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jmbbright
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i actually figured it out, i aciidently build an emissary and i saw what happened, i also wanted to let u know that i have expericened another problem i like playin with the world map on large and at abou the same time period after i finish the turn nothing hapens it just says please wait and doesnt cycle to the next turn, i think the most recent time was about 330 or so AD.
if i see any thing else ill letu guys know, but i still love the mod, just a few bugs need tweaking
thanks again
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HomersHeineken
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Is there an XL spreadsheet available for units, terrain, gov't, imporovements... (etc)
Thanks
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HomersHeineken
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Is there an XL spreadsheet available for units, terrain, gov't, imporovements... (etc)
Thanks
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HomersHeineken
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Harrier UK---
Thank You!!!!
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jmbbright
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any idea where it is i cant find it in my files
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jmbbright
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what other additions or changes will be in the new version, i have some suggestions for your guys to think about how can i get them to u ?
cant wait for the new one and the elimination of the spys!
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HomersHeineken
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I didn't play the previous version...what's wrong w/ spies? I thought they would be interesting.
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Blueparrot1966
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How can a bandwidth-challenged person get DyP 2.01? I played DyP 1.04 and enjoyed it, and I'd love to see what it's like now. My hat's off to the folks who made it, I've gotten at least as much enjoyment out of it as I did out of the original game.
I didn't know about the Best of the Web CD that came with Conquest preorders, and at my connect speed, an 80+ meg download is out of the question.
Anyone know where I can get a Best of the Web CD, or software to break that download into chunks that I can manage?
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Harrier UK
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quote: Originally posted by HomersHeineken
I didn't play the previous version...what's wrong w/ spies? I thought they would be interesting. |
Unfotunately the AI liked them to much. So they tended to build nothing but spy type units. So you could invade any civ and not meet much resistance except of course for spy type units.
Also the AI spent a lot of time using spys to capture then recapture etc. workers. The human player soon realised all workers had to be guarded, the AI did not.
It just unbalanced the whole game.
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Antrine
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How many kinds of spy type units?
Just wondering, I like the idea, however with using only one type.
Thanks
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jmbbright
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how about in the next version add another era, into the future and extend the game until 23 to 2500, i loved the idea in call to power but the game wasnt too good
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Antrine
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Hi Harrier UK, have you generally found the AI building units flagged thus; 'hidden nationality, invisible, blitz'? Many thanks! I'll better know the answer soon as I am testing it, however I was wondering if you guys were utilizing just such a combination.
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Harrier UK
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quote: Originally posted by Antrine
Hi Harrier UK, have you generally found the AI building units flagged thus; 'hidden nationality, invisible, blitz'? Many thanks! I'll better know the answer soon as I am testing it, however I was wondering if you guys were utilizing just such a combination. |
If you are modding, Hidden Nationality units are pain. If you are not carefull you will the AI builds them in preference to other units. Then spends the entire game capturing and recapturing each others workers.
You will soon race ahead of the AI civs as you have no competition. Avoid using them if you can.
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Doc Tsiolkovski
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Rise and Rule is out for some time now.
Yes, we got rid of all Spy-type units.
Harrier is still alive and kicking, but since we - for any reasons - get surprisingly little -if any- feedback on this site, we hardly check here anymore (heck, someone in the general forum asks: "Have you ever heard about a mod called DyP/RaR?"). Compare that with 100+ pages for the DyP threat at cfc...
Thanks for the testing, and to which result did it lead you?
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