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Frank Johnson
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Houston, TX
Jan 1970 time: 23:31
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Today's session involved an attack across the entire map. Units from South Africa were diploguided across 15,000 miles of teritory. Cities were ceded left and right. The game essientally game to a standstill as my empire was helpless against this method of attack, since it is against the rules I assumed the game was based upon.
Diploguiding was to be banned/limited. There was no one standing up to diploguilding. Even if it was only to be limited, the creation of an advanced attack force, moved so far, and around so many obsticals could not have been the intention of those starting the game, or previous diplo games where diploguiding had been banned.
Diploguiding is banned for the following reasons.
1) To give fortresses some strategic value within the game.
2) Keep rail networks from being abused. Both allied, and non-allied.
3) The tactic fails to meet any tests of realism, which diplo gaming attempts to bring to the game.
Because of this fact, players were able to manipulate game conditions, which essientally destroyed the game scenario.
As to the question of cedeing cities, as a possible justification for diploguiding. Cedeing cities, even amongst allies, results in the destruction of the happiness improvements in the city. While the results may be exactly the same, the damage must be suffered by both sides if this tactic is to be adhered to.
Cedeing cities solely for the purpose of allowing a 2 continent wide assault, in and of itself, smells of unrealism, and goes against the purpose of diplo gaming, which is not to manipulate the raw game features diplomacy allows for double moves, limitless rail travel across rail networks that otherwise would not support them, etc......it is about real treatries and independent fighting on the fronts available to a player without manipulating the system.
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