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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Settling old CDG and GCA lands
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joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 13-11-2003 06:41 Visit joncnunn's homepage!
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#61 Report this post to a moderator
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Sounds an awful lot like an exploit to me.

Can we ask a netural party if it would be considered within the spirit of the multi-player democracy game?

You are definately right that it would be cheaper.

quote:
Originally posted by Dominae
joncnunn, I'm not sure you understand exactly what we're planning to do.

We plan to build the FP close our current Palace, taking advantage of the low Corruption in our core. Then, we plan to jump the Palace to ex-GCA lands by disbanding Apolyton. Our new Palace woudl be built "for free" (no Shield cost).

This is both faster and a more efficient use of our resources than building the FP as you detail.

Dominae

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 13-11-2003 08:23
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Just to give you all some updates. I'll have 17 to 18 Settlers built within 30 turns (around the FP completion time). This does NOT include the settlers in Possum, Nevermore and Cuildo, which are being used to move those cities. These will be for Brand new cities

MoI E_T

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 13-11-2003 10:14
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What about Workers? (Sorry to sound to demanding.)


Dominae

Adrian Hon is offline Adrian Hon
Warlord
Living in Perplex City
Nov 2001
time: 05:31
  Old Post 13-11-2003 14:46 Visit Adrian Hon's homepage!
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#64 Report this post to a moderator
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Doesn't seem like an exploit to me; unlike true exploits, you have to pay a not insignificant cost for this one by disbanding your capital.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 13-11-2003 18:31
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quote:
Originally posted by joncnunn
Sounds an awful lot like an exploit to me.

Can we ask a netural party if it would be considered within the spirit of the multi-player democracy game?

You are definately right that it would be cheaper.



Well, if you're worried about that being an exploit, we could always starve it down to size 1, then ask CFC to come over and sack it for us, destroying it and giving us a free palace replacement elsewhere.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:31
  Old Post 13-11-2003 21:12 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I really dont think that a palace jump in this context is an exploit.

Now jumping a palace to a far away island to take advantage of the lack of corruption bug around the FP would but we aren't doing that.

We could ask but I just wonder if it would make us look, well kind of stupid. I think this is an accepted strategy in the MP world.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:31
  Old Post 13-11-2003 21:33
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I do not believe this kind of Palace Jump would be considered an exploit. We would need to disband a very good city which somewhat pays for the palace jump.

jagjef is offline jagjef
Prince
Stockholm
Feb 2003
time: 06:31
  Old Post 14-11-2003 12:02
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How does one know which city gets the Palace, when you destroy the original one?

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:31
  Old Post 14-11-2003 19:19 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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This is right from the Palace Jump Thread by Dave McW :

quote:

After weeks of testing I have found the exact palace jump formula.

When the capital city is razed or abandonned, each city in the empire scores
· 1 point for each of your citizens
· 1/3 point for each foreign citizen
· 1/3 point for every neighbor town (1-6)
· 2/3 point for every neighbor city (7-12)
· 1 point for every neighbor metropolis (13+)
The city with the most points is the new capital!


Here is the link to the thread:

Free Palace Jump

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 16-11-2003 07:15
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I have been setting up a scenario for testing this formula, although it worked for me in a one-off in a SP game I played recently.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:31
  Old Post 08-01-2004 11:01 Visit Trip's homepage!
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E_T, are all the sites you plan on setting still up-to-date with the screenshots higher in this thread?

Maybe we can switch the order of sites 2 and 3 in phase 2 of your settling plan. That would allow the site next to New Apolyton to acquire a higher population when the Palace jump was completed (as opposed to the current site 2, which is rather out of the way and is good really only as an observation point).

Also, since it appears we're going to eventually be giving CFC Equilibrium (4), perhaps we should build cities at 4 and 6 of site 13. At 4 of site 13, we can build a Temple first, and our planned forts will then be inside our own cultural borders. If CFC has a city at Equil 4 and builds a Temple (or Library) before us there, then our forts will fall into their cultural boundaries. Needless to say, that's somewhat of a security risk.

Last edited by Trip on 08-01-2004 at 12:57

 
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