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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:31
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The industrial era went a bit slower than it usually does for me because of my pacifist ways (and hence relatively small civ size). I got into a war with Japan when they demanded a tech and I wouldn't give it, and then Japan signed an embargo against me with Germany. (Fortunately, Germany didn't have anything I especially needed.) I put a leader from the war on standby to build the Hoover Dam A while later, Germany decided to join in the fun against me. Big mistake. I persuaded Japan to make peace and then bribed them to join me in the war against Germany, thereby breaking the embargo. That left me free to focus on the Germans.
Since I allowed Spain to die, I felt honor bound to capture Madrid from the Germans, and I took Toledo (southeast of Madrid) along the way. In the meantime, the Mongols managed to get in a simultaneous war with several civs, including the Ottomans. When more than a dozen sipahi showed up near Madrid, probably heading for the northernmost Mongol city (far away from the Mongol core), I decided to bribe the Ottomans to send their forces after Germany instead. That started keeping Germany busy.
During the course of the war, I've had Japanese, Roman, and Babylonian troops start tromping through my territory. Each time, I eventually signed a ROP agreement. The Romans joined in the war against Germany, but the Babylonians surprised me by attacking the Ottomans. Not long after, India also declared war on the Ottomans and the Ottomans made peace with Germany.
In the meantime, the Mongols made peace with everyone but the Iroquois. The Iroquois took a Mongol city and started threatening Mongol spice production. Since I was trading for Mongol spices, I regarded that as unacceptable, so I sent in some peacekeeping forces to run interference.
Throughout this time, I've been selling techs for mountains of gold. Some of the gold went to catch some of my newer cities up in improvements, but due to the odd nature of this game, I don't have anywhere near enough outlying cities to use up all my gold. So my current stockpile is a bit over 20,000. (I may be giving India a few hundred gold each turn to help them upgrade forces so they can be a better match for India, but my surplus is currently around 1250 at 100% science.)
I triggered my GA with the Hoover Dam about six techs before the end of the industrial era, and that let me research on a four-turn pace for a while. Now it's over, and I'm seven turns away from Fission. I'm planning to build the U.N. and try for a diplomatic victory. I'm currently four techs ahead of my closest competition, so I don't have to worry at all about being beat to it.
The interplay between my GA and my research rate led to a bit of an oddity in my research path. Normally, I research Motorized Transportation about as quickly as I can. But because I could research it at 80% in my GA, I decided to skip it and focus on Flight and Radio while I had my GA working for me and then pick up Motorized Transportation after my GA was over. So for possibly the first time ever, Motorized Transportation was the last mandatory industrial tech I researched.
One thing's for sure: with Germany at war with Rome, Japan, the Mongols, and America; the Ottomans at war with Babylon, India, and Japan; and the Mongols and Iroquois fighting it out, this world defintiely needs a U.N.!
Attachment: ad 1250 dar 5.jpg
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Cort Haus
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London
Apr 2002 time: 05:31
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The aim is to try a 'hands-off' approach to Peacekeeping, rather than a heavy-handed interventionism which could destabilise, rather than improve things. So the policy is still not to declare war, and to try and avoid it, and make it quick, short and defensive when it comes. There's no point in punishment beatings if it encourages others to take to the warpath.Then, with maximum allies, create the UN and take the vote.
The first thing I did in the Industrial Era was to gift iron to Spain, and to connect up the spare Saltpeter and gift that to India. Germany hit the era with Nationalism and the Iroqs traded their Steam for it. Funny how the AI never gives me Nationalism for Steam. So I researched Nationalism which I was able to trade for Steam. I also sold Mil Trad for 140gpt to Germany, as the Babs were coming up on it fast. Smiths Trading Company was finished at this time.
The only coal nearby was up by the Spanish silks, where, thanks to that good Rex, I had managed to plant a city.
A few turns later I brought all the remaining civs into Industrial Age and gave them Nationalism, and also gave some gpt to weaker civs. Sold Industrialisation for 260gpt to Germany, and started building some UN observers (explorers). These cheap and useful interventionists can scout, maneuvre, and block, thus influencing events in foreign wars without having to be at war, and they were soon pressed into service as Samauri trundled through my land, apparantly to attack India.
More observers were called for, and I also sent industrial aid in the shape of workers - not as slaves, but under my control so they could quickly railroad and mine their poorly-developed terrain. More Sammies came pouring through my land, and India only had Spearmen. I gifted them 300g, hoping they might upgrade.
Attachment: hyder_950.jpg
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Cort Haus
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London
Apr 2002 time: 05:31
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Wonder policy was to rush factories and coal plants in two cities, setting the capital for Suffrage and the other on a Palace. A third factory/coalplant city, on a river, was deployed more slowly for the eventual Hoover Dam. The arrival of Scientific Method saw the Palace switched to Theory of Evolution (5 turns). Fastest rate on Atomic Theory is 6 turns, so adjust the ToE city to finish in 6 turns. The third city took the Military Academy as a Hoov prebuild.
[edit]: When the tech is discovered, choose 'big picture' then go to F1 and change the build.
Also on this turn, the last of the Rifles and Muskets were upgraded : 67 Inf, 28 Cav, 50 workers, 9 explorers. I sold Electricity to Ghandi for 43 gpt and gifted Rep. Parts to Spain and India
Unfortunately, my incoming payments which drive research were about to expire, and in order to get the six turns on Atomic Theory that would allow the expensive Radio from the Hoov, I'd have to sell Sci Meth - which I did to Germany (180gpt) and Babylon (90gpt)
Attachment: wonders1.jpg
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Last edited by Cort Haus on 18-10-2003 at 00:18
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Cort Haus
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London
Apr 2002 time: 05:31
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The Siphi's see off the first wave of Japanese assault, and over the coming turns would gradually repel the invaders back north, before being eventually beaten back again by Japanese Infantry waves which followed. Almost everyone's building the ToE - another first in my experience.
In 1090 Atomic Theory was researched, the Theory of Evolution completed, and Electronics and Radio discoverd. I could have taken the Hoover Dam next go using the Suffrage prebuild, but a later GA would help power later, more expensive techs. Gave India and Spain 500g each, and this was repeated intermittantly.
Then the Iroqious sneak-attacked. Damn the AU Mod for its insistance for more aggressive civs. That's another vote down the tube. I have 39 cav and 72 Inf, and snipped their Saltpeter just inside their border. Universal Suffrage completed, and next turn the Iroqs fling and lose a few knights and archers.
Corporation got heavily traded for gpt and Sanitation, terrain improvements were completed around now, and after bashing a few more Iroq units they took peace. Hiawatha's only annoyed though, not furious. There definitely seems to be more chance of restoring relations if you fight a short, defensive war, and dont take (or worse, raise) their cities.
A defensive line with a killzone was established, which could also be used as a trans-continental gateway, along Iroq and Bab borders.
Attachment: maginot.jpg
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Cort Haus
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London
Apr 2002 time: 05:31
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Then Iroqs and India signed an MPP and the Iroqs were also at war with Japan. It was all quite stable though, no dramatic progress anywhere - but the only concern was that Germany would join the alliance and so automatically getting the votes at the UN.
Flight was discovered to launch into the modern era in 1320.
Pop : 24,693,000 (1st)
GNP : 1847 million
Mfg Goods : 1260 megatons
Land : 44,500 sq miles (5th)
Productivity : 3059
Flight, MT and Radio ahead of all civs except Mongols - further behind
Military : 100 Inf, 50 Cav, 42 Tanks, 18 Arty, 15 Guerillas, 8 Explorers, 36 workers
22,500g in Kitty.
Attachment: modernera.jpg
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Taian
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Winterpeg
Mar 2000 time: 23:31
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My theory at this point was to keep research maxxed out and be the driving force behind it, thereby sucking the other civs out of all their excess gold. There were numerous trades throughout this block and I'm not going to go into detail of each one. Suffice it to say they were pretty much broke from this point. Germany, the Babylonians and the Ottomans were my main trading partners, with India getting into the act towards the end of this block. Turns to research were between 4 and 5 for the entirety of the block which really helped to speed things along. The early expansion that I did paid huge dividends.
For the most part, wars were relatively limited. Japan was the major aggressor, starting various wars throughout this period with nearly every other civilization. Early on, I decided to essentially split the continent into 3 areas. The first contained the Spanish, the Germans and the Ottomans. The second contained the Japanese and the Romans. The third contained the Iroquois, the Babylonians and the Mongols. The only hiccup in the plan was the Iroquois/Japanese border. There were a few towns there that I hoped to "acquire" later on in the turn block (and did). This shot is of the Spanish/German/Ottoman front. Had to get this line of defenders up relatively quickly since the Japanese declared war on the Germans. Must have been a naval attack, since I pretty much let noone through my borders.
Attachment: wall of america.jpg
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Taian
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Winterpeg
Mar 2000 time: 23:31
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I did manage to get the Theory of Evolution and, thanks to a timely prebuild, completed the Hoover Dam shortly thereafter, which triggered the American Golden Age. The GA officially began in 1210AD. Gold was rolling in by this point, so I tended to rush build improvements whenever I felt like it.
I must say, I was seriously ticked off when I found out there was no rubber inside my territory. I grabbed a ton of land, only to find that it was nowhere to be found. If that 1 coal hadn't been within my borders, I probably would have been shopping for a new monitor I did, however, manage to find a willing trade partner in the Ottomans, who were nice enough to keep me in rubber for the remainder of the game.
On the military side, I concentrated on improvements and cavalry for the first half of the industrial age, and infantry for the second half of it (supplanted by tanks once they became available). I didn't take down the numbers at the end of the industrial age, but by the end of the game (only 10 or so turns after the industrial age ended), I had (among other things):
98 Infantry
130 tanks
21 Mech Inf (just started turning them out)
11 Battleships (I was bored )
11 fighters
6 bombers
There were assorted other units, but those were the major players. By the end of the Industrial age, I had a unit at every location along my borders, preventing anyone from entering without declaring war first. This worked until the last turn, when the Ottomans decided to attack Japan and pulled me in via my MP with Japan.
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