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Darius871
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Smith, Wesson, and the RODINA!!!
Mar 2002 time: 23:31
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quote: Originally posted by JamesJKirk
though tech will definitely still accumulate fast with trading allowed despite the edits to the file, don't you agree? |
quote: Originally posted by JamesJKirk
I think that you're underestimating the impact of trading and coordinating research. |
Actually, the ridiculous research speed of the CFC game is due almost solely to intensive tech cooperation within the two alliance blocs. Since they are coordinating research as much as possible and will reach the end of the tree by 1875, and the edited file slows progress to 1/6 of the norm, predicting a 1905 finish here with tech trading seems reasonable.
quote: Originally posted by PinkyGen
If we employ this method, then I think it's obvious there should be tech trading. I will not consent to slowing down the research this much and also banning tech trading. |
Neither will I.
Last edited by Darius871 on 21-10-2003 at 08:50
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:31
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quote: Originally posted by Darius871
What? I thought the purpose of this was to make a ban on tech trading unnecessary |
For you this may have been obvious, but not too me, and apparently also for JamesJKirk. You have started this project on your own (although I have no idea what has been going on behind the scenes) while a ban on tech-trading was discussed, and while it seemed a ban was acceptable to quite a few players.
quote: Actually, the ridiculous research speed of the CFC game is due almost solely to intensive tech cooperation within the two alliance blocs. Since they are coordinating research as much as possible and will reach the end of the tree by 1875... |
[read between the lines mode]I'm not going to discuss the CFC game here, as it is still running, but you are presenting your assumptions as truth here. You may or may not be right [/read between the lines mode]
I'll have a look at the concequences of Yaro's edit later today, but I'll go with the flow in any case.
As I have said earlier in the thread, Japan is a small player here, and earlier I have abstained from voting because of this.
Japan is to a large extend at the mercy of the true Imperialistic powers of this era, and I won't whine about it .
In other words: I'll stick with the majority vote.
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:31
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[disclaimer:]
It is not so easy for me to determine what a good comparison would be to sort out who benefits most from the proposed increase. From Darius' calculation it seems that Japan benefits from the increase, but my gut feeling says this can't be.[/disclaimer]
I have had a look at both Darius saves, and I get the following figures (Note: to determine numbers I have looked at Japan and the US seperately, since the King level influences the research cost for the 'player' civ and the 'AI' civs. To make a fair comparison (the values that we will actually need when playing) one would have to look at the values as one would be playing the respective civ)
Beakers needed for the next tech:
Standard: Japan needs 4424, US needs 5056
Modified: Japan needs 16274, US needs 16906
Increase of beakers per civ:
Japan: 16274-4424=11850. Increase percentage: 4424/11850= 267%
US: 16906-5056=11850 (no, this is not a coincidence) 5056/11850=235%
Or, when looking at it via another angle:
Cost of a Japanese tech compared to the cost of a US tech:
Standard; 4424/5056= 87,5 %
Modified: 16274/16906= 96,3 %
Conclusion: I would say these numbers point at a disadvantage for civs who start out with fewer techs.
As Darius has pointed out, with tech trading the tech numbers could quickly even out, and if so, giving the 'backward' civs a smaller increase then the proposed 75, they will actually have an advantage when the technumbers will have been equalized after techtrading 
We need a andora's box: smiley.
If the question is: Do we ban tech trading or do we increase the tech number with Yaro's .net file, then Japan's vote is for banning tech trading (as it currently stands) and leaving the tech number as it is.
A last remark from my side: I think we should give Exile's post here in the thread give serious consideration, and probably play the scenario as presented. Exile worked hard to improve his scen, and since we are one of the first groups to play the improved version as pbem, we might experience that this version might be much harder then the first edition.
And as Exile pointed out: the players have a say in having WW I in 1875 by choosing their strategies for the game. It is very well possible to end the tech tree well before 1905, but it is equally possible to put the brakes on that.
Summary:
Yaroslav's save : No
Ban Techtrading: Yes
Both measures, or just one: both is acceptable for me, but none as well 
Majority vote decides: Yes
Get going: 
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Darius871
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Smith, Wesson, and the RODINA!!!
Mar 2002 time: 23:31
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quote: Originally posted by germanos
You have started this project on your own (although I have no idea what has been going on behind the scenes) while a ban on tech-trading was discussed, and while it seemed a ban was acceptable to quite a few players. |
Actually I planned on it before the game started, but Yaro's been busy. I didn't get a hold of him until the 14th or so.
quote: Originally posted by germanos
[read between the lines mode]I'm not going to discuss the CFC game here, as it is still running, but you are presenting your assumptions as truth here. You may or may not be right [/read between the lines mode] |
Would you care to offer a different opinion? Three civs with similar economies gifting every tech they discover and being sure to never discover duplicate techs effectively triples each member's tech rate. What could be more responsible for the game's research speed than this fact?
quote: Originally posted by germanos
[disclaimer:]
It is not so easy for me to determine what a good comparison would be to sort out who benefits most from the proposed increase. From Darius' calculation it seems that Japan benefits from the increase, but my gut feeling says this can't be.[/disclaimer] |
The logic is very simple: the more techs a civ has, the slower its research rate. Japan has less techs than the United States, so its research rate is slightly faster (all things being equal that is; of course it's slower in reality due to its different economic status). Yaroslav agreed with me on this conclusion, and his word is law! 
quote: Originally posted by germanos
Or, when looking at it via another angle:
Cost of a Japanese tech compared to the cost of a US tech:
Standard; 4424/5056= 87,5 %
Modified: 16274/16906= 96,3 %
Conclusion: I would say these numbers point at a disadvantage for civs who start out with fewer techs. |
Don't these results prove my point?
Standard: 5026/4424 = 1.14 American techs discovered ->PER<- Japanese tech discovered
Modified: 16906/16274 = 1.04 American techs discovered ->PER<- Japanese tech discovered
When the quotients have labels, you see that Japan's rate in fact becomes CLOSER to the U.S.' I could be wrong, but it looks like Japan benefits with your math as well. 
Last edited by Darius871 on 21-10-2003 at 16:50
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:31
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quote: Originally posted by Darius871
The logic is very simple: the more techs a civ has, the slower its research rate. Japan has less techs than the United States, so its research rate is slightly faster (all things being equal that is; of course it's slower in reality due to its different economic status). Yaroslav agreed with me on this conclusion, and his word is law! |
Surely Japan will still research 'faster' because it has less techs, and it will still do so when adding 75 techs. What I say that Japan will research less 'fast' in the modified file. It will still be 'faster' then the US though, I don't dispute that.
quote:
Don't these results prove my point?
Standard: 5026/4424 = 1.14 American techs discovered ->PER<- Japanese tech discovered
Modified: 16906/16274 = 1.04 American techs discovered ->PER<- Japanese tech discovered
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No.
4424 Japanese beakers against 5026 US beakers for a tech means 1.14 japanese techs against one US tech, not the other way around.
(so in the modified file it will be 1.04 japanese tech for each US tech)
To Steve:
I won't be able to squeze in another PBEM, even with a small civ like Japan. In fact, I am allready pressed for time, and I was happy to have this small civ here to join the revised version of this scenerio.
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Darius871
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Smith, Wesson, and the RODINA!!!
Mar 2002 time: 23:31
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quote: Originally posted by germanos
No.
4424 Japanese beakers against 5026 US beakers for a tech means 1.14 japanese techs against one US tech, not the other way around. |
Ok, I see what you mean (and why you chose a 0% research rate; turns per discovery is equal to total beakers that way). With the edited file, Japan's 'advantage' over the U.S. (due to lower tech count) is decreased from 14% to 4%. I still stand by my statement that this amount is insignificant, and that it will be moreso when tech trading equalizes the number of techs each civ has.
Last edited by Darius871 on 21-10-2003 at 17:48
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Darius871
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Smith, Wesson, and the RODINA!!!
Mar 2002 time: 23:31
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While I think it'd be a ridiculous waste of time due to the equilibrium that will come from tech trading, Yaro said he'd make a new file so I'll forego playing the turn. There are two options I can see:
1) Make it so that every civ has the same number of techs.
2) Make it so that one civ's standard and edited tech numbers have the same proportion to another civ's standard and edited tech numbers. In other words: in the original version Japan has 12.5% less techs than the U.S. (28/32), and in the current edited version they have 3.7% (103/107). A new edited version with 94 techs for Japan would make them have 12.5% less again. This same process would be used to determine the tech number of the other civs.
Which change do you have in mind?
Last edited by Darius871 on 22-10-2003 at 01:07
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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:31
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quote: Originally posted by Darius871
I'd like to hear his opinion on this anyway; perhaps he already tried this idea and canned it due to unforeseen problems. |
There are two things I'm not comfortable with, and I want to tell you
1) I have not edited the barbarian's tech counter, so the barbarian still research at their original rate (not a big problem imho)
2) If the AI controls any civ, it is going to be very agressive, I think, because AI's agressiveness raises when the tech counter of a human's player is raised (also, it's not a big problem imho)
So, none of them are big problems in my humble opinion.
And about beaker cost/tech number, I don't know what is the exact formula. You're supposing that it is lineal, and I agree; however, it's not tested, and Darius' "b suggestion" couldn't be the best if it is not lineal. However, as I've said, I think that there is not a big bussiness, for two reason:
A) In MP, The experience told me that in this game, tech trading and alliance pretty creates a balanced situation about techs.
B) In SP, the human player is good enough to defeat the AI, even if the advantage is somewhat reduced.
However, I'm willing to do any other modification you want 
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