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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:31
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quote: Originally posted by Zedd
The save.
Also after reading the thread again I noticed a statement from the Japanese saying there was a limit of two Caravans delivered. I did deliver a few caravans and dropped off some more to be delivered. I hope I have not broken any rule in doing so, I have a log of each van delivered. |
Japan wishes to negotiate with the UK some tariffs to prevent the Japanese markets from being overflowed by imports. An emissary with a Private Message will be send within a few days.
quote: Also what is the vedict on "ship chaining"? I did not see any in place so Did not try to create one but noticed that it would be very easy to do so. |
I see no objections to ship chaining.
PinkyGen: why would you want to ban it?
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:31
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my two cents:
1: a chain requires lots of recources (ships) to allow for two or three units to be transported over large distances in one turn. In this regard, a player invests heavily to get the bonus of fast delivery, and thus it is hardly an exploit of a glitch in the game itself. And chains can be disrupted by other players.
2: (for this scenario specifically) IIRC, the disigner prefered much greater range for ships, but was set back by the game-parameters. So I recon he would not disapprove of ship chaining.
On the issue of house-rules however:
can we disallow aircover? In any game I find it quite a rediculous concept (especially since fighters tend to attack (the much stronger) groundforces instead of the airunits 'protecting' them), but in this scenario, that only has very 'primitive' aerial warfare, the concept seems to be a bit farfetched in terms of historical accuracy.
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:31
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Japan has delivered some goods to several ports. Japanese traders have made over 4000 Gold, and a good portion has been invested in several projects.
Japan's research has seen a great boom, with our scientists now reporting that they have passed half of their research-goal.
As four nations have expressed their objections to ship-chaining, Japan declares it will refrain from this tactic, which was envisaged by our strategists, but due to the lack of sufficient cargo-ships had not yet taken effect.
Japan will now actively persue the establishment of a Japanese trading post somewhere on the eastern coast of Africa. Such a trading post is deemed necessary if Japan is to succesfully compete on the worlds markets, especially in trade with Europe. Japanese ships that will have to travel back halfway across the world without return cargo before they can actively return to their duty, seriously damages the profitability of Japan's trade.
Let it be clear that the establishment of a Japanese trading post close to continental Europe, does NOT mean Japan has any ambitions in Europe itself or the Mediterranean Basin.
James, could you take your turn in the CFC game?
Attachment: japan1870may.net
This has been downloaded 3 time(s).
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PinkyGen
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Number Cruncher
Nov 2002 time: 05:31
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The Republic Expands
French forces have achieved victory on two fronts.
First, Bangkok has fallen, adding the once resistant Thai Kingdom to the province of Indochina. True, there indeed very grave casaulties in men, personnel, and even ships. But the survivors have emerged battle hardened, and with new capital pouring into Indochina, these losses may soon be easily replaced. 
Additionally, more tribal capitals have fallen.
Moreover, I believe I have located the tribal uprising. It is in the middle of Africa, and not near any settlements.
Attachment: 1870mayfrench.net
This has been downloaded 4 time(s).
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:31
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quote: Originally posted by PinkyGen
The Republic Expands
Bangkok has fallen... |
Ehrrrm... we DO play a game where reloading is forbidden I hope?
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PinkyGen
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Number Cruncher
Nov 2002 time: 05:31
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I replayed, and I found that I conquered the city a lot, which looking at the unit values, does not make a lot of sense.
I tested my Civ2 in some of my other games, and also strangely found it unbalanced in favor of the offense. I'm not sure why my Civ2 has gone wacky, I removed the mods I had been using a while ago, but I suppose I could have forgotten something. I didn't run too many trials, since I got a lot of crap for tests this week.
I'm going to reinstall Civ2, patch it up, and then replay the Bangkok turn for tonight, if this is acceptable to others?
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Darius871
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Smith, Wesson, and the RODINA!!!
Mar 2002 time: 23:31
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With all due respect, if we set this precedent then any cheater in the future can simply say 'oh my Civ2's gone wacky' and continue to play. I'm having a hard time believing the game just plain didn't work, and I also wonder why it took this long for you to notice the problem. The Red Front incident doesn't help either.
For anyone interested, an independent check showed that only three non-veteran cannon and one non-veteran infantry were lost in the operation. As taking Bangkok would realistically take some 6-10 veteran cannon, any malfunction in his Civ2 engine would have to be major, and yet he didn't notice anything until now, when he's been confronted. 
I don't know what to think; in every instance so far where illegitimate combat results were confirmed, the player in question either a) confessed to cheating or b) disappeared. In this case I guess we should just look at the facts and make a decision. Pinkygen's explanation is certainly possible, but...
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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