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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:31
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Grrr, the turn seems to come to us only on holidays and/or weekends lately and I've been unable get free to give enough attention to the turn to offer any constructive assiistance; my apologies.
Just a quick response if it isn't already too late:
Suggestions (without a lot of thought behind them, so if think that you have better ideas they are probably better):
Tripoli - Perhaps a Party boat or a Laser-Synth Warship (Barque?)
Little Sccident - I'd build another Crawler (and speaking of which, I'd move the one at (36,68) to (35,69) for the Nuts - to help pop growth - the new one could do more mins). As to the Former at (35,69), I'd forest (35,71), and maybe a mine-road at (37,71), before worrying about the road to the Monolith, if that is where it is headed; you can always use the other former for that road after it finishes with whatever it is going to do at (39,69) (will need 1 less mp to get there too).
Alex's area Formers - One overland to (59,71) for Forest; one by sea to (59,75) for Forest. also, why not produce the 5-1-2 from one of the nut specials with kelp & tidal harnesses than producing 1-1-2 from the undeveloped energy special as is currently happening?
Pamplona & Sealurk - rushing crawler suggested.
Calico - I'd rush 1 more min there, so that it will have accumulated the requsite 10 mins next turn and can be rushed more economically; I would also forest that nut special instead of farming it - we've got mucho sea tiles to get nuts, forests are quicker and it is only elevation 1, so there is not much energy to be had from solarizing that tile, but that's just my opinion.
I would recommend against all these advance movement orders - suggest saving your plans in a file or on paper and making the moves each turn - that way, if you change your mind, you don't get blind-sided by the game slavishly executing your now obsolete orders before you get around to cancellling or changing them.
No doubt the next turn will somehow make a quick trip arouond the next time so it can be back to us for Thanksgiving weekend. Maybe the one after that will come around before Christmas and New Years, but the way it has been going . . .
BTW, I'm not sure I have kept it straight enough as to which ship is where - if you post where you think they are, I'll combine that with what I remember and can figure out and update the registry of ships thread - thanks.
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Hercules
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in Tir Na Og
Sep 2002 time: 05:31
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First things first. We are 1 turn from Adaptive Economics discovery. But Cycon may have a party boat out there ready to steal. So we will need to build PEG as soon as we can without jeapardising the rest of faction.
Roze has non linear and is building party boats and miriam is building an Impact cruiser.
I would take the transport from Rita with the crawler to pick up the other new crawler ( maybe rush to get new build going next turn) at Lair's Lair and on to Li' Accident or HMB.
Start building new crawler at L'il Accident and it can be rushed for the PEG.
I would suggest building another crawler at HMB to replace one of those cashed in. (or maybe we'll need it).
Build Party boat at Tripoli, then maybe research Hosp or Holo.
Former on Dead Scout isle : Either build sensor or move to 51,57 for forest. If the transport is in Sealurk then try moving crawler to Dead Scout isle forest.
SF at Rita maybe move to 52, 66 for solar or stay where you are and build mine.
Former in Alex land at 59,57 to forest and road, former at 59,71 road and forest
SF at 56,78 to solar
SF 49,57 to solar
Also as we are about to discover Adapt econ in one turn, you can change the SE settings to 60% Econ: 40% Labs just to boost the kitty.
Note the Hive have all Comm links, so we might as well offer to sell PUT the other comms especially if they are willing to trade us Ecol Eng. Over to Flubber.
Note also for next turn Hive message ( see Combined Dip Thread).
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Hercules
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in Tir Na Og
Sep 2002 time: 05:31
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Maki has played to Mid 2148 and earned some 60ecs from defeating an IOD.
Some further points to note.
All the human factions now have each others links as far as I can tell, so we didn't make a fortune from that source.
Currently in terms of votes
it is Hive 55
Roze 42
Miriam 37
Drones 35 ( yes, they are second place of the Humans factions)
Pirates 32
PUT 27
CyBorgs 23
Would an SP boost our ranking?
For Maki , look at a 40 econ. 20 psych, 40 Labs setting to asssit with drone control for this turn at least, though you may need the doctor at Calico.
Also transport Crawler from Sea Lurk to Dead Scout Isle and move former to forest or sensor.
Happlily we are a turn or two from a couple of party boats. So we nned discusssion on whether or not, to steal Non Linear from the AI.
Last edited by Googlie on 11-12-2003 at 09:33
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:31
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Also that cycon expedition would likely be headed for us . . . My opinion is to rush some warships NOW and head to the area they were seen . .. Personally I would probably sink them now if I could
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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