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Arnelos
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of the Free World
Sep 2002 time: 00:31
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I am strongly against this. I feel it violates the sanctity of the game for teams to lose the ability to deceive others, even their allies, about their intentions and motivations. This includes the ability to deceive even allies about troop movements and actions not directly visible by the ally in their own save.
By forcing teams to NOT share their saves with each other (but we can still share screenshots, etc.), they are forced to trust each other on the basis of actions and words alone. They cannot see the other's private deliberations in their forum and they cannot actually see any details in the save file aside from those which the other team shares with them in tidbits... even those they cannot always trust.
This forces every team to remember that no matter how close they become with another team, it always remains POSSIBLE that the other team is in reality ploting against them and could strike at any moment.
If two teams STARTED sharing saves, what happens when one of them suddenly decides to stop on a given turn? Won't that raise suspicions? Should it even be permitted for any two or more teams to grant each other that level of vulnerability?
I'd honesly rather that every team had to continue using screenshots... as I'd rather that every team be forced to keep in the back of their minds that it is POSSIBLE, however improbable, that things are not as they seem and others may be in reality working against them. Especially for cases where that is NOT taking place, the level of caution this introduces is critical to maintain the spirit of the game.
Trust is not easy... and it shouldn't be.
Last edited by Arnelos on 02-10-2003 at 15:08
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vulture
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Leeds, UK
Jun 2001 time: 05:31
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AIUI this would only be possible by a team giving their password to an ally (I may be wrong about this). Can teams change their password once an alliance changes? If not, it's a hell of a risk to take - if the alliance folds, another team still knows your password and may still be able to get access to your save. I know that we already rely on the honesty of everyone involved to avoid some forms of cheating, but this is something that one player could do withouth the knowledge of the rest of the team, and then use that knowledge to influence team decisions withouth anyone being any the wiser about it.
Aside from that, I kind of agree with Aidun, although the idea of teams merging leaves a sour taste (lets all merge our empires with Lego, so that we all become Lego members and win the game by conquest / domination - that way, everyone's a winner ). Teams should be allowed to give up however much information they want, unless an agreement is made between all teams to declare some forms of this as cheating.
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Zayxus
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No.
One Reason:
Irreversible giving of password.
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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:31
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quote: Originally posted by BigFree
I call it not enough hours in a day/week/month/year.
But I do not call it cheating or agianst any sort of "code".
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RP can always "retire" if it gets too much 
I agree, it is not exactly cheating, but....
I assume, every team, still has the goal of winning this game. These teams may share intel, ally and co-ordinate moves, but they are still individual teams.
The PBEM format is designed to be played by individual teams.
To allow another team to have your save, simply blurs this distinction. You are saying it doesnt, but I think the bulk of the above posters will agree with me.
Handing over your save will be seen by most of us, to be handing over some control of RP's decision making process to GS. ie One team playing two teams....which is cheating.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:31
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No from me, period (for now).
In a broad sense, we are participating in a new style of gaming, and we have not yet developed all of the necessary mechanisms. What is an ally / most favored nation / possession / vassal, etc., in the context of this kind of game? Who is the judge? What rights do other teams / nations have in judging the relationship and validity of official relationship on the 'international' scene?
To paraphrase the chief of the Indian tribe in 'Dances with Wolves':
We will smoke a while, and think on these things.
In the meantime, we need to be, I think, conservative in our approach. That said, I need to bring a new subject to light.
* Theseus thinks, hmmm, this is going to be sensitive...
* Firaxis delivered an MP/PBEM product that has flaws. I don;t mean the much-discussed technical problems... I mean stuff that no one really thought of in terms of gameplay, providing opportunities for exploits.
* Some of the PTWDG teams have already taken advantage of the technical opportunites of PTW MP... I hope my teammates won't kill me, but GS has done so, to a limited extent. To date, this has not been a major point of contention as the applications have been limited and more or less in line with how SP, the 'standard', works.
* It is my belief that a line may have been crossed in terms of MP exploits. It is possible to use bombard units twice or more in a given series of MP/PBEM turns, through an "in-turn-cycle" series of ++bombard-next civ declares war-captures bombard units-bombard again-settle for peace++ actions. If this has in fact taken place (by ND/GoW), it must stop NOW. If I am right... in my mind, this contravenes the way that Civ3 MP is supposed to work.
If I am wrong, my sincere apologies to ND and GoW.
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:31
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quote: Originally posted by Theseus
* It is my belief that a line may have been crossed in terms of MP exploits. It is possible to use bombard units twice or more in a given series of MP/PBEM turns, through an "in-turn-cycle" series of ++bombard-next civ declares war-captures bombard units-bombard again-settle for peace++ actions. If this has in fact taken place (by ND/GoW), it must stop NOW. If I am right... in my mind, this contravenes the way that Civ3 MP is supposed to work.
If I am wrong, my sincere apologies to ND and GoW. |
Has not happened. Period. What concerns me is there is absolutely NO place in the theatre of combat that any RP/GS have been damaged in such a way to indicate this in ANY way.
This being the case I am slightly offended. If there was evidence of this I would understand, but there is none. All this being said, if it was to be done in the future(and yes we realized the possibility) it is no more an exploit than magically teleporting large forces by a move that could not be detected by the other waring parties(since RP and GS go between us and ND's turn). That was truly an exploit and has affected the war in a way that this use of catapult could not.
I've only know you in passing in this forum, and you seem very nice and decent. I don't believe you meant this as an insult and won't take it as such. But I am afraid there are members of my team who will take it quite badly and I have no control of others. In the future it would be wise to ask trip if you suspected unethical actions, since he sees all forums he could answer you without offending. This forum has become much more peaceful recently, I am afraid a match+gasoline has just been introduced.
I also realize that this could be an attempt to make us mad and take unwise action. There is no reason to try goading us into unwise quick action, it is simply not going to happen.
Aggie
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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:31
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quote: Originally posted by Theseus
* Some of the PTWDG teams have already taken advantage of the technical opportunites of PTW MP... I hope my teammates won't kill me, but GS has done so, to a limited extent. To date, this has not been a major point of contention as the applications have been limited and more or less in line with how SP, the 'standard', works.
* It is my belief that a line may have been crossed in terms of MP exploits. It is possible to use bombard units twice or more in a given series of MP/PBEM turns, through an "in-turn-cycle" series of ++bombard-next civ declares war-captures bombard units-bombard again-settle for peace++ actions. If this has in fact taken place (by ND/GoW), it must stop NOW. If I am right... in my mind, this contravenes the way that Civ3 MP is supposed to work.
If I am wrong, my sincere apologies to ND and GoW. |
This is the pot calling the kettle black.
{edited} - I got to calm down before typing crap like this
In SP, you can use catapults on an enemy.
The enemy can attack on their turn, capture the catapults, and turn the catapults on you.
This all happens in the same turn/(year).
Therefore it happens in SP, and should be allowed here.
Sorry .. but there is no way this is going to stop.
Especially when we had to accept city gifting to warp units as a "valid" tactic by GS.
Something that really peeved and upset a lot of players but could not stop GS from doing it.
{2nd edit} - Aggie beat me. And has indicated that We have not used the ***cough cough*** "exploit".
Either way ... if the opprotunity arises in the future, I would be voting yes in our forum. Just for spite in what GS has done
Last edited by Hot_Enamel on 03-10-2003 at 08:28
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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quote: Originally posted by Hot_Enamel
This is the pot calling the kettle black.
{edited} - I got to calm down before typing crap like this
In SP, you can use catapults on an enemy.
The enemy can attack on their turn, capture the catapults, and turn the catapults on you.
This all happens in the same turn/(year).
Therefore it happens in SP, and should be allowed here.
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Intriguing.
Using a trick to get two attacks out of a unit in one game turn.
I'm not sure I'm interested in this game anymore.
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