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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:31
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Viewing the save now, I noticed a few things I thought that (although as FAM it is not my calL) I should point out.
Bifrost is set to grow in one turn and needs 2 food to do so. It is currently working an irrigated flood plain, when this wastes one food. Ring of Vikings is working three irrigated plains, and the 4th resource it gets from these is wasted. If we switch so Ring is working two plains and the flood plains, it gets the extra food, and Bifrost stills grows next turn. Not a big gain, but little things like this pay off over the course of hundreds of turns.
Secondly, Spanish are Greedy is working an unirrigated plains tile, when there is one free - is there a reason we can't switch to the irrigated one, speeding SOG's growth?
FAM orders
At present we are not able to get any techs off our neighbours without GPT deals, except Horseback Riding which is useless to us without Horses! At present don't trade for anything unless we see an opportunity to resell a tech to another civ. When our defence is up tos cratch we need some Galleys to settle other places and give us Horses + Iron at the least!
Hope to see everyone there....
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GarP2
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Oops! I was still posting in 'Chat 7 save and ...'
Repeated below:
Instead of attacking Valhalla, the archer may just fortify if the worker is moved away, but the AI will often go for a worker in preference to other targets, so if we leave him there and the AI takes him, 1) the archer doesnt heal (isnt that right? its not like winning a battle?), and 2) hes on a tile with a lower defensive bonus. My only question is whether the AI would execute (disband) the worker or have him try to escape. I've seen both happen and dont know what determines which the AI will do. If the worker is not executed, we shouldnt have any problem capturing him back on the next turn.
As for other targets, the archer could move 8 and threaten New Asgard, since archer production there is 2 turns away, and we have no other defensive units that could get there in time (I assume that there is not a second warrior in New Asgard - I dont have the save). Perhaps we should move the warrior in Ring of Vikings 6 to be able to get to New Asgard in time to defend. I dont know what all this moving warriors out of cities would cost us in terms of the luxury slider (since I dont have the save). Another nasty move for the archer would be 4, to recover while enjoying the defensive bonus of the hill.
Sometimes I miss zones of control.
GarP also
sorry for the redundancy
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sprudl
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Belgium
Nov 2000 time: 06:31
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My experience is that isolated AI units, like this archer, will attack whatever is nearby. It can't heal in enemy territory so my guess it will attack Valhalla (if we move Worker Bee). With an extra warrior from SAG we can't lose that city. There's a fair chance the attacker will die anyway. If not, we should be able to take him out with archers.
Too bad moving units out of cities will affect happiness.
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GarP2
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quote: Originally posted by sprudl
... It can't heal in enemy territory... |
Oh yeah...duh
GarP2
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Kloreep

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of the pillow
Jun 2002 time: 00:31
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quote: Originally posted by GarP2
Instead of attacking Valhalla, the archer may just fortify if the worker is moved away, but the AI will often go for a worker in preference to other targets, so if we leave him there and the AI takes him, 1) the archer doesnt heal (isnt that right? its not like winning a battle?), and 2) hes on a tile with a lower defensive bonus. My only question is whether the AI would execute (disband) the worker or have him try to escape. I've seen both happen and dont know what determines which the AI will do. If the worker is not executed, we shouldnt have any problem capturing him back on the next turn. |
The Archer can't heal in our territory anyway, so 1) isn't a problem. You have a good point on terrain; I'd just rather not risk the worker. I don't know what makes the AI execute slaves either, but in my experience, situations like this where it's cornered in enemy territory usually make the AI disband rather than risk it being re-captured.
quote: Originally posted by GarP2
As for other targets, the archer could move 8 and threaten New Asgard, since archer production there is 2 turns away, and we have no other defensive units that could get there in time (I assume that there is not a second warrior in New Asgard - I dont have the save). Perhaps we should move the warrior in Ring of Vikings 6 to be able to get to New Asgard in time to defend. I dont know what all this moving warriors out of cities would cost us in terms of the luxury slider (since I dont have the save). Another nasty move for the archer would be 4, to recover while enjoying the defensive bonus of the hill. |
Thanks to our road network, the Archer produced in New Asgard in 1 turn can attack the Persian Archer next turn, regardless of where Persia moves it. There's always a chance we lose there, though, so good idea with moving the Ring warrior. Not sure if that's a problem for happiness; I know Spanish are Greedy can afford to move Mantis to Asgard, though, thanks to our Gem connection.
quote: Originally posted by GarP2
sorry for the redundancy |
NP, I don't think this thread wasn't even started when you posted in the schedule thread; I just thought I'd move discussion here when MWIA posted it. 
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