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    » The Settler/Defender "Factory"

    Added: 01-15-2002
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    In my current game, I've been using renegotiation of peace treaties to get the AI to give me useless size 1 or 2 cities. Having gotten to a point where the AI fears me, I can usually get all the size 1 or 2 cities with no growth potential (no tiles with 2+ food sources) for renegotiation. When the AI turns the city over, I get a free defensive un...
    » Super Expansion Strategy: How to Build 100+ cities By 10AD

    Added: 06-25-2002
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    I wrote up all this for a thread on civfan... thought some people here might like to see it too. It outlines my basic super-fast expansion strategy, and might help some of you achieve the same kind of results some of the massive-expansion-with-ICS people achieve. The basic expansion idea was taken from the 'Expansionist Chariot Gambit with ICS Topp...








    » Lighthouse REX - a winning strat
    by Cort Haus

    Added: 04-21-2002
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    :lol: this isn't a troll, but it feels like it given how much stick the lighthouse gets.

    Quite simply, the lighthouse has given me the edge when peace-playing Regent/Monarch games on standard map (continents/islands), by allowing first access to island colonies.

    The peaceful player has the problem of insufficient land for resources & power. T...
    » So very cold (of the map generator)

    Added: 06-21-2002
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    I decided to fire up Civ III last night and start a new game. I wanted one of those epic games where I had a decent chance of being slaughtered at least for a large portion of the game.

    The Settings:

    Deity
    Huge
    80% water Continents
    16 Civs
    Raging Barbarians
    Everything else random

    I decided that I would play out the first 'bad' starti...








    » Why you do NOT want to mine shielded grasslands!
    by DeepO

    Added: 08-08-2002
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    About all the guides, strats, and comments I've read on this site talked about mining the shielded grasslands(SG) asap, to have the best improvement possible. Further, a lot of worker AI whining came down to that fact that the AI will not focus on mining SG, but go for a checkerboard pattern of mines and irrigations in grassland.

    Well, I just s...
    » Psychotic Wonder Building

    Added: 08-07-2002
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    I've been playing a lot of builder games lately, mostly focusing on building as many wonders as possible on Monarch and Emperor. I've had pretty good success with turning off civ specific traits, building every wonder (with the help of 1 early leader for the pyramids, Monarch) in my first try (beginners luck!) even. Most of the time I miss out on...
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