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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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Or just place a debug game?
You can see all AI military units free under F3. no spies required.
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IMO, I don't think Republic is what's causing the AI to fall behind. I've had conflicting games where I pull ahead in one game, but is a laggard until the industrial age in another.
I've played a PTW game with exactly the same set-up as my first three C3C games. STANDARD, MONARCH, PANGEA and to be quite honest, I found the C3C games harder, since the AI is much more of a threat in the industrial era with the large navies and lethal airforces. At least it's a nusience I didn't have to deal with in PTW.
From pure observation, AI seem to manage its finances rather well since even at Monarch, it can afford techs you refure to trade it, and the AI-AI trade bonus is only 140. No significant by any means.
Too early to judge right now would be a conclusion. I have a debug game that is in the industrial age. The AI has no issues with units. It has plenty of flak, air units and a modern navy. A welcome change.
Sulla's short C3C page, before some of his analysis went offline because they deal with beta games, did talk briefly about the amount of wonders in the ancient era diverting AI production. This may be a stronger reason why.
But I am 80% sure the AI do prebuilds now. In a limited capacity. I've seen the AI not have Navigation in one turn, and when it gets navigation, Magellan's built right away. Or perhaps it was hiding a SL somewhere.
Last edited by dexters on 13-11-2003 at 05:38
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mimi
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Where Moose are Meat
Feb 2002 time: 01:31
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Good thing I'm not male or my ego would be hurt. I have always played monarch but with conquests I can't win an epic game (heck I can't survive the stupid incas) on monarch! The scenarios are pretty easy on monarch but the regular game? No way... can't do it without getting too frustrated. The AI attacks me before I get going and then I have to put energy into kicking butt and they get temple of artemis and zeus thingy and I'm, well, in trouble...
Of course, I don't "choose" the landmass to match my skills - usually random but I set the age and temp 'cause I hate mountainous tundra. And I don't even play with barbs! I must suck...
I wanna win as the Mayans but I'm so upset with them that I don't think I can play them ever again!
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Dominae
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Could someone post screenshots of the gpt bug?
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Dominae
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Catt, the only thing that I see wrong with your screenshots is that the gpt you're getting from the AI is added directly into your Treasury instead of your total Commerce. This is a disadvantage, no? You get the Gold, sure, but you cannot convert it into Beakers.
Edit, of course, you can transfer the Gold into Beakers by running a deficit, and that AI does not do that. Is that the bug?
There's something I'm not getting here, I'm sure.
Dominae
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Catt
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California - SF Bay Area
May 2002 time: 21:31
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quote: Originally posted by Dominae
Catt, the only thing that I see wrong with your screenshots is that the gpt you're getting from the AI is added directly into your Treasury instead of your total Commerce. This is a disadvantage, no? You get the Gold, sure, but you cannot convert it into Beakers.
Edit, of course, you can transfer the Gold into Beakers by running a deficit, and that AI does not do that. Is that the bug?
There's something I'm not getting here, I'm sure.
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No - the 300 gold is properly being included in my income, bringing my total income up to 1430 (1130 from cities, 300 from trading partner). I then allocate that 1430 among various accounts (science, maintenance, units, corruption, etc.) leaving me with a net income of 24 gold per turn. All of this is perfectly appropriate and exactly how the game has already worked.
The problem is apparent on the next turn. How in the heck did my treasury grow by approximately 300 gold? My total income was +/-1430 and my total expenses were +/-1400 -- at most, my treasury should have grown by +/- 30 gold.
Catt 
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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A concern I have now, with regards to the AI is that the industrial/modern era war government it used to like, communism, is no longer being used, inspite of the fact that it's been strengthened with a second FP.
Fascism appears to be AI's new favorite Mostly, I assume because of the large number of units it is able to support, fast workers and no War Weariness. But the pop hit, and no culture until majority assimilation will seem to hurt AI in doing any amount of conquest since it can't properly secure its new holdings especially if human players simply take advantage of the reduced cultural borders and plant a couple of cities on either side of the capture city to induce a flip.
quote: like the lux/resource distribution now. It gives later wars a real meaning, rather than just giving the army something to do while grabbing highly corrupt cities. |
I've noticed this. In most games, you will have usually only 1 surplus of a resource, and usually, a shortage of several luxuries (ie: 4 ivory for a 6 civ game)
So there will now be clearly winners and losers. And BTW, if you get lots of horses and iron in the early era, expect to be short on oil , rubber, or aluminum later on. The resources are now further apart so it is rare for players to get 1 of each resource to fall within their empire.
Last edited by dexters on 14-11-2003 at 08:28
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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I would expect the AI to beeline for those luxury supplies, yeah.
By the way, in my current game, the Dutch 5-move galleys (seafaring + G.Light) are kinda scary. Even scarier is the massive 2 vs. 2 AI war on the other continent, plus my current war, which also involves every civ on my continent (it was 2 v. 1, but the 1 was winning and I wanted to take a bite out of them, so I joined in to make it 3 on one). Anyway, I have an exploring galley over there watching and every turn there are sea battles taking place. I can't see what's going on inside, so to speak, but I imagine it's a bloodbath (knowing how the AI tends to fight).
-Arrian
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Traelin
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Miami, FL, US
Nov 2001 time: 00:31
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quote: Originally posted by Arrian
I would expect the AI to beeline for those luxury supplies, yeah.
By the way, in my current game, the Dutch 5-move galleys (seafaring + G.Light) are kinda scary. Even scarier is the massive 2 vs. 2 AI war on the other continent, plus my current war, which also involves every civ on my continent (it was 2 v. 1, but the 1 was winning and I wanted to take a bite out of them, so I joined in to make it 3 on one). Anyway, I have an exploring galley over there watching and every turn there are sea battles taking place. I can't see what's going on inside, so to speak, but I imagine it's a bloodbath (knowing how the AI tends to fight).
-Arrian |
LMAO Arrian, you may just be as big a warmongerer as me! I tend to go to war if the AI sneezes the wrong way.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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quote: Originally posted by Arrian
I would expect the AI to beeline for those luxury supplies, yeah.
By the way, in my current game, the Dutch 5-move galleys (seafaring + G.Light) are kinda scary. Even scarier is the massive 2 vs. 2 AI war on the other continent, plus my current war, which also involves every civ on my continent (it was 2 v. 1, but the 1 was winning and I wanted to take a bite out of them, so I joined in to make it 3 on one). Anyway, I have an exploring galley over there watching and every turn there are sea battles taking place. I can't see what's going on inside, so to speak, but I imagine it's a bloodbath (knowing how the AI tends to fight).
-Arrian |
Arrian, if you watch a debug game, even on tiny maps, sea battles are quite something to watch. Just stacks of ship blowing each other apart. Transports getting sunk and ships getting bombed (if AI has flight)
As noted in the bug/fixes thread, my only qualm with the AI navy now is its bombard priorities.
Something worth noting though is that AI navies don't really get going until they have escort-transport pairs. Which means you won't really sea substantial offensive navies until Frigates come around.
This means in the early game, AI tends to have the same old problem of having one galley ferrying 2 units to invade your continent, even if it has caravels and could probably mount a more effective invasion with 5 of these units.
And did you see them build those early sea units? Curraughs?(sp?)
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