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16.Sep: 7 NEW FILES
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Antrine is offline Antrine
Prince

May 2003
time: 05:31
  Old Post 03-10-2004 13:47
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#61 Report this post to a moderator
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Well, here I have billed myself, 'The graveyard Keeper'.

Well, I have found the Hidden Nationality, Invisible, spy attack tags very very useful. Great actually, however it did require some special game tweaking. Similiar to what I had to do to get the AI's to use Armies as much as the human and sometimes even better.

The flow of units 'in game' for each Age (if you use more than one, I don't) must be wide and deep.

Via, units by buildings and small wonders easy to build. By a fat mix of city que availability as the techs roll by. I try though to have each unit unique in some special way no matter the number of units by kind character and use. Also, the third avenue is set nearly every unit to spawn units via combat.

This develops a distinct culture of 'undeclared' and declared war. None of my AI's are roll-overs, they use all units abundantly, and I do well to take by combat a half dozen cities in one hundred turns!

Of course, there are other very significate set-up factors that weigh into this, briefly; an abundance of resources everywhere available, a pre-laid road network capitol to capitol. ( I slow down travel betwixt by placing barriers on roads that connect empires and on some post very powerful barbs. This inhibits taking advantage of it except that the AI's are happy and connected to resources, so they can be more freed to build units, buildings and small wonders. Turn off 'pillaging and auto-pillaging' except for one or two common and easy to kill units.

Anyway, it works great. Best part is that the AI's can attack your cities during peace with armies stocked with hidden nationality units and the human is sorely disadvantaged, can not even take those cities back without starting a war you may not want. Also AI's start with 80 or so units and eight settlers.

The human a little less. There are other little tweaks that all seem to favorably add up. My interest in pursuing this avenue was only because you guys reported the AI favored using these nefarious units and I wanted to take advantage of anything the AI would just do. Considering Artilery etc. this was hopeful I thought.

Anyway, glad to hear your mod is out, will look it up. Thanks!

Tau is offline Tau
Settler
Helsinki
Oct 2004
time: 07:31
  Old Post 16-10-2004 14:16
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#62 Report this post to a moderator
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Perhaps I'm simply stupid, but why does it seem that I can't cultivate the land before the discovery of Crop Rotation?

Surely, extensive irrigation should be possible very early in the game?

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:31
  Old Post 16-10-2004 23:05
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#63 Report this post to a moderator
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No, blocking farming/irrigation early on is one of the measures to stop Civs from spreading too fast, too early.

Tau is offline Tau
Settler
Helsinki
Oct 2004
time: 07:31
  Old Post 16-10-2004 23:17
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#64 Report this post to a moderator
Increase the size of your Attachments

I agree with you on this, but the history geek in me is weeping. This is just another case of realism vs. playability. Or maybe there's a compromise?

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:31
  Old Post 16-10-2004 23:20
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#65 Report this post to a moderator
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Not really - Irrigation is implied in any early land that gives food - we chose to call the improvement 'Farming' exactly because we're all history geeks too

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 17-11-2004 11:07
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#66 Report this post to a moderator
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quote:
Originally posted by lorddread
I have run into a problem with DYP 1.10 and Grampho's SGE.

If I modify a game it errors out.

Gramphos, where do I post the log???

Try to post in my utility thread... But try v1.11 first.

don voss is offline don voss
Settler

Apr 2005
time: 05:31
  Old Post 03-04-2005 23:26
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hi i love dyp for conquests but recently had to reformat hd and reinstall and my rar aint working again i need if anyone knows location the files for theamerican rifleman persian tank and several others they were in a odd file and cant remember where i downloaded it from thanks in advance

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:31
  Old Post 03-04-2005 23:40
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#68 Report this post to a moderator
Tired of ads?

You can download the 'Extras patch' from the DYP site: RAR section

don voss is offline don voss
Settler

Apr 2005
time: 05:31
  Old Post 03-04-2005 23:53
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#69 Report this post to a moderator
Inflate your Upload Space

units like the panzer iv t-34 and some tohers still not there

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:31
  Old Post 09-04-2005 16:58
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#70 Report this post to a moderator
Inflate your Upload Space

Hmm.. it's true that the T-34 is missing, that will be fixed soon. But the Panzer IV should be there.

 
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