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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 27-09-2003 19:39
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Turn 144, 280 AD Increase the size of your Attachments

GoW luxed the city, where our 2 knights had landed. The workers and cats are nowhere to be seen, so they must have been disbanded, since they stood on a tile without a road and have only 1 move point.

Here is the situation:



I will be away the next 3 hours. Thoughts?

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 27-09-2003 22:11
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Re: Turn 144, 280 AD Avatar Enlargement: We've got the solution

quote:
Originally posted by Sir Ralph
The workers and cats are nowhere to be seen, so they must have been disbanded, since they stood on a tile without a road and have only 1 move point.


Do GoW still have the captured workers on the millitary screen? I think perhaps ND may have attacked and taken the stack, then moved onto the road so that GoW could have taken them back on their turn and moved them into a city. A phoney war would have been worth it for the 160 sheilds.

Perhaps the knights near the disbanded city should pull back in case they are Ansar rushed.

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King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 27-09-2003 22:15
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How do RP and GoW compare in terms of culture? I mean what are the chances of flipping the Alamo? It's next to their capital and we could even build another city nearby to culture rape it. I suppose it would mean all the units being teleported back to GoW's capital, which is not what we want to happen, but it could be a possibility.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 27-09-2003 22:51
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GoW has 2 of our workers in the military screen.

RP has slightly more culture than GoW (110-120%), but less than ND.

Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:31
  Old Post 27-09-2003 23:54 Visit Octavian X's homepage!
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Spanish Results from 270 ad

In the shot:
ND main stack = 4 pikes, 8 Ansars (2 = 4/4, 2 = 3/4, 2 = 2/4, 2 = 5/5)
SW Mnt Stack = 3 pikes
NE Mnt Stack = 2 pikes, 1 inf

GoW has 2 captured GS slaves.


military:
Order of the Holy Spirit attacks Alamo... CATAPULT (stolen from GS) fires and damages him. he does 1 damage to a Vet Rider, then dies. Another Vet Rider appears on top of the city at full health.

ATTACK CALLED OFF.

GS lost 4-8 Catapults and they are now in that city. Our Inf did only 1 damage to the Rider. Sending any further Inf would be suicide.

Templars (Inf) SW, W
Inquisition of the Faithful (Inf) SW, W
Holy Martyrs (Inf) SW, W
Brothers of Christ (pike) SW, W

Mountain forces: 5 Inf, 5 Pikes.
Pamplona Defenses: 8 pikes, 1 inf, 4 knights, 8 cats. (in 2 turns we will have 3 additional Pikes in Pamplona)

Madrid Volunteers NW

Pinta SE, SE, S

workers:
El Nino & Aidun Serfs SW, SW, SW (will build road there)

cities: no changes

the screenshot:



My plans (until someone gives me some other plans)

1) Our Group of 5 & 5 is now strong enough to threaten Alamo, and the ND roads to the south that provide them with Ivory. We can either jointly attack ND or GoW (coordinate so that we hit first, GS hits 2nd) or we can go after the roads, then follow the mountains towards Vigo and force ND to pull back units to deal with us before we cut off their Gems as well.

2) Having our troops there forces GoW and ND to keep units there to block us or protect against us. It makes it harder for them to focus all of their power against GS. It should give GS a little breathing room to continue their advance. They also allow us to spy on ND/GoW movements.

3) We need our workers to build military roads AND we need another mine by Pamplona. Another mine + growth of Pamplona = 15spt!

4) Eventually we will also build more Inf but none of our cities are at that ideal point. Toledo is a long way off from being productive. Barcelona never was.

--Togas

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King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 27-09-2003 23:56
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quote:
Originally posted by Sir Ralph
GoW has 2 of our workers in the military screen.


arrggghhhh well that sucks,

this also sets a precedent, they've done this once so they'll probably do it again with the right opportunity. We should be wary of moving units adjacent to roads. ND can move cats to bombard us then have GoW take them and either move them back or have another 8 shots.

Also perhaps we should tell RP to retreat their units from adjacent to the Alamo, if they haven't already done so, they can't do the double bombard thing but with 8 cats around they're going to have to move back soon anyway.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 28-09-2003 00:13
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Using the same catapults twice in the same turn is an exploit very close to cheating.

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King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 28-09-2003 00:20
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I think the teleport thing we did a while back opened the door for this sort of thing.

A joint assalt on the Alamo isn't going to work and we don't even have any units in the area, RP could really do with getting the hell out of there right away.

I don't know anything about culture flipping in PTW, other than it's not as oftern. Is it potent enough to make it a weapon against the Alamo?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 28-09-2003 00:43
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I think we have 2 valid options. Either we proceed south towards Merida, thus encircling Alamo, or we get the bulk of our forces over the valley and assist the Spaniards attacking Alamo. Both require some time.

Octavian X is offline Octavian X
King
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Jan 2002
time: 23:31
  Old Post 28-09-2003 01:58 Visit Octavian X's homepage!
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I was talking to Togas. He prefers and attack on Merida, just because he's under the impression that that's where our missing cats got to. It's also those cats that make him hesitant when it comes to keeping those forces next to the town for a long period of time.

As for the luxed city, should we go after Esigbar now that we have those knights down there? Move them up to the ruins of the other town and camp them there this turn, and attack down the road the next?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 28-09-2003 02:54
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It's getting late here. I'm off to bed. We have time, no need to hurry. May be over night a couple of other opinions appear .

If nye doesn't play the turn, I will tomorrow.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:31
  Old Post 29-09-2003 03:23
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quote:
Originally posted by Sir Ralph
Using the same catapults twice in the same turn is an exploit very close to cheating.


I would say so. It might be a fine line, but I dont' think what we did compares exactly. To use this so effectively each GoW cat is used 2x per turn is....unsavory and an unfortunate bending of the rules. But a bit of what we have done with cats and others could be termed the same. But I think there is quite a difference in moving stuff and attacking 2x with the same unit.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 29-09-2003 04:41
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Got your PM, Theseus, and sent you the save. I have almost no time left (need sleep, it's 2am here). Perhaps you could play the turn? If so, send it to neudemogyptica@cylusion.com

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 04:53
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I will play it. (OH BOY OH BOY, FIRST TIME FOR ME!!! )

Anybody have last minute suggestions? I have appr. 1.25 hours.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 29-09-2003 04:59
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I have it open too.

Production: Let every city produce the same as it did before. Cyclone starts another settler. Diss'ville a worker.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 29-09-2003 05:00
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I think our forces should approach Merida along the hills. Unsure what to do with the 2 knights near the luxed city.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 05:04
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I am going to do this sorta DAR style, as we have not been using a strict template and I want to bang it out.

Production first:
EotS builds Horse. I keep it on Horse. BTW, no Temple?
Cyclone builds Settler, I put it on Warrior.
Dville builds Granary, I click the city center, it's now producing 6 shields, I switch to Warrior.
Tempest builds WC, and I keep it there (one turn!)
Tornado builds WC, I keep it there.
Typhoon builds Horseman, at 8 shields I keep it there.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 29-09-2003 05:10
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I think you got it right. Good luck. I go to bed. I'll answer your mail tomorrow.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 05:12
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SR, please still be there!!

I'd like to pillage the road at Essigbar 36, threatening the city for next turn and negating either ND or GoW's ability to get to Barc 442.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 05:19
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Also, for anyone else around:

I went ahead and used the three Workers to road Barc 4441.

I don't see the reason for holding Barc 44. It can only be REACHED by the enemy in a given turn, not pillaged. As long as we keep sufficient counter-attackers available, it becomes even better bait empty.

(I have not emptied it yet, but would plan on pulling 2 Pike and perhaps a Cat to Barc 4.)

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 05:22
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Add to that (i.e., Barc 4) the Pike and Worker currently at Barc 87.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 05:28
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Sh*t, no one's around...

Here I go, and I'll post in chunks with pauses in case anyone wants to chime in.

* Moved the elite K to Barc 4441.
* Moved the Pike at Pamp 23 to Pamp 22. There are ND forces at Alamo1: two vet Pike, two elite Ansar at 5 hp, five vet Ansar at 4, and two each vet Ansar at 3 and 2.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 05:33
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Lose 30 kilos (of popups)

* Vet Pike at Tol 9 to the mountain at Tol 96.
* Fortify Pike and 2hp vet MedInf on the mountain at Tol 999.
* MedInf at Tol 7 and one of the two Pike on the mountain at Tol 89 to the spices at Tol 47. There is an ND vet Pike on the mountain at Tol 444.

* Pike and Worker to Barc 4, with 1/3 movement left. Fortify.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 05:36
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* Transport Galleys to Whirlwind11, with two move points left. Load with Pike, MedInf, WC and Cat. Send to Sirocco.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 05:39
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* Leaving Barc 44: Pike moves 2, Pike moves 11, Cat and two Knights move 12.

* Various units move toward RP embarkation point.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 29-09-2003 05:41
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HELP! All the fastmovers mid-Stormia... north or south?

The iron at Monsoon 999... mine it?

Theseus is offline Theseus

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Apr 2002
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  Old Post 29-09-2003 05:42
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I am assuming that anything north of Dville heads north.

Theseus is offline Theseus

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Apr 2002
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  Old Post 29-09-2003 05:45
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Sorry if I am jumping all over the map... waiting, HOPING, that someone chimes in.

Here are some big moves I want to do:

* Move all six K from Barc 411 to Barc 4441.

* Pillage at Essigbar 63.

Theseus is offline Theseus

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Apr 2002
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  Old Post 29-09-2003 05:46
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There is a GoW Worker (slave?) at Alamo 2 named Sir Ralph.

I am officially pissed off.

Theseus is offline Theseus

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Apr 2002
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  Old Post 29-09-2003 05:53
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* Moved an awful lot of units further north from the middle of Stormia, and the fastmovers that seemed meant for the RP effort toward the embarkation point. I really hope I didn't foul things up.

* There was a sole Galley sorta close to Bob... I am moving it up north for the GoW effort, but along the Bobian coast to see if there is anything worth seeing. Damn, that was a waste, running into an RP Galley next to the coastal gems. There is an ND reg MedINf on that tile, btw.

 
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