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Alexander01

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As I looked at the new features in Civilization 3's latest expansion, something came to my attention. Perhaps this has already been addressed, I don't know.
But I noticed that while Play the World provided 8 new civilizations, Conquests only provided 7, for a grand total of 31 for the whole game.
Why not a 32nd civilization? Why didn't they create an 8th civ for Conquests? Or did they originally have one in mind and then decide not to put it in at the last moment?
So the questions I'm proposing are:
Was there a 32nd civ or not?
If there was, what was it?
It there was not, what should it be?
Personally, I feel that the Assyrians would make a good civ. If they had originally planned on Assyria, it would make sense that they dropped them, having Babylon, Persia, Hatti, and Sumer already. Perhaps they wouldn't want to have three Mesopotamian civs in an expansion.
I don't know? What are your thoughts? Has anyone from Firaxis, Infogrames, or Atari ever made a statement on the lack of an 8th civ. in Conquests?
Last edited by Alexander01 on 07-11-2003 at 22:18
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Plotinus
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I have to say I was surprised at some of the choices here - I mean, do we really need Austria when we have Germany? Do we really need Portugal when we have Spain? No, we don't, especially given how over-populated the European culture group is already. I would have dropped Portugal, and also dropped the Byzantines, since although they are great they are the same civ as the Romans. I'd have put in the Assyrians, who absolutely rocked, although as Alexander1 says there might be rather a lot of ancient Middle Eastern ones already. They would have been better than the Hittites, in my opinion. Personally, I'd have liked to see another African kingdom make it - Ghana, perhaps, or Mali, or perhaps the Ethiopians.
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Brent
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Feephi: That's not the Austrian unique unit. That's the leaderhead for the Californian civilization.
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Ckibler
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quote: Originally posted by Uber KruX
yes, i believe they have a cavalry UU. the game is hardcoded to 31 civs for memory purposes, and they simply could nto add a 32nd civ into the default game without major changes to the code itself. it's not like they just wrote the number 31 down and can change it easily. |
Spot on!
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