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PogueMahone
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That's the Knights Templar, not the Mausolleum (which just gives 3 happy faces in one city... I built it, but it's really nothing special).
The Crusader unit is nice, but not the monster that the Ancient Cav is. 5/3/1 represents a +25% attack and +50% defense from the primary slowmover attack unit of its era.
The Ancient Cav gets +50% attack, +100% defense, +1hp from the primary fastmover attack unit of its era.
-Arrian
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Yeah but you also have to factor in the ability the crusaders have to build fortresses. They build them in 6 turns on flat land, 11 on hills. Then bring in some workers to put up some barricades and you have a pretty good defensive wall going.
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PogueMahone
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Yeah, I agree. If they can make one, why not the other? Actually, I very rarely used fortresses before getting Conquests, but now with the added features of the barricade I've been utilizing them alot more.
Plus, being able to build fortresses with a unit that otherwise would just be fortified and doing nothing is pretty cool. There's no real reason NOT to build them.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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quote: Originally posted by Arrian
[disclaimer: sample size of 1, YMMV]
Something's a bit off. I played well, but not great. I did make some mistakes. My start spot itself was nice, but the surrounding land was so-so. My luck has been so-so as well. No catastrophes, but no leaders either. And yet I'm winning by so much... yeah, I feel like something's off.
-Arrian
p.s. Ancient Cav do not upgrade, it seems. Interesting. For some reason I assumed they would. |
It's highly dependent on which Civ is drawn as your rival. I had played a Monarch PTW game (pangea) as a kind of welcome party for myself in anticipation for C3C since I had been out of the Civ3 loop for a few months. I had an easy time there. I took control of the tech tree in the ealry Industrial/late middle ages and never reliquished it. It was just the luck that the Persians and the Celts, the two biggest civ in that game went to war fairly early on and I tagged along with the Persians and grabbed cities. The war also slowed the research pace, allowing me to catch up. I'm assuming that there may have been several early wars in your games that slowed the AI down?
When I switched to C3C, my first couple of monarch games were just disasters. I played like I did before but fell behind the tech tree considerably. The AI civs would have these giant swings where they'd go from 3 techs behind me to 4 techs ahead. And It seems to me like the AI has improved arbitrage trading abilities. If it gets a tech several civs don't have, but not necessarily a monopoly, it will trade that tech around and grab several techs in return.
You seem to have been extremely lucky to grab the new wonders. I usually have trouble grabbing those, but perhaps I just didn't put enough priority getting them. Certainly ancient Cavs make a huge difference. I've seen, in my debug game, the AI use the Cav to great effect by essentially wiping out the Ottoman presence on a continent, leaving them to OCC in an island somewhere.
Also, in my last Monarch game, which I won by space race, I had the Iroquious in the game and a tough early half. Their agricultural + commercial trait made them increadibly dominant both in population and research. They had Size 33 well before mine reached Size 20. Think about that. Their core cities were 33, 25, 26 pop sizes, which made them extremely productive even under Fascism. Iroquious are profilic REXers in C3C, and their commercial trait allows them to rake in the dough from distant colonies.
The only way I survived was I pulled a Machiavellian trick out my bag and simply never made war with them and made them my strategic partner. Doing that however meant I had to face the Hittites, which had the largest land, largest pop and were #1 in the middle ages. It cost me my 20 turn GA cranking out Samurais just so I wouldn't be overwhelmed. If I hadn't had that Ga there, that was probably when I was crushed.
Last edited by dexters on 12-11-2003 at 02:27
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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quote: I'm assuming that there may have been several early wars in your games that slowed the AI down? |
Not really... the civs I met early were: India, Inca, Russia, Spain. To my knowledge, the only wars that went on involved me.
The Indians were cut off from the others (by me) and didn't make contact until about two turns before I wiped them out. They could have made contact easily with a curragh.
The Russians, Incans & Spanish all knew each other. But now I've knocked Russia to 1 city and am chewing on the Spanish.
I was ahead on the Republic path, but behind on some techs until I traded Republic around (Construction, Polytheism, HBR).
So basically, you had two groups of 3 AI civs in contact with one another (Inca/Russia/Spain, Iroquois/Celts/I forget), one of which knew me too, and then one civ that only knew me. That surely slowed tech down some.
-Arrian
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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quote: Originally posted by Arrian
Not really... the civs I met early were: India, Inca, Russia, Spain. To my knowledge, the only wars that went on involved me.
The Indians were cut off from the others (by me) and didn't make contact until about two turns before I wiped them out. They could have made contact easily with a curragh.
The Russians, Incans & Spanish all knew each other. But now I've knocked Russia to 1 city and am chewing on the Spanish.
I was ahead on the Republic path, but behind on some techs until I traded Republic around (Construction, Polytheism, HBR).
So basically, you had two groups of 3 AI civs in contact with one another (Inca/Russia/Spain, Iroquois/Celts/I forget), one of which knew me too, and then one civ that only knew me. That surely slowed tech down some.
-Arrian |
Ok. I just checked your report again and it's a continents game, so the dynamics is probably a little different. All my games so far were Pangea/Standard. I haven't had my C3C continents game yet. Maybe this weekend.
How early did you make contact with the other continent? I know in larger continents games, contact won't be made until the middle ages and that sort of leads into separate worlds almost where each continent were on their own branch of the tech tree and there would be wars unseen and unheard of.
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RobC
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Note that the power of the ToZ is affected by the difficulty level you play on and if you have accelerated production on (higher levels with accel production will likely mean you will have fewer turns before the ToZ becomes obsolete, and therefore produce fewer ancient cav units)
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notyoueither
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of naught
Aug 2001 time: 22:31
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The artillery bit sucks, big time. Can you say massive MP exploit between allies?
quote: Originally posted by Arrian
What civ/settings, NYE? Trying out a new civ, or going with the old standby, Roma?
Check out Alexman's corruption thread, btw. 
-Arrian |
There is only one, true, civilisation. SPQR 
I am playing just about the same as you. Large, normal continents, raging barbs, wet, warm, 4 billion. 12 civs, more aggressive.
The FP-corruption thing could explain some, but I observed the AI improving greatly after getting Democracy. This lends credence to my thinking that unit support cost under Republic could be nackering the AI for a long stretch of the game.
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Thoth
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Ottawa, Canada
Dec 2000 time: 00:31
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quote: Originally posted by Arrian
The Indians were cut off from the others (by me) and didn't make contact until about two turns before I wiped them out. They could have made contact easily with a curragh.
-Arrian |
I don't think the AI ever builds curraghs. I haven't seen one yet, and it's way too easy to gain control over the tech tree as a Seafaring power on an archipeligo map.
So far (in four games as a Seafaring civ) I've researched Writing-->Philosophy (free tech: Literature)-->Code of Laws at maximum research. By building 1 curragh early (after the 1st or second warrior) and a second once I've got another city down, I've been able to make contact with at least 4, usually 6 or more, other civs by the time I research Writing. I'll be behind in tech at this point, but the AI doesn't prioritize Writing and a bit of careful trading nets me a tech lead and most of the available AI cash. The AI will not make contact with civs off continent until it gets Map Making and builds a galley or two. This gives the human a huge edge in the research race and an ok shot at an early SGL. (First to Writing, Philosophy, Literature and given the AI love for Map Making once it gets Writing you can count on getting Code of Laws first as well. That's 4 rolls for a leader, plus a guarantee of being first to Republic if you keep the beeline going. Even if you don't get a GL, being first to 4 juicy techs combined with a contact advantage is an ironclad guarantee of an Ancient Era tech lead.
This may be curable through editor changes to the AI build preferances (more naval units), and some AU style tweaks to the tech tree to increase the AI value of Writing. I'm not sure if it's possible, but giving all Seafaring Civs a free curragh at the start of the game would give the AI Seafaring civs a bit of an early boost.
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Dominae
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There is a major problem with the AI if it does not build Curraghs.
Dominae
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Dominae
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quote: Originally posted by alexman
Is it still true that seafaring AI civs get a reduced chance of sinking? I don't suppose seafaring AI take advantage of that either, do they? |
Part of what makes Seafaring a powerful trait is the "Suicide Curragh" strategy, which the AI does not employ (it does not build Curraghs, and would not send them out to Sea even if it did). Picking a Seafaring civ versus the AI feels to me like cheating.
Dominae
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