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Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 04-10-2004 03:18
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I have just installed the latest playtest version (I know, shame on me as I should have done it a long time ago ) and I have the same problems as FMP thE mAd which means that the trouble is coming from the French string files.

I had exactly the same error messages when I installed Call to Conquest over one of my original CtP2 installations (patched and with ModSwapper of course) in order to play the Succession Game, I have only been able to solve the problem through the installation of the original english files Maquiladora sent me.









Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:36
  Old Post 04-10-2004 04:01
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Has anyone seens this? Sometimes (AI) unit movement sound keeps playing over and over again during it´s turn. It seems that the sound doesn´t stop when the next unit starts to move and then it gets stuck playing it until the human turn.

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:36
  Old Post 04-10-2004 05:31
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quote:
Originally posted by Unspeakable Horror
Has anyone seens this? Sometimes (AI) unit movement sound keeps playing over and over again during it´s turn. It seems that the sound doesn´t stop when the next unit starts to move and then it gets stuck playing it until the human turn.


thank you for confirming that the bug still exist.
noone has experienced it for quite a while.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:36
Angry  Old Post 04-10-2004 06:54 Visit Flinx's homepage!
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Corrupt saved game from 2004.09.14 playtest

Attachment: kingf-cana-100ad.zip
This has been downloaded 2 time(s).

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:36
  Old Post 04-10-2004 10:27 Visit Flinx's homepage!
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quote:
Originally posted by FMP thE mAd
Well after reinstall game, i still have the problem i said in my post (reinstall games without patch 1.1, and copy Apolyton Files Source Project).

"Concept.txt line 9 : could not find "Concept_classic_age" in string data base.

Civilization.txt :
Coul not find Greek_city_31 in string data base.

Civilization.txt line 92 :
Expected number of civilization not found

Unable to init the data base"

What can i do for this ? I checked files and i saw "concept_classic_age" string and others string in files. So I don't understand why i can't launch the game

Notice that yesterday, game worked. And today, without any changes, it don't !


concept.txt and civilization.txt are in ..\ctp2_data\default\gamedata and are language independent. The mods you are applying must be replacing these files with ones that have a structure incompatible with the 2004.09.14 playtest.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 04-10-2004 15:08
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quote:
Originally posted by Flinx


concept.txt and civilization.txt are in ..\ctp2_data\default\gamedata and are language independent. The mods you are applying must be replacing these files with ones that have a structure incompatible with the 2004.09.14 playtest.


We are not using any mod, these messages are sent while the software is launching CtP2 and initializing the database. There seems to be an incompatibility with the French version then.

Perhaps am I wrong, but it seems that the software is checking if all the entries in the concept.txt and civilization.txt have a corresponding string in the French text and does not find some of them.

Last edited by Tamerlin on 04-10-2004 at 15:26

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 04-10-2004 15:37
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OK, I think I know where the problem is coming from. Some civilizations have seen their number of cities increased from 30 to 50 in the civilizations.txt (language independant) but in the same time the number of entries for each of these civilizations have not been increased in the civ_str.txt (language dependant of course). There is a lot of work to do here as each selected civilization must be increased to 50 translated entries. I will try to produce quickly a temporary French civ_str.txt with the last 20 entries of each civ untranslated so that the game can be played with a French version.

The entries related to the new ages (like "Classical Age"), have not been added into the gl_str.txt.

Last edited by Tamerlin on 04-10-2004 at 21:20

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:36
  Old Post 04-10-2004 19:18 Visit Flinx's homepage!
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that makes more sense... I really should not give suggestions at 2 in the morning

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 04-10-2004 20:08
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Inflate your Upload Space

quote:
Originally posted by Flinx
that makes more sense... I really should not give suggestions at 2 in the morning




In spite of the hour your post has been very usefull as it gave me a hint about the files I had to correct.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 04-10-2004 20:25 Visit Martin Gühmann's homepage!
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And I wondered when you would notice that you need a modified civ_str.txt. At least I posted German and English versions of this file in the translation thread and ask for versions in other languages. However so far exactly zero people have downloaded it. Anyway the files posted there got in the mean time a little bit out date. And for the future I would like to have all files you find in your [b]..\ctp2_data\french\gamedata\ folder whether they came with the original game or with the playtest version, so that I have for future at least the files so that I can add new stuff at least untranslated.

-Martin

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 04-10-2004 20:40
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Missing French Strings Remove this text

FMP thE mAd ,

Here are the corrected string files, unzip them into your French folder that should be located in C:\Program Files\Activision\Call To Power 2\ctp2_data\french\gamedata.


[EDIT]Replaced the attached file in order to include the right civ_str.txt file after FMP thE mAd spotted a mistake[/EDIT]

Note to Martin: the files posted in the Translation thread are correct.

Attachment: missingfrenchstringfiles.zip
This has been downloaded 3 time(s).

Last edited by Tamerlin on 05-10-2004 at 04:14

tigerduck is offline tigerduck
Settler

Oct 2004
time: 05:36
  Old Post 04-10-2004 20:57
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Could somebody please explain why why game crashes ? I posted the crash.txt on the side before!

Thanks !

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 04-10-2004 21:25
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quote:
Originally posted by Martin Gühmann
However so far exactly zero people have downloaded it.


I prefer to use the content of the posts rather than having to find by myself what have to be translated by comparing the French and English text files.

quote:
Anyway the files posted there got in the mean time a little bit out date.




I plead guilty your honor...

quote:
And for the future I would like to have all files you find in your [b]..\ctp2_data\french\gamedata\ folder whether they came with the original game or with the playtest version, so that I have for future at least the files so that I can add new stuff at least untranslated.


I have posted them a few minutes ago in the Translation thread.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 04-10-2004 21:45 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Tamerlin
I prefer to use the content of the posts rather than having to find by myself what have to be translated by comparing the French and English text files.


Don't you think it is a little bit too much to post 20 city names per civ expecially if you consider that only a small portion of them need to be translated, do you?

-Martin

calvitix is offline calvitix
Chieftain
Strasbourg (North-Est France)
Jun 2003
time: 05:36
  Old Post 04-10-2004 22:50
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quote:
Originally posted by tigerduck
Could somebody please explain why why game crashes ? I posted the crash.txt on the side before!

Thanks !


Hi,

I Had the same crash yesterday, (your second crash), but I didn't find yet the reasons. The crash appened when one of my units have taken a 1-size city on icy tile.
I'll try to find from where is it coming.

FMP thE mAd is offline FMP thE mAd
Settler
Auch, France
Feb 2001
time: 05:36
  Old Post 05-10-2004 00:07 Visit FMP thE mAd's homepage!
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Hi there

Thanks a lot Tamerlin, but now, there's problem with "Brazilian" in Civilization.txt
I think i understood the problem with your explanation. So i will translate and correct it if i can. I will post complete file here if you want

I love this project and if i can help, i will

PS : hey, i see you're in Toulouse ! Great ! I live not so far away !

FMP thE mAd is offline FMP thE mAd
Settler
Auch, France
Feb 2001
time: 05:36
  Old Post 05-10-2004 00:25 Visit FMP thE mAd's homepage!
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#317 Report this post to a moderator
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Ok i corrected all the file (there was some error with Brazil, Ethiopian and Mexican. And there was some problem with Diplomat_photo too).

There's the complete file in attachment (it's the french translate file, of course)

Attachment: civ_str.txt
This has been downloaded 0 time(s).

Last edited by FMP thE mAd on 05-10-2004 at 00:58

Fromafar is offline Fromafar
Prince

May 2003
time: 06:36
  Old Post 05-10-2004 00:38
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Re: Drat! Increase the size of your Attachments

quote:
Originally posted by Flinx
Corrupt saved game from 2004.09.14 playtest

What did happen to the peaceful Gandhi-civilisation that was #2 on the list before being wiped out? Those guys must have been running around desperately, having no less than 61440 strategies in their dying moments. I can correct the loading from file not to interpret this as a signed 16 bit integer (resulting in -4096 and a probable crash later), so you will be able to continue playing this game. But this is only a partial fix. calvitix or Martin should have a look at the rediculously large number of strategies.

quote:
Originally posted by tigerduck
Could somebody please explain why why game crashes ? I posted the crash.txt on the side before!

We appreciate that, and it definitely helps to have these to give us an idea of where to look in the code. However, the number of possible causes is quite large, so it will speed up matters greatly if we are able to reproduce the bug ourselves. For that, we would need to have a description of the game situation and the actions you have been performing. And - if possible - have a save game at or just before the crash.

rdorau is offline rdorau
Settler

Sep 2003
time: 06:36
  Old Post 05-10-2004 00:46
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Together with a friend I played a lan game with the newest playtest version. We played without any mod like never before, so I really can't compare with the playtest before, only with modded gameplay.

What we found:
- The synchronization is much faster.
- Even when the sync process is ready many variables aren't right (at the machine that isn't the host)
- e.g. Money and 'Bautruppen' (sorry, don't know, the english word, the points for building streets, etc.) turn correct, if you open the national manager.
- You only can move the units if you open the unit manager before.
- The only variable I wasn't able to correct this way were the turns to the development of the next science. But though the display is wrong you will develop the new invention at the right time.
- And sometimes the game crashes to desktop without any message (this time at the host). But after reloading there's no problem.

Because we can't play a lan game very often: Is there a possibility to play an email game with our saved game?

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 05-10-2004 04:13
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quote:
Originally posted by Martin Gühmann


Don't you think it is a little bit too much to post 20 city names per civ expecially if you consider that only a small portion of them need to be translated, do you?

-Martin




I was not thinking about the civ_str.txt, saying that the said new file was changed in order to include more cities would have been enough. But looking in a new file to spot the changes without knowing what you are looking for is painful.

Though I don't remember any information about this change in the Translation thread does not mean that it has not been said here. In this case I must have overlooked the information.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:36
Exclamation  Old Post 05-10-2004 04:16 Visit Flinx's homepage!
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quote:
Originally posted by Fromafar

What did happen to the peaceful Gandhi-civilisation that was #2 on the list before being wiped out? Those guys must have been running around desperately, having no less than 61440 strategies in their dying moments. I can correct the loading from file not to interpret this as a signed 16 bit integer (resulting in -4096 and a probable crash later), so you will be able to continue playing this game. But this is only a partial fix. calvitix or Martin should have a look at the rediculously large number of strategies.


I eliminated Polynesia (player 2) on 2575BC (turn 57) they had one Hoplite exploring which died the next turn. At AD100 there should be no strategies for them. Do the other AI players have anywhere near this many strategies?!?

Attachment: kingf-cana-2600bc.rar
This has been downloaded 3 time(s).

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 05-10-2004 04:18
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quote:
Originally posted by FMP thE mAd
Ok i corrected all the file (there was some error with Brazil, Ethiopian and Mexican. And there was some problem with Diplomat_photo too).

There's the complete file in attachment (it's the french translate file, of course)


Thanks, I must have sent an incomplete version of my corrections with the MissingFrenchStringFiles zipped file. I have edited my initial post in order to include the good files.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 06-10-2004 02:03 Visit Martin Gühmann's homepage!
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Re: Re: Re: Drat! Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Flinx

I eliminated Polynesia (player 2) on 2575BC (turn 57) they had one Hoplite exploring which died the next turn. At AD100 there should be no strategies for them. Do the other AI players have anywhere near this many strategies?!?


By way their first city have been a very easy target as well. However I must aggree dead players shouldn't have any strategies at all. Is this this strategy index you are talking about, Fromafar, an index into the database or an index for a created strategy?

-Martin

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:36
  Old Post 06-10-2004 20:46 Visit EPW's homepage!
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Re: mp experiences Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by rdorau
Together with a friend I played a lan game with the newest playtest version. We played without any mod like never before, so I really can't compare with the playtest before, only with modded gameplay.

What we found:
- The synchronization is much faster.
- Even when the sync process is ready many variables aren't right (at the machine that isn't the host)
- e.g. Money and 'Bautruppen' (sorry, don't know, the english word, the points for building streets, etc.) turn correct, if you open the national manager.
- You only can move the units if you open the unit manager before.
- The only variable I wasn't able to correct this way were the turns to the development of the next science. But though the display is wrong you will develop the new invention at the right time.
- And sometimes the game crashes to desktop without any message (this time at the host). But after reloading there's no problem.

Because we can't play a lan game very often: Is there a possibility to play an email game with our saved game?


Thats Great! I think I'll test it again online if I can get someone to play with.

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:36
  Old Post 06-10-2004 21:57
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Re: Update 2004.09.14 Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by J Bytheway
Well, persistence pays off. Finally, after innumerable failed uploads (about 40 hours worth ), I think I've managed to get the new version uploaded. I wiped and started my codetree from scratch, so that, amongst other things it no longer causes the MSVC++ IDE to crash all the time while I'm compiling, which I take as a good sign.

There are lots and lots of changes here. The list below lists all changes since the last version I released, not the last released by anyone (although the list below is probably not complete, and possibly not accurate).

If Martin, Fromafar and Flinx could edit the posts in which they posted playtest versions to point at this one, I'd appreciate it.

I'm afraid that the playtest has become so bloated that it will no longer fit in a single file. After repeatedly cutting it into ever smaller chunks, I finally managed to get it uploaded in seven parts, each roughly 1MB in size:

2004.09.14.CTP2Playtest.exe.rar (1354KB - the ctp2.exe)
2004.09.14.CTP2Playtest.prog.scen.rar (1119KB - ctp2_program (except ctp2.exe) and the scenarios)
2004.09.14.CTP2Playtest.gamedata.rar (935KB - ctp2_data\default\gamedata, except the pictures)
2004.09.14.CTP2Playtest.pic1.rar (1159KB - some of the pictures)
2004.09.14.CTP2Playtest.pic2.rar (1127KB - the rest of the pictures)
2004.09.14.CTP2Playtest.eng.ger.jap.rar (855KB - the English, German and Japanese files)
2004.09.14.CTP2Playtest.fre.ita.spa.rar (935KB - the French, Italian and Spanish files)

Each file should be extracted into your main CTP2 directory.

You should need only one of the last two downloads - whichever contains the language you use.

Unfortunately it has taken me so long to upload this that this playtest is already out of date. Feel free to request a more up to date version.

I was messing around with these files so much that I would not be surprised to find I had made an error somewhere so if it doesn't work, shout.

My sig should be up to date now, too...

Changes:

Added: Option (In advanced options) to display all orders any unit in an army can perform
Added: Recalculation of support costs upon change of government
Added: New messages when investigating a city depending on whether spying unit captured
Fixed: Possible wrong sorting by "turns till production finished" in National Manager
Changed: Sorting logic to speed sorting of lists
Fixed: Sorting by govener type
Fixed: Possible crash-causing behaviour on missing files
Fixed: Text file errors in Alexander scenario
Added: Prevention against a city revolting twice in a row to allow the new owner to
repair problems with it and stand a chance of keeping it
Fixed: Various memory leaks
Fixed: Gaia controller messages
Fixed: Various hotseat bugs
Changed: Behaviour of text in Starting and Ending Age buttons in multiplayer setup to
best cope with variations introduced by different mods.
Fixed: Some problems with the original fix for the Miles sound library
Changed: Many things to improve MSVC.NET compatibility
Changed: Behaviour of messages tab so that newest message always displayed
Added: New option to put newest messages at the top
Changed: String hashing to prevent crash in Cradle
Added: Target coordinates to 'armytext' playtest feature
Changed: AI personalities system to improve flexibility
Fixed: Possible double assignment of same civ at the start of the game
Added: New city styles
Added: New civs
Changed: Buffer size when reading GL texts to prevent truncation of the longest entries
Changed: Lots (and lots) of things related to AI movement in an effort to improve that
Fixed: Crashes due to invalid units
Fixed: Crash caused by starting a new game from the menu
Fixed: Crashes due to malformed data files
Added: Backwards compatibility with original data files
Changed: Freight values to make caravans practical
Changed: Sprite limit to 255 (from 200)
Changed: Terrain scores to improve AI settling strategy
Changed: AI tile improvement placement strategy to allow it to place undersea tunnels
and be more intelligent in other placements


The pic packages are broken

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 06-10-2004 22:21 Visit Martin Gühmann's homepage!
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#326 Report this post to a moderator
Re: Re: Update 2004.09.14 Got spare money?

quote:
Originally posted by kaan
The pic packages are broken


I just have tested it and and from all links I can start downloads, I just had to try the second pic link a second time, Mozilla told me that the requested document contained no data. Not the first time, so a relaod and everything is fine, if you still cannot download the pictures then you could get them from the altered source thread.

-Martin

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:36
  Old Post 07-10-2004 00:42
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I get "the requested document contained no data" often at Poly, no idea why but after clicking again it always works.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 10-10-2004 14:26 Visit Maquiladora's homepage!
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Well me and EPW tried MP again last night with a few things to report.

1. The screen freezes for the non-host when it changes to their turn. You can press buttons and the units and everything is still functioning, except everything on screen doesnt change, you move mouse and the hand moves, but the yellow square cursor doesnt. This didnt happen with the first playtest, so some change from the first to the current did this. The only way we found to "unfreeze" the screen is to open national manager with the button on the wheel on the main interface, the F-keys dont work when its in this frozen state.

2. Public works doesnt work consistently. I was non-host so I can only speak for that side, but I wasnt getting full pw that I allocated with the tax everytime. I would allocate say 100% tax for 555pw then it would give me 220 or something seemingly random then it would either reappear with a resynch on a turn later in the game or just reappear without a resynch later in the game.

3. As rdorau mentioned, resynchs are ALOT faster. But the same bugs after a resynch occur. ie, graphs getting messed up, science resetting the counter (but thankfully not the internal counter), but these were in the 1.11 game.

4. A new bug I noticed was that I exchanged maps with an AI and that revealed some of EPW's cities under the fog of war of course, 2 of his cities had the modern city style (we were in ancient period) also the AI I exchanged maps with had 1 modern city style, obviously EPW didnt see that, he saw all the right styles for his cities. A bug fix that has worked at least is city styles are right for the non-host, they used to always be asian no matter what civ you chose.

rdorau is offline rdorau
Settler

Sep 2003
time: 06:36
  Old Post 15-10-2004 02:50
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problems with game saving Browse Apolyton AD-FREE

If I try to save a game it always crashes to desktop.
A friend has the same problem. It's only possible to play with the autosaved game. We play with the newest playtest (sp).

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 15-10-2004 03:05 Visit Martin Gühmann's homepage!
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Well, rdorau, the content of your crash.txt would be helpful, so that we would have at least a chance to locate the problem. But as you mention it I think I encountered this problem as well with my own version, it occurs when I load a savegame from within the game but not when I load a game for the first time of that session.

-Martin

 
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