise missles would be a good improvement, I'm not sure if we can change this in the editor but I'll check. I've already increased the range of my cruise missles to about 8-10 tiles, which on a large map is not very much. And yes, the AI uses the increased range very effectively. Trust me, I've had half my navy wiped out in a massive suprise attack with CMs and bombers once or two.
me too on my mod CM's have a range of 8 a bombard of
160(this is on the teturkahan senc so all the bombard rates
are much higher) and a rate of fire of 4. in additon they can
also fit into subs wich can now carry up to 24. Just park a
sub full of CM's of an enemy coats and watch the fire works.
it is quite annoying building them one at a time though
espically when you have 180.
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CerberusIV
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Don't forget you can't capture cultural city improvements. If your precision bombing takes out a colosseum that simply means more unhappy citizens in that city for your enemy. You won't get the improvement anyway if you capture the city. The only real issue is that if you hit a cultural improvement it means you didn't hit anything important.
Precision bombing is a good way of crippling an AI if, for some reason, you don't want to take that AI's cities.
What really irritates me is that SAM sites seem to always be the last city improvement left and you have to take out all the others before you get the SAM.
It would also be nice to choose which unit you hit. If I have a stack of MA ready to hit a city I want to bomb the 2HP MI, not the 4HP infantry.
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:31
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quote: Originally posted by CerberusIV
It would also be nice to choose which unit you hit. If I have a stack of MA ready to hit a city I want to bomb the 2HP MI, not the 4HP infantry. |
This might be possible with the new C3C editor. There will be an option for "stealth attack" allowing a land units to pick the unit it attacks. A CM or bomber is a different type of unit but there's a chance we may be able to give the stealth attack capability to these units too.
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:31
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quote: Originally posted by Elias
in additon they can
also fit into subs wich can now carry up to 24. Just park a
sub full of CM's of an enemy coats and watch the fire works.
it is quite annoying building them one at a time though
espically when you have 180. |
Do you know how the subs are flagged in the editor? I think there is quite a trick to getting subs to accept CMs. But that does sound like fun. I would enjoy fighting a war from afar, blowing up the enemy's city improvements while leaving the territory in his hands.
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:31
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Since we're talking about airpower this might be interesting. There are no details except for the AEGIS but air power is apparently being strengthened.
quote:
Chieftess> Will ships (such as the aegis cruiser) and ground units be able to engage aircraft in battle. After all, the primary mission of the Aegis class cruisers IRL is anti air/anti missile defense.
flak and mobile SAMs to counter the increased strength of air
the AEGIS has anti-air
protect those carriers!!
Aegis Cruiser now has the previouly mentioned Anti-Air ability |
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:31
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quote: Originally posted by Louis XXIV
Air units will now kill ground units. So they added AA units (mibile SAMs, etc). Aegis Cruisers are one of these units. |
We can flag air units in the editor for leathal bombard against ground units (or naval units) currently.
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Elias
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quote: Originally posted by Defcon5
Do you know how the subs are flagged in the editor? I think there is quite a trick to getting subs to accept CMs. But that does sound like fun. I would enjoy fighting a war from afar, blowing up the enemy's city improvements while leaving the territory in his hands. |
You just have to label the CM's as tatical missles in the editor.
since the subs can accept Tactical nukes they will now be able
to accept CM's.
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