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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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Instead of this thread and game deteriorating into futher bouts of immaturity, perhaps we could use this opportunity as the foundation for a set of codified Poly rules for these games. When PTW came out we had no idea what exploitable tricks we would find. Some of course would be left over from Civ3, some would be new. Unfortunately it was not possible to see all of the (many) flaws in PTW at the outset of this game, which has led to much strife. So I would propose that we assemble a list of tricks that would be out of bounds for further Demo Games, and perhaps even regular PBEM's.
Some questionable tactics have been used by GS, some have been avoided. I'm not sure what is really bad or not, we have argued several times in our own forum about such things.
A potential list of things that I've noticed. I will try to include things that I don't think are wrong as well that some might have questions with. If you like this idea, feel free to add on. If you think this is a bad idea, then please criticize. I'm aware that it is probably too late for this game, but might save similar hard feelings in the future. Also I'm aware that in a month much of this will be moot, due to the arrival of Conquests
1. Gifting of cities to move units across the map
2. Gifting of cities for defensive purposes (IE gifting the frontlines)
3. The fortify ship trick
4. The trading of cats and other artillery to an ally via temporary war
5. The use of such traded cats for two attacks in one turn
6. The fortify-all command when some units don't have moves left (though I think this doesn't actually fortify them)
7. The ability to mass upgrade troops even when their moves are finished.
8. Switching builds at the beginning of a turn to rush units more quickly or build new types of weapons. (I can clarify if need be)
9. Galley Chaining
10. Leader farming with an ally
11. Trading maps to reveal new barb huts (might be mistaken on that one)
12. And finally, it goes without saying, reloading 
I'm sure there are other tricks that I'm forgetting, or don't know about. And probably some of the above are my mistaken interpretations of what I have heard.
This game has seen too many flame threads, IMHO. I think that this time we can be constructive and build for the future of this game and others.
Thanks.
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Master Zen
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of naughty
Jan 2003 time: 23:31
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quote: Originally posted by asleepathewheel
Instead of this thread and game deteriorating into futher bouts of immaturity, perhaps we could use this opportunity as the foundation for a set of codified Poly rules for these games. When PTW came out we had no idea what exploitable tricks we would find. Some of course would be left over from Civ3, some would be new. Unfortunately it was not possible to see all of the (many) flaws in PTW at the outset of this game, which has led to much strife. So I would propose that we assemble a list of tricks that would be out of bounds for further Demo Games, and perhaps even regular PBEM's.
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I totally agree with this and will coment individually:
quote:
1. Gifting of cities to move units across the map
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Debatable. It is not a game winning tactic in itself. I do find it "sneaky" but perhaps not borderline cheating. Many might disagree.
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2. Gifting of cities for defensive purposes (IE gifting the frontlines)
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Allowable. This has happened in real life. Just look at the Arab union formed for the 1967 war (I think it was that war)
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3. The fortify ship trick
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Cheating. This is a blatant exploit of a known game bug. I am totally against this.
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4. The trading of cats and other artillery to an ally via temporary war
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AllowableSince there is no way to allow unit trades, I don't see why this is necessarily bad. Armies trade weapons after all.
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5. The use of such traded cats for two attacks in one turn
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Debatable. Units are supposed to attack once, this might be a little too far.
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6. The fortify-all command when some units don't have moves left (though I think this doesn't actually fortify them)
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Allowable. The fortify-all command is there, I don't see why this is wrong.
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7. The ability to mass upgrade troops even when their moves are finished.
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Allowable. Why is this bad?
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8. Switching builds at the beginning of a turn to rush units more quickly or build new types of weapons. (I can clarify if need be)
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Debatable. We don't know if this was intended or not by the designers. I so, then I see no problem with it.
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9. Galley Chaining
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Allowable. This ain't a cheat 
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10. Leader farming with an ally
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Cheating. TOTALLY COMPLETELY ABSOLUTELY AGAINST THIS. THIS IS A GAME-WINNING EXPLOIT THAT SHOULD NOT EVEN BE CONSIDERED BY ANY RESPECTABLE PLAYER IN A DEMO GAME.
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11. Trading maps to reveal new barb huts (might be mistaken on that one)
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??
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12. And finally, it goes without saying, reloading 
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Cheating. A definite no-no. I don't think this has been considered by any team here.
Finally, with respect to the title of this thread, I am strongly against a team looking at the save of another no matter how good allies they are.. 
Send screenshots, and maps, and whatever. No need to trade the save.
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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:31
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quote: Originally posted by Trip
I feel if a list of rules could be agreed upon it would make things better for all teams. I've noticed a lot of "gee, I wonder what they're doing" talk on more than one occasion, and that is starting to hurt the spirit of the game. |
Trip,
The biggest and most hurtful exploit so far, has been GS doing the unit warp.
Doing it, they were able ship far more units to RP's defense than should of been available to them.
Because of this, GoW & ND were severly hamstrung in their RP war. It is quite possible, that RP could of been 100% destroyed, but we are now bogged down in a long term war.
If you/we want to start inserting rules in this game now, then how do you propose ND & GoW be compensated for GS use of exploits ?
It is simply a bad joke that GS have not made any mention any exploits that they have used until now, when they all of a sudden they think that someone else got an unfair advantage against them.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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Indeed very wise ZargonX. I hadn't noticed that thread, as I am not participating in that game, but its a very good thread. I think its very important for this community to come up with some rules, it would alleviate some hard feelings I think.
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Trip
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Hunt Valley
Apr 2002 time: 00:31
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quote: Originally posted by Hot_Enamel
Trip,
The biggest and most hurtful exploit so far, has been GS doing the unit warp.
Doing it, they were able ship far more units to RP's defense than should of been available to them.
Because of this, GoW & ND were severly hamstrung in their RP war. It is quite possible, that RP could of been 100% destroyed, but we are now bogged down in a long term war.
If you/we want to start inserting rules in this game now, then how do you propose ND & GoW be compensated for GS use of exploits ?
It is simply a bad joke that GS have not made any mention any exploits that they have used until now, when they all of a sudden they think that someone else got an unfair advantage against them. |
And how do you know the exact details of what happened and how that's affected the game?
Oh wait, right, you don't, you're just assuming. 
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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Hot Enamel-
are you referring to all RP gifting of cities to GS-ie Toledo etc or just the Inchon transfer?
And could you provide the GoW estimate of Units moved (by type and number)
I trust this is a serious complaint and not just a backhanded way of determining the garrison of Pamplona.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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quote: Originally posted by Hot_Enamel
If it's not true like you are suggesting, perhaps you or any GS member would like to clarify exactly how many extra units they were able to warp to their capital and get to RP territory in double quick time. |
Again, are you referring to all giftings or just Inchon? Quite a difference, as I believe the toledo units could have moved to Pamplona easily in time to meet ND. Obviously units from Inchon could not.
quote: Originally posted by Hot_Enamel
It's old new now, so I doubt releasing unit numbers would make any difference. |
Um, where do you think all those units have gone? RP has basically no land other than Pamplona, so unless you think they have a hidden garrison someplace, they're all in there. So why should we tell you that?
again, please be explicit and we can work with you.
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