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Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:31
  Old Post 22-10-2003 10:12 Visit Kal-el's homepage!
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Mod: Double Your Pleasure Avatar Enlargement: We've got the solution

Welcome to Double Your Pleasure, aka DyP.

DyP is an attempt at adding more depth and choice to the great game of Civ3.

One of my main goals in developing this mod was to create a game that followed the development of human civilization more closely than the original Civ3.

What does this mean? I have deliberately made early expansion more difficult and slowed down city growth for the first half of the Ancient Age. We have added 95 new tech advances to help cultivate the sense of how great scientific achievements have marked the development of human civilization. These new techs allow for greater depth in the unit and improvement aspect of Civ3. To this end we have added 65 new units that flesh out the upgrade chains on all levels of military development. We have also added 50 new improvements, 35 new wonders, and 17 new small wonders.

All these new improvements and wonders create unparalleled choices for the player and mean that the old standard cookie cutter cities no longer apply. In DyP it becomes possible, and some say even essential, to create specialized cities that focus on one aspect of empires development, be that science, production or commerce, they all play a role and each one is developed further in DyP than in the original game.

http://civ3files.apolyton.net/mod/C...e_1.50x_PtW.exe
http://civ3files.apolyton.net/mod/Dyp_v090_full.exe

But don’t just take my word for it. Here are some comments from other players just like you.

“Civ III came out late October of 2001 and my love for it consumed me from then until probably about March. Finally burned out, I let it go until recently when I heard about the Double Your Pleasure mod a few weeks back. Since then, I've been playing a hideous amount of Civ 3 again. This mod is absolutely tremendous. DYP revolutionized the tech tree with nearly 100 new technologies, over 60 new units, 50 new wonders and 45 new improvements. When I play it I can't help but wonder why the original Civ 3(which I love dearly, remember) wasn't this good. The mod adds new layers of strategy to the game and sets the standard in my opinion as to what Civ IV must beat. Definately worth taking for a spin.”
Jason M. Diller – GoneGold.com


Gamespot called the mod “epic” in its otherwise unflattering review of Play the World.
Gamespot

“Excellent mod! It forces choices that simply aren't there in regular Civ.”
Plato - Apolyton Member

“Well, Kal-El's Double Your Pleasure mod is an absolute must. It really enriches the game drastically
Spiffor - Apolyton Member

“Calling Kal-El's work a mod is rather short.
What Kal-El did is what Civ3 shoud have been in the first place.
You might agree or disagree on some of the design decisions he made, but the structure is 99,99 % flawless.”
delfino – Civfanatics Member

“Great job Kal-El !! You managed to combine Civ3 quality with Call to Power quantity !! A successful challenge as I could see. I have the feeling that I'm playing a new game.”
Juliennew – Civfanatics Member

“... I've been gaming for a good many years now, but have only played DYP since v.47. I just wanted to say that since playing DYP, the thought of plain vanilla C3 is anathema to me. You've obviously put a great deal of work and love into this mod, but it is certainly worth it. Bravo!”
Kault – Civfanatics Member

“Thank You DYP Team - S!
Haven't had this much fun with a Mod in years. You folks should be congragulated! I won't bore you with all the "you need to fix that, and this...", as from what I have read on the posts has already been said. I come only to praise Ceaser!!
Thanks DYP Team!”
DasBuck – Civfanatics Member

“Woohoo great mod!!!
Let me start by repeating that this mod is fantastic. It is the civ3 equivalent of CelestialDawn's mod for Ctp - except even (a lot) better!! It is imho civ3 as it should have been from the start.”
Kdan – Civfanatics Member

“I would like to say thank you for rekindling my love for the civ series. Your mod has made the civ3 game what it should be (or close enough). I stopped playing this game because of the fact that a lot of the civ 2 stuff that i liked wasnt there. You guys added some extra cool stuff and i see brought back some civ 2 ideas.”
Doorsmaniac – CDG Member

“DYP really made CivIII playable for me. Before that it was a huge disappointment. What a great addiction!”
j100telecaster – CDG Member

“Gotta log a vote for Civ3 Double Your Pleasure. Mods aren't a huge deal in the 4x strategy genre, but that one took the original game where the developers should've gone.”
Ironrod1 – Gone Gold Member


Discussions about DyP:
The DyP Thread
DyP Forums
DyP Strategy at Apolyton
DyP Strategy at Civfanatics

Last edited by Kal-el on 23-10-2003 at 09:56

Guynemer is offline Guynemer
King

Donate to the Red Cross
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Mar 1999
time: 00:31
  Old Post 23-10-2003 03:34
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Why two links? Is the first one for PTW? That first one is broken.

Guynemer is offline Guynemer
King

Donate to the Red Cross
Gotta have more cowbell!
Mar 1999
time: 00:31
  Old Post 23-10-2003 07:27
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Love the mod; however, I'm having some difficulty with menus and text; things are garbled or just one thing off.


Another thing I noticed... I saw that the rules prevent cities in jungle, desert, and tundra; I started a game in the jungle, and it let me build a city there. Is this a glitch with Civ3Edit or something?

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:31
  Old Post 23-10-2003 10:02 Visit Kal-el's homepage!
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make sure you have the latest patch for your version of Civ3. We have seen some text issues when people aren't using the most up-to-date patches.

As for the jungle issue, you are supposed to be able to build in jungles. We had restricted them, but the AI wouldn't cut them down just to build a city, whereas the human player would, putting the AI at a disadvantage. Where does it still show that you can not build cities in jungles, we need to remove that to prevent future confusion.

Harrier UK is offline Harrier UK
Settler
UK
Feb 2002
time: 05:31
  Old Post 23-10-2003 18:54
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quote:
Originally posted by Guynemer
Why two links? Is the first one for PTW? That first one is broken.


The first link is for PTW.

The second link is for regular civ3.

Enjoy the mod.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 24-10-2003 00:15
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MD5 sum for the PtW download:
174ed3c32ba09610acd319cd5668cd16

MD5 for the Vanilla download:
e652e10ac5246063862425a452eda8ec

This is both on the server an on the file I have locally. However, it might have been a corruption when I downloaded the files before uploading them. (Kal-el, can you verify that these checksums are correct?)

Guynemer is offline Guynemer
King

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Gotta have more cowbell!
Mar 1999
time: 00:31
  Old Post 24-10-2003 03:06
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quote:
Originally posted by Kal-el
As for the jungle issue, you are supposed to be able to build in jungles. We had restricted them, but the AI wouldn't cut them down just to build a city, whereas the human player would, putting the AI at a disadvantage. Where does it still show that you can not build cities in jungles, we need to remove that to prevent future confusion.



Thanks... I thought I had install the latest patch; reinstalled it and the mod, and things are working now. Weirdness.


As to the jungle... it says no cities in the spreadsheet text... I really like the idea of no cities in the jungle, it'd work great if people could just resist the temptation to exploit the AI in that way.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:31
  Old Post 28-10-2003 20:42 Visit Kal-el's homepage!
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quote:
Originally posted by Gramphos
MD5 sum for the PtW download:
174ed3c32ba09610acd319cd5668cd16

MD5 for the Vanilla download:
e652e10ac5246063862425a452eda8ec

This is both on the server an on the file I have locally. However, it might have been a corruption when I downloaded the files before uploading them. (Kal-el, can you verify that these checksums are correct?)

I would if I knew what that meant.

As for the jungle, it would have been very cool, but people are people.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:31
  Old Post 29-10-2003 03:36
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This is a very good mod... congratulations on a job well done Kal-El... although I slightly modified it for my own use. I like giving myself terribly unfair advantages.

1. Nobody can have scout units but me.
2. Road movement changed to either 4 or 6. (depending on size of map)
3. Every wonder gives 2 free advances, double research, and +1 trade.
4. All the wisemen units are only available to the civ I am using. and they also give 4 production.
5. The Basilica can only be built by me, and I rigged it so that it is an improvement, but gives 2 free advances, lots of production, trade, etc... (I think that's a bug with the editor... change a building to a wonder, give it powers, then change it back and the improvement retains powers)
6. Captured unit is the tribe... I did this to simulate refugees... workers are kind of lame... and I gave the tribe unit the ability to build roads and rails and made it available to whatever Civ I am at a cost of 0.

I also made a lot of modern units have the Blitz feature.... and I added the A-10 Thunderbolt as a fighter that has lethal land bombardment.

All and all... very good Kal-El... you have improved my Civ 3 experience immensely... I thank you.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:31
  Old Post 29-10-2003 03:38 Visit Kal-el's homepage!
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sounds like you really weighted things so it is impossible for the AI to challenge you.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 29-10-2003 03:42
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quote:
Originally posted by Kal-el

I would if I knew what that meant.

As for the jungle, it would have been very cool, but people are people.

Md5 is a checksom algorithm. It's usefull to see if a file has been uploaded or downloaded correctly (I compare the sum on the server with the sum of a local file I upload when uploading large files)

It makes sure that there are no errors in my upload. However, there might still be errors in the download as I don't have the original untransparted file to do a sum of.

See
http://www.fourmilab.ch/md5/

(or for the technicaly interested: http://www.faqs.org/rfcs/rfc1321.html )

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:31
  Old Post 29-10-2003 03:44
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oh and I forgot... I create custom maps using the generate map feature, give myself a wonderful starting position with all of the luxury and strategic resources nearby, and plan out a system of cities to get maximum efficiency and the least possible overlap. I then give myself about 40 goodie huts to advance past the ancient age real quick.

I play with around 20 civs on a standard size map... more to kill

I always do conquest. I'm trying to see how fast I can conquer the world and get all the techs. So far, my best is 1250 BC with 16 future techs.

I also set the citizen food consumption to 2 so I have massive cities. And I set the corruption levels to 0%... it's just too annoying.

I also created a government "Pax " like Pax Americana, or Pax Ruska, Pax Romana... depending upon which Civ I play as. I give the Civ all the civ-specific qualities as well. This gov't has the highest worker rate, tile bonuses, and free unit support, and I make it available at the start of the game.

And I gave engineers "all terrain as roads". I tend to expand faster than I can build an infrastructure, so I needed to do something about moving guys through all terrains.

I think that's about it.

I just wanted to note that I routinely have insane numbers in city production... sometimes upwards of 800-1000 shields... over 3,000 trade, and city sizes above 60... the game usually doesn't last long enough to get higher than that. And I've never had a crash.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 29-10-2003 03:44
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Would that be some sort of super easy difficulty level? You maybe should reverse it and giving the AI all the bonuses...

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:31
  Old Post 29-10-2003 03:46
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quote:
Originally posted by Gramphos
Would that be some sort of super easy difficulty level? You maybe should reverse it and giving the AI all the bonuses...
nah, I like to see how much I can dominate... I do play on deity, but it doesn't matter with that much of an advantage.

Harrier UK is offline Harrier UK
Settler
UK
Feb 2002
time: 05:31
  Old Post 29-10-2003 05:54
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Hey Sava - you did your posts on the wrong day of the month and the wrong month.

The day of the month should be the 1st.

You can guess the month yourself.

But if you are off topic to much - we can forgive you.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:31
  Old Post 29-10-2003 09:50
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wtfz are you talking about now?

Harrier UK is offline Harrier UK
Settler
UK
Feb 2002
time: 05:31
  Old Post 30-10-2003 08:00
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#17 Report this post to a moderator
Help yourself to an AD-FREE life

Carefull now, know need to swear.

As you know, if you mod a mod to much it loses it prime purpose.

If you play an original mod and do not win at first, do not try to change the mod so much, so that you can win. Try to change your playstyle.

Everyone who has played DyP for the first time has had a hard time - that is the purpose of the mod and the fun of it.

As in life - why should game playing be easy.

Your comments were fun - but do not get upset if you got a reply you did not expect.


We always welcome feedback - that is how the mod grows and improves.

But above all, remember the purpose of the mod is to give you more desicions to make and to give every civ an equal chance of winning.


Play, win or lose, but enjoy.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:31
  Old Post 30-10-2003 10:44 Visit Kal-el's homepage!
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Well said, Harrier.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:31
  Old Post 30-10-2003 15:30 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Kal-el, you do know how to tweak this game.

Thank you for taking the time and effort to build DyP.

Run-a-muk mate and have a great weekend.

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:31
  Old Post 01-11-2003 22:51
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Update Get a bigger avatar today!

Hey Kal-El

Let me start out by saying Firaxis should have hired you and made you in charge of game development. There would have been a lot more happy people when this game came out. You are a genius and I salute you.

I have loved this mod ever since it came out. A while back I asked when the update was coming out for the standard civ III game and was told sometime around when conquest comes out.

Do you have a time in mind for the latest patch????
I know there was a lot of civlopedia stuff to update and a few tweaks you were going to perform.

Lord Dread

All hail the chief baby!

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:31
  Old Post 03-11-2003 03:25 Visit Kal-el's homepage!
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The next patch for Regular Civ3 will be the last so we want to make sure we get everything right. Isak is in charge of the release schedule and I know he has been working feverishly on finishing it up. He will be the best one to ask, and in case he isn't subscribed to this thread yet, you may want to poke your head in over at the DyP forums and add your voice to the scores of people bugging him to get that out.

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:31
  Old Post 03-11-2003 18:39
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Don't worry, I'm subscribed now

The regular Civ3 version is probably the one needing the least work at this point, but it's also the lowest priority at the moment, I'm afraid.

But don't worry, it should be out soon - if you want to help/speed up the process, join our testers, download the beta version and help us test that. There are too few testers using regular Civ3 at the moment

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:31
  Old Post 04-11-2003 04:02
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Avatar Enlargement: We've got the solution

kal-el, isak, etc.

how did you go about adding new units to your mod and which units did you go with?

Some of the Particular units I need for my mod are the following:

sloop -> middle age attack ship before frigates
Special Forces -> something like the rangers, delta force, spetnaz etc.
Jet Bomber -> B-52, B-1b

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:31
  Old Post 04-11-2003 05:16
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#24 Report this post to a moderator
beta tester Support Apolyton buy from Amazon

Isak, Kal-El

Do you have a link to the beta version? I have been to the website and cannot find it.

Thanks

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:31
  Old Post 05-11-2003 08:48
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Avatar Enlargement: We've got the solution

You have to apply to be a beta tester. There's a thread in the feedback and suggestions forum where you can apply.

However the last PTW version will be released quite soon. (The team's next project will be C3C only) So there isn't too much point in it.

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:31
  Old Post 05-11-2003 13:45
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quote:
Originally posted by Jaguar Warrior
However the last PTW version will be released quite soon. (The team's next project will be C3C only) So there isn't too much point in it.

Unless you're going to buy C3C

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:31
  Old Post 24-11-2003 03:58
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Version 2.01x is out Help yourself to an AD-FREE life

We have a new version out for Play The World.

It's 2.01x and it's available so far from our DYP Website .

The list of changes from 1.50x is long and the list of changes from the version on the Best of the Net cd is not much shorter.

quote:

2.01x
---------------
Fixed: Clear Forest now requires Dynasticism
Fixed: Crash when building Arquebusier
Edit: Gunship now has new animations by BeBro
Edit: Balloon had it's bombard ability removed. This most likely means that the AI won't build it at all, but the alternative was to remove the unit completely.
Edit: Harbors are now available with Boat Building
Edit: Elephant Riders upgrade to Cuirassiers instead of Knights
Fixed: Armies are no longer Wheeled
Edit/Fixed: Experience Point levels set to 3/4/5/7 (which also fixed the two levels that had been set to the same value)
Fixed: Changed Shield cost of Inti Warrior from 1 to 5 (same as Berserk and MDI)
Edit: Changed Guerilla from 12(15)/12/2 ATAR to 9(12)/9/2 Ignore MoveCost of everything
Edit: Changed Shield cost of Mameluk from 7 (Knight) to 9
Edit: Kensai upgrades now to Dragoon
Edit: Changed Emissaries to –1HP, removed Invisible, removed Pillage
Edit: Changed Assassins and Ninja to –1HP, removed Pillage
Edit: Changed Spy to –1HP, removed pillage
Edit: Changed Secret Service to 0HP Bonus, removed Pillage
Edit: Changed Secret Agent to +1HP, removed Pillage
Edit: Changed Special Agent to +2HP, removed Pillage
Edit: Changed Balloon to Mobile, removed Defense value, removed Rebase
Edit: Hit Points decreased by one for Spearmen (and all flavor units), Javelineers, Hoplites, Immortals and Numidian Spearman
Edit: Patriots no longer require Saltpeter
Edit: Cossacks no longer require Horses
Edit: Partisans now treat all terrain as grassland
Edit: Bombard now requires Saltpeter instead of Iron
Edit: Cannons now require Saltpeter and cost 120 shields.
Edit: Bombard Effects for Galleas, Turtle Ship and Tongkang added.
Edit: Armies now carry 3 units again.
Edit: Ghurka is now ADM 2/4/2 (was. 3/3/2)
Edit: Cossacks are now 6/3/2 and require Horses.
Edit: Impi are now 4/1/2 and cost 50 shields.
Edit: Persia set to build Trade more often, and less Science
Edit: China set to build Science more often, and less Trade
Edit: Horse Archers and contemporary flavor units/UU's now upgrade to Dragoons.
Edit: Zulus can no longer build Medieval Infantry.
Edit: Cavaliers now upgrade to Cuirassier, Kensai upgrade to Cavalry.
Edit: Ottoman Sipahi available with Cavalry Tactics.
Edit: Sipahi and Dragoons now require Saltpeter in addition to Horses.
Edit: Cossacks are now 5/2/3, +1 hp and require no upkeep.
Edit: Armies now cost 500 shields. (again)
Edit: Artillery set to have bombard range 2 (again)
Edit: Motorcycle Scout cost upped to 100 shields.
Edit: Emissary, Assassin, Ninja, Spy, Secret Service, Secret Agent, Special Agent and Covert Operative cost increased 25%.


2.00x
---------------

Edit: Statue of Liberty now requires 3xHarbors, and Federal Republic Govt. Reduces War Weariness in all cities.
Edit: National Health Care now requires 3xHospitals, and Social Democracy Govt. Cost Increased.
Edit: Dynasticism renamed Monarchy. Original Monarchy renamed Feudal Monarchy.
Edit: New timeline created - included as separate 'Extended' bix.
Edit: Egalitarianism advance is now called Democracy
Edit: Divine Right advance is now called Absolutism
Edit: The Corporation now also requires Electricity
Edit: Theocracy government now requires Theology
Edit: Coal Plant now requires Industrialization
Edit: Factory now requires Steam Power
Edit: Port now requires Sailing and a Coastal Trade Center, and (only) allows size 2 cities.
Edit: Anarchy now has a Science rate cap of 100%
Edit: China are now Sci/Ind (was: Mil/Ind) and start with Alphabet instead of Warrior Code
Edit: Persia are now Mil/Ind (was: Sci/Ind) and start with Warrior Code instead of Alphabet
Edit: Almost all tech costs adjusted, in particular Industrial Age techs have become cheaper
Edit: Middle Eastern Inf. renamed Janissary
Edit: Eastern Pikeman and Spearman renamed Arabian Pikeman and Spearman
Edit: SpecOps renamed Special Forces
Edit: Mobile Infantry renamed Shadow Force
Edit: APC renamed Motorized Infantry (as it's no longer able to carry personnel)
Edit: Truck unit has been removed.
Edit: Naval Mine unit has been removed.
Edit: Asian Galleon renamed Baode Luan.
Edit: Siamese Infantry renamed Chinese Infantry.
Edit: Armies can only hold 2 units initially.
Edit: Laborers now available with Absolutism
Edit: Impi now available with Vassalage
Edit: Inti Warrior now available with Vassalage, no longer ignores move cost of mountains
Edit: Chariot and War Chariot now available with The Wheel
Edit: Catapult now available with Construction
Edit: Radar Artillery now available with Guided Weapons
Edit: Ninja now available with Feudalism
Edit: Spy now available with Absolutism
Edit: Secret Agent now available with Totalitarianism
Edit: Sloop-O-War now available with Ship Building
Edit: Privateer now available with Naval Cannon
Edit: Tongkang now available with Ship Building
Edit: Rocket Tongkang now available with Naval Tactics
Edit: Destroyer now available with Machine Tools
Edit: Cruiser now available with Naval Aviation
Edit: Battleship now available with Advanced Metallurgy
Edit: Cruise Missile now available with The Laser
Edit: Jaguar Warrior now ignores move cost of Forests and Jungles
Edit: Legionaries can now build Roads and Forts
Edit: Elephant Riders can now build Roads and Clear Forests and Jungles
Edit: East India Co., Magellan's Voyage and Statue of Liberty now require Coastal Trade Center

Added: Govt. specific Improvements (Arena, Customs House, Holy Relic, Manor, Philosopher's School)
Added: Govt. specific GW's (Magna Carta, Ministry of Truth, New Deal, Triumph of the People)
Added: Govt. specific SW's (Conglomerate, Five Year Plan, Secret Police HQ, Tomb of the Unknown Soldier)
Added: Coastal Trade Center improvement (Map Making, provides +50% tax, requires Harbor)
Added: Motorcycle Scout unit
Added: Emissary Units
Added: Assassin unit
Added: Secret Service, Special Agent and Covert Operative units
Added: Arabian Archer flavor unit.
Added: Colonial Marines unit
Added: Leatherneck unit
Added: Amphibious Infantry unit
Added: RPIMa (French Special Forces flavor unit)
Added: Commando Unit
Added: Patriot
Added: Assault Transport
Added: Missile Destroyer
Added: Fokker Triplane (German Biplane flavor unit)
Added: ME-1101, F86 Saber and MiG 15 (Jet Fighter flavor units)
Added: Arabian Swordsman (Flavor unit)
Added: KSK (German Special Forces flavor unit)
Added: SAS (British Special Forces flavor unit)
Added: Junk (Asian Caravel flavor unit)
Added: AV7 (German Tank flavor unit)
Added: MKIV (British Tank flavor unit)
Added: Arabian Knight
Added: Landing Craft
Added: Turtle Ship
Added: Interceptor
Added: Harrier
Added: MiG-29
Added: African Horseman
Added: African Marine
Added: African Rifleman
Added: Guerrilla
Added: Super Carrier
Added: Fallschirmjäger (German Paratrooper flavor unit)
Added: Dreadnaught

Fixed: The different Palace Gardens now have their own Wondersplashes (though Palace Garden and Forbidden Garden still share the splash)

jmbbright is offline jmbbright
Settler

Dec 2003
time: 05:31
  Old Post 17-12-2003 07:07
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
dyp 2.01 Support Apolyton buy from Amazon

need some help, i have the original dyp on my ptw civ iii, love it, downloaded the 2.01 version, do i also need to download and install the 1.50 version?

i am also having a problem with my menus and text being out of whack, can someone help me out, i downloaded the 2.01 version on the link i found on this page.

i would appreciate any help

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:31
  Old Post 17-12-2003 13:36
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton buy from Amazon

Hi Jmbright,

You don't need 1.50x, all you need should be included in the 2.01x file, if you downloaded the 'big' file (i.e the one that is 85mb, rather than the small patch).

As for the menus, it's because you need to update PtW to the latest version (1.27f). You can get that patch from civ3.com if you have the us version of the game. Otherwise you have to find it at your local Atari website (check www.atari.com and locate your region there)

Let me know if you experience any problems

jmbbright is offline jmbbright
Settler

Dec 2003
time: 05:31
  Old Post 18-12-2003 23:31
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
problem with dyp 2.01 Inflate your Upload Space

i downloaded it yesturday and am using play the world version 1.27, but for some reason other civilizations can take my workers and attack me without war being declared, i also can not see there units when they do this anyone have this problem or an idea about it

thanks

 
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