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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:31
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Last edited by Googlie on 14-10-2003 at 21:27
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Maniac
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Gent, Belgium
Jul 1999 time: 06:31
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quote: Lasers against scouts is still advantage us. |
They have Industrial Base. Once they understand we don't intent to pay back their two techs, and see we are hostile by breaking the pact, they would be idiots not to increase their defences.
For that reason I think that - until we have Impact Guns or a better weapon - we should forget about waging a war of conquest, and don't build any laser unit except for a 2-3-8 ship IMHO. Despite our bad offense, we still have the advantages of a superb defence and a very mobile fleet. Having that in mind, I think that instead of a war of conquest we should start a war of knowledge. Meaning building lots of probes. PEACE has many things we can steal: their datalink and map knowledge, and the technologies of Ethical Calculus, Progenitor Psych and in a few years Adaptive Economics. By building a transport equipped with our latest armour, full of probe defences and probe teams, escorted by a 2-1-8 and/or 2-3-8 cruiser, we could make a tour around all their known bases without them being able to do much about it unless they throw all their laser and gun ships on us. IMHO this would be a more profitable strategy than sending our laser troops to a likely death at the hands of synthmetal garrisons.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:31
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I agree, although I think if our infiltration shows that they have not got anything more than a single scout, if that, we should take advantage and pick of a base here and there. Most probes though, IMHO, and defense. The as soon as we get impact, go to war. It's a pity we couldn't choose it, but let us get on with what we have to do.
I propose building a 2-1-6 cruiser for exploration first, as we are in Pi Square. Afterwards Pi Square should switch to a 2-3-6 cruiser, for defense and exploration. When finished with the Rec Commons, Aurora should build a 0-3-6 transport, and AP and LL should build probes to attack with. Once we have Non Math, both Aurora and Pi Square should build 4-1-6 cruisers for assault, and AP and LL should build 4-1-1 and 4-1-2 units to board the transport (probably 2 by then) and attack PEACE.
How does that sound?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:31
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Last edited by Googlie on 14-10-2003 at 21:25
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:31
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I agree. IMHO we have 2 options:
1 - Increase ec, reduce research rate, and rush nothing bu the MCC. If we can get 25ec per turn, with what we have now, we could have Non Math in 4 or 5 turns, much quicker than if
2 - Probe Miriam and steal it.
I think Miriam is our friendly faction, so I would be against stealing it if we can possibly avoid it. 150 is a bit, but not too much IMHO.
There is a slightly risky other option. If Miriam is our friendly AI, then try for decent diplomacy. We know that neither AI will challenge for victory, unless the human factions are very lax, which means we can gift them things without too much worry about the consequences. So we give Miriam a tech or two, she will be our ally, and her being strong is in our best interests. I would say let's gift her a tech, and try to treaty. Then gift her another and try for Pact. Maybe she'll trade with us? Maybe we can pay her in tech to wage war against PEACE. Would be fun 
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Corellion
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Kingston, Canada
Sep 2002 time: 00:31
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If we leave them where they are, we'll be able to buy in 4 turns and will get our next tech (according to current numbers) in 11 turns. 60/40/0 seems to be the best 'other' option, which will allow us to buy it in exactly 3 turns, but we'll have to wait 13 turns for our next tech.
Both of these figures exclude the price for rushing the MCC, of course. At the end of this, we'll have 8 ec with option 1, and 0 with option 2.
Last edited by Corellion on 14-10-2003 at 01:07
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