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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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AI agressive level is now adjustable. But my concern really is under high agressive settings, it will be a constant war game. This is something players can already do pre C3C. Just never make peace with anyone.
I'm assuming you played in standard settings, which is what I prefer to play. As far as I can tell ,agressiveness is unchanged. The traditionally agressive civs will cotinue to be instigators of wars.
But genrally, the AI is smarter when it comes to alliances. I had the celts call me up right before its last city was taken asking for a military alliance. Was it trying to save its skin? Going out in style? If the AI can make such a request to a human player, I can imagine the same goes behind the scenes between AI civs. It should therefore be important for players to keep an eye out and strike a deal with Civs to make sure they don't join in through a military alliance.
I've also noticed other shrewd shenanigans. The AI, since it received no reputation penalty, has a habit of singing military alliances with another civ, and then making peace the next turn. This essentially means the AI just dragged another Civ into a war while it withdraws from it, keeping pressure on the same enemy, while, I assume, it retreats back to regroup and attack another time.
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mimi
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Where Moose are Meat
Feb 2002 time: 01:31
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quote: Originally posted by The diplomat
Is the AI more aggressive? I just played an epic game as the Celts at Monarch level, and lost in under 7 mn! I only had 2 cities, when my German neighbor rushes me with a bunch of archers and wipes me out! That has never happened to me before. |
I left it at the normal agression level and tried 3 times as mayans - 3 times in a row the incas attacked before I had 4 cities built... the 2nd try they attacked just after I had built my first settler!
I figure the mayans suck so I don't play them anymore.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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[disclaimer: sample size of 1, YMMV]
I got Conquests last night, and fired up my first game as the Maya. My usual settings: Standard, Monarch, Continents. The only tweak was restless barbs instead of my usual roaming.
I noticed the barbs were much more timid, and was thankful. But I'm not sure it's a good thing.
I noticed that the AI civs were REALLY stingy if they were the only ones who knew a particular tech. I tried to trade for Ceremonial Burial when only the Spanish had it, and my best two techs couldn't do it (I think alpha + masonry).
I built a curragh very early. This was very useful. I did not, however, see any AI curraghs. Hrm.
Though I had a good start spot and had the good fortune of starting very close to a civ that had ivory it could trade me (Zeus, Statue of), I ended up blasting out to a lead that surprised me.
The Agr trait is quite nice. directly south of my start spot was a small-medium sized desert. No problemo. I've got 3 size 12's down there. 
My ancient age was spent REXing, building some libraries & markets, and building 2 wonders: Zeus and Maussolos (sp?). I pretty much beelined for Republic (max research to philo, take CoL as free tech, research republic at 50-turn pace) and switched to it at my earliest opportunity. I had a lot of workers, and that cost me for a while, but then I added most to cities.
It was in the medieval age that I left 'em in the dust. Sun Tzu, Leos, Sistine, Bach, Smith, Copernicus, Magellan, and currently building Newton (which I will get, easily). Without a Leader of any kind, with mediocre Palace/FP placement.
After crushing one neighbor (India) with a mixture of Ancient Cav and Medieval Infantry (capturing the Great Library in the process), I hit another (Russia)with the same mix (but more), plus some knights. They went down reasonably fast too, and this gained me the Knights Templar wonder. Now I'm ripping Spain to shreds with Cavalry, Ancient Cavalry, Crusaders & musketmen. I have a solid tech lead to boot.
The GL gave me 4 techs, IIRC: Monarchy, Monotheism, Theology, Chivalry. Not bad.
I made contact with the "other continent" immediately after researching Navigation. My three attempts at suicide runs (1 curragh, 2 galley) had failed. I was well ahead of those civs as well. The Iroquois are the power over there, with the Pyramids.
Something I noted that I think is telltale: when I hit F8 and look at the domination conditions, I'm first with ~25% land, ~40% population. My nearest rival is at ~20% land, ~20% population. It's the second of those numbers which interests me.
Something's a bit off. I played well, but not great. I did make some mistakes. My start spot itself was nice, but the surrounding land was so-so. My luck has been so-so as well. No catastrophes, but no leaders either. And yet I'm winning by so much... yeah, I feel like something's off.
-Arrian
p.s. Ancient Cav do not upgrade, it seems. Interesting. For some reason I assumed they would.
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Fosse
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U.S.A.
Mar 2002 time: 23:31
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Arrian,
How many workers did you have to fold into your cities? Enough to account for such a huge population compared to the AI?
I ask because the new Republic may have forced you to add more than you normally would have, and becaue I don't think the AI does this.
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Fosse
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U.S.A.
Mar 2002 time: 23:31
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Was the map small enough that the 30 workers could have made the huger than normal difference in population?
That, coupled with Agricultural and the likliehood that you're probably ALWAYS bigger than the AI might help explain the huge disparity in pop sizes.
*looks forwad to having Conquests*
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