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mimi
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Where Moose are Meat
Feb 2002 time: 01:31
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Spain offered me alphabet for 200g then,same turn, Netherlands offered it to me for 90g...
Not sure if it just got devalued during the AI turn or if they wanted dif amounts?
Otherwise, I can barely hold 'em off and I really enjoy the enslaving thing...
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Dominae
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quote: Originally posted by dexters
If I recall correctly, workers in PTW were priced at a flat rate of 120 gold by the AI on their request screen.
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In Play the World, I've bought Workers for 140 Gold (minimum AI asking price) and also 110 Gold. This is not new behaviour. Remember that prices are affected by the AI's Attitude toward you, and probably a bunch of other things as well. Just like techs do not always cost the same amount, so it is with Workers. 120 Gold is the "base" cost.
Incidentally, I still think this needs to be upped a little, considering the AI is willing to sell Workers disregarding the fact that it needs them. 160 seems a lot better. A better fix would be a function to calcuate whether or not an AI civ can "spare" the Workers and set the price accordingly, but that's not likely to get implemented.
Dominae
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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quote: Originally posted by Dominae
In Play the World, I've bought Workers for 140 Gold (minimum AI asking price) and also 110 Gold. This is not new behaviour. Remember that prices are affected by the AI's Attitude toward you, and probably a bunch of other things as well. Just like techs do not always cost the same amount, so it is with Workers. 120 Gold is the "base" cost.
Dominae |
You're probably right. But going entirely from my gut, it seems like the AI is much more prone to price discriminate in C3C, which makes shopping around a lot more worthwhile.
On other stuff, the AI invasion algorithms has been changed. I'm not sure how effective it will be yet. I sort of tested it out tonight in a hopeless Monarch game I am playing. Bad start, no strategic resources, only 1 luxury.
Anyways, America declared war on me and I waited for their ships to come. And come it did. Two stacks of 3 galleons and 6 frigates by my count and instead of piecemeal landings, the first stack to arrive poked around my coast a little and made me nervous, having really no substantial navy to face it.
What's interesting was that instead of PTW style piecemeal landings, the first stack sailed around the coast to meet the second stack, which appeared out from a blindspot (fog-of war) and in D-day like fashion landed 8 calavry units together on the same turn, and into one giant cavalry stack.
No more circus style landing parties consisting of outdated units.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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quote: Originally posted by Thoth
The Barbarian AI seems to have gotten broken somewhere along the line. I've noticed that they tend to just sit on their encampments (even after an uprising). I've only done a couple of starts so far, but I noticed the same behaviour in both. |
Yes, I've noticed this too. There was an uprising and in one of the camps, the horseman just sat in their camps, moving around briefly and returning. They seem rather lathargic. Maybe they didn't have an inspirational barbarian leader to guide them? hehehe.
Also, they will not attack undefended cities 2 or 3 tiles away. This seems to be a fix in some ways since parts of the unit AI is no longer omniscient, or even if they are, they are not acting on it. This was highly exploitable previously when players simply empty out cities to guide AI units into traps.
One thing I've noticed though is that the unit AI (not just barbarians) in general seems to be a bit more weary of changing course to take advantage of an undefended city.
It used to be you'd have units bee-lining for undefended cities regardless or what's happening around it and you get these really strange unit movements where they are moving towards this undefedended city and don't really care if they are about to be picked off or not.
I was involved in a massive 20 turn war with the Hittites last night I freely moved defendeds from cities 5 titles away from the border to the cities sitting right on the border. When the knights came, they attacked my border cities and didn't go for the empty city. The AI obviously had its target picked out, and the empty city a little farther in my territory didn't interest them.
Last edited by dexters on 09-11-2003 at 02:02
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Dominae
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quote: Originally posted by joncnunn
Don't workers have to be in the capital to be bought anyway? It's obviously not doing anything that turn.
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Just because the Worker is not doing anything that turn does not mean the AI does not need it. It is painfully clear that the AI puts its Workers "on the market" (i.e. ends the turn with Workers in its capital) even when there is a lot more terraforming to be done.
Dominae
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:31
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quote: Originally posted by dexters
One thing I've noticed though is that the unit AI (not just barbarians) in general seems to be a bit more weary of changing course to take advantage of an undefended city.
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I find that I'm still able to manipulate the AI in my current game. AI landing parties still go for my size 12 city (with 4 wonders) defended with only a warrior, perhaps you need to give them a jucy target.
And in another instance, I have an off continent city heavily fortified with units in barricades which the AI isn't stupid enough to attack, after a few turns, the AI chooses another target and moves its units away (always the case when the AI doesn't think it can take a city). So I move a unit out into the open, vola, the AI comes pouring back and I tie up a good 10+ units into doing nothing but eat maintance.
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Arnelos
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of the Free World
Sep 2002 time: 00:31
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In the Pacific WWII conquest, I rushbought an airport in Manila and started airlifting over MG squads, American GIs, and Flak Cannons. Though the Japanese took the rest of the Philippines and Wake Island early in the game, I still hold Manila by the end of 1942.
The Japanese have continuously tried bombing the city into the ground, but with the Flak Cannons and the starting defensive fighter, I've shot down a whole bunch of Japanese Bombers.
It's a VP location, so that's probably why the Japanese keep bombing it in hopes of wearing down my defenses to the point they can storm it, but the fact that they haven't yet wasted ground troops trying to storm the city they've been wasting bombers on is interesting. I simply have too many units in the city for them to wear it down purely with air power.
I suppose it's possible that the WWII AI aims for cities with airports because of the danger they represent and that's why the Japanese are willing to expend so many bombers trying to take out the airport I rushed, but I don't know.
As for the fleet AI, the Pearl Harbor attack force acted rather oddly. They didn't manage to sink very much and their retreat path took them in between Hawaii and Midway, so I was able to bombard them with wounded battleships and cruisers, finish off the carriers and battleships with attacks from submaries and bombers, and wipe out most of the Japanese Pearl Harbor attack fleet (I'd say only about 25% of it got away). The Japanese certainly picked the right time to retreat after the initial bombing run, but why would they retreat between Hawaii and Midway where I could concentrate what forces I had and pummel their carrier fleet?
I suspect that the battle over Manila might have been the carrier fleet's new target after I rushed the airport there and they went scooting off toward the Philippines (a direct route to which would pass between Midway and Hawaii) without regard for how this would put their fleet in potential peril to an American counter-attack.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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Wow. Little things make me go wow. Pangea, Monarch, Standard map size (120X60)
Firstly, I noticed that the trade AI is now very picky. They don't like GPT + lumpsum payments anymore. This makes it more difficult for players to basically grab the AI's gpt income and his entire treasure from an expensive trade. Even when trades exist, in some cases they will not tell you when you ask them "what can I trade for X" . There were several instances where I just grabbed some new luxuries and was hoping to turn around and sell the surplus off right away. I call up my favorite cash cow and ask him what he wants. No go. The only way I could get him to deal was to buy one of his techs, at which point, he presents me with a purchase package (amount he is paying) in exchange for the tech I want, which will then include the luxury, plus gpt plus maybe another tech.
This is key, especially if you don't have a luxury or a resource. It used to be that you can ask for a deal, see what the AI wants, strip out techs you don't want to trade the AI and offer a pure lumpsum payment. That is still possible in C3C, but only if you can afford to pay a lot of gold. The new system basically have the AI asking for techs in exhcange for a resource. no ifs ands or buts.
And you know how we used to all love moving around transports in short hops maybe, from a coastal city to another that's a few tiles away by sea? Well, I was doing that tonight. It was my only transport. I was at war with the Zulus. And as my transport was moving accross the distance, bombers started flying and sank the transport, with my 2 mech infs. Basically, despite being genrally backwards, Zulu had flight even before they had tanks, managed to build 8 bombers and flew them around their cities hitting my from several places. Air power is fantastic. FLAK/mobile sam works, and air intercept works. Lethal land bombardment is nice. The arty's reign of terror has been diminished somewhat with this. As long as you have flak and fighters you're fine. But all that lazy play we got used to in PTW is down the drain. If your enemy has an airforce, and he has a city within bombing distance, get ready because your ships, units and cities will be bombed!
The Zulus don't do particularly well in C3C either, but with Fascism, they can support this massive army of 100+ infantry. And this is on a STANDARD MAP! And they aren't the biggest civ! Even the celts, which by all accounts is a non-factor and was kept around mostly as decoration fielded an impressive 70+ units in their army, undery a democracy.
I also want to report that tonight is the first time I've seen the AI wheel out artys to enemy cities and bombard them. Then there is the naval aspect. No major naval battles in my current game, but the Iroquois, basically my ally, but major rival for the entire game has a navy so large it makes my PTW era navy looks like a dork.
They have 22 destroyers and 3 Carriers to my 7 destroyers and 1 carrier. I've seen large navies in vanilla Civ 3 too. I remember an old warlord game on HUGE and the greeks had 15 ironclads and 7 frigates at their peak.
But unlike Civ3 vanilla, the iroquois ships in tonight's game were hunting in stacks. I've see stacks of 7 escorts to one transport. Good luck picking that off.
And here's the difference. I see the navies being deployed constantly, even on a pangea map game. They hope around from city to city attacking by sea, even as land forces are moving. And no longer do the warships circle aimlessly in the middle of the ocean somewhere. They actually do work escorting and being badasses.
This is really so nice. I'm going to bed. it's 6 am .
Last edited by dexters on 09-11-2003 at 18:55
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