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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 22-11-2003 13:25
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Turn 134, 110AD Avatar Enlargement: We've got the solution

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching Invention (23) 1 scientist.
- 365 gold cash, +35 gpt
- Slider at 9/0/1 tax/sci/lux

Urgent questions & tasks:
Plans for continuing the war - how best to proceed?
MoW/MoI- What should our new unit build proportions be?
FAM - Safe passage for PoA in GWT's sealanes. Same treaty as with CGN?
FAM - What can we do to make CFC feel more secure with us?

Unit movement & actions:
To be edited by MoW

Please take all discussion on the war to the Turn-by-Turn thread.


Economy:
Tripoli - NM built, start building NM.
Lux - Worker built, start building Worker.
BFC - NM built, start building NM.
No other changes.
To be edited by MoI

WF:
Poly - NC
Ming - NC
Banana - NC
Incensity - NC
Nevermore - Change WF to 7.
Tripoli - NC
Equil - NC
Hisp - Change WF to 1-2-3-13-20.
Possum - NC
Karina - (worker added) Change WF to 4-11-13
Lux - (worker built) Change WF to 1-5-7
Big Bend - NC.
BFC - NC
HoD - NC

Workers:
Squid & Horse - Road Tripoli 6 (done). do this before moving Go3
Mark & Otto - tile cleared, Workers Frozen.
Spike & Moosefart - Start clearing Karina 7 (WF #8), 6 turns to clear.
Go3 (MrWIA, EVC and Dejon) - move to Tripoli 6 (WF #3) and Mine (done). make sure that Squid & Horse have roaded first.
Monkee & CalcII - move 4-1-1 to Big Bend 1 (WF #6), will start clearing next turn.
Worker built in Lux - Move to Karina and add to city, part of FP build plans.
Dan & Gits - Clearing tile (5 turns left).
Lib & Slave Farb - move 3 to Equil 1 (WF #6), will start clearing next turn.
Sanchez - move 2.
rah - build road (3 turns)
Yo & Slave Anarchy - build road (2 turns)

Settlers:
Settler Poly - move with main Army group
Settler Nana - stay in Inevitable
Settler Cuido - move 1-1, will build next turn.


Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 24-11-2003 at 14:04

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 22-11-2003 13:34
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I am strongly suggesting that we keep our economy focused on the war until such time as GCA is no langer any sort of threat.

Cities were switched to units from CH's/MarketPlaces this last turn. One MarketPlace at a time can probably be spared. Banantopia is still on its MP.

I also feel we should switch, or be prepared to switch, Heart of Darkness to a Barracks. It can be ready in 5 turns, then that city can help drive the nails into GCA's coffin if they are not already buried by then.

The point is that we are fighting an opponent who is undefeated as of yet. That opponent is prejudiced against us to an extreme degree. There is nothing preventing that opponent from doing most anything to strike back at us in spite. Well, almost nothing. Our own units are our best defence against a determined, and seemingly skilled opponent.

The short story is that the fate of Empires is yet to be determined. GCA have significant forces still in the field. The war is far from won. We all should maintain a war attitude and our economy should stay on a war footing until we can be sure that our enemy is well and truely in the ground.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 22-11-2003 13:55
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Oh, I forgot.

Catchopolis delenda est!

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 24-11-2003 05:33
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quote:
Originally posted by notyoueither
Oh, I forgot.

Catchopolis delenda est!


Arnelos is offline Arnelos
Emperor
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Sep 2002
time: 00:32
  Old Post 24-11-2003 05:40
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I largely agree with your take on the situation, nye. I've made the same argument in chat, though some time ago (which, in game turns, I think as probably only last turn ).

GCA is getting desperate. The thing I think we most need if GCA has a galley with forces heading north is a small contingent of force able to kill a pikeman and a horseman if they landed those two near our capital city in a desperate attempt to raize it (or another of our key cities). The complete non-defense of our city core may no longer be justifyable if they have galleys on the loose.

The fact that they are building galleys also opens the possibility that they would land some force on the northern side of the internal sea and attempt to tear up roads or raize cities near Nevermore or even Karina, etc. If it's possible to keep some form of watch on their activities in the internal sea or at least keep a force near that potential landing area capable of killing an invasion force, we might be the better for it.

Of course, both of these might simply be pointless diversions of our forces from the critical goal: finishing off GCA with as much force as we can muster.

To contemplate any of this, we're going to need as many units as we can get... especially to cover our losses, which mount every turn. I agree with NYE that this is NOT over yet and we need to ENSURE our victory before we starting running off trying to do the next thing while half-assing the rest of the current project.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 24-11-2003 05:42
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Oh, and CGN currently has the save. This means we should HOPEFULLY get the save either tonight or sometime tomorrow.

I am unable to play tonight, but I will be available during the day tomorrow. I'll probably check in some time around noon my time (~7 p.m. GMT) to see if the save is in, we have orders by ministers posted, and to try to play it if it is here or delay if we need more time.

If we could get some orders from the MoI and the MoW up ASAP, that would certainly help.

Thanks.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 24-11-2003 12:28 Visit Trip's homepage!
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Please forgive my lack of orders, I'm currently moving into another apartment just before the first break of this semester and I don't have reliable internet along with a variety of other issues.

We can either move the entire army south to begin attacking Catchopolis next turn 2 MIs, 4 Catapults and a number of Horsemen short or we can wait for them to be ready to move and stay where we are (keeping a couple NMs with the main stack, since they wouldn't have to cover the Workers building the road at Inevitable 2).

Personally, I'm divided on what to do. 2 MI, 2 NM, 3 (?) Horses and 4 Catapults would be nice to have for the attack, but Catchopolis is now only size 5 (no extra 50% defense bonus) and not growing and they may be able to bolster their forces (and city size) by the time we get everything ready.

I leave it up to the consuls to decide, for I do not have time to consider the situation in an in-depth manner at this time.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 24-11-2003 13:45
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Got spare money?

Let's move in. The longer we wait the more chances GCA has to get more GL's.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 24-11-2003 14:07
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I had things come up today, and was unable to post my orders until now. The orders only list things that are changing/needed changes or have orders issued to them. All others are to remain the same.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 24-11-2003 16:26
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For what it's worth for those who don't ever look at the UN forum, Apolyton has not yet played and sent the turn.

(This was a question I asked myself when I visited here just now )

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:32
  Old Post 24-11-2003 16:57
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I suggest we move in too. Its time to put the question to a vote so to speak. Personally, I think they'll raze Catch the turn we move into position.
Aggie

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:32
  Old Post 24-11-2003 17:12
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I would support closing in, too. I am less than sure they will raze Catchopolis, though, since that is the best defense post they have... if they do not try fighting us there, they can as well resign from the game completely.

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:32
  Old Post 24-11-2003 17:43
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roleplay

Hanni cast glances to and fro. He had carefully watched the comings and goings from Ye Olde Donut Shoppe for some time now. Since this was the closest gathering place for sub-ministers and underlings alike from the Ministry of war in Catchopolis, he had hopes of picking up some intel from lips too loose for their own good. He decided that today would be a good day to try.

As Hanni entered the shop, a loud conversation broke out at the counter. It started simply enough. A customer, who was dressed in an enlisted uniform of the Catcherian Civil Defense League, placed his order.

"I'll have ten of the small cakes with nut topping."

"Stocking up for a March, be ye now. To the south I presume?"

"I'll have ten of the small cakes with nut topping. And a re-fill of java for my thermos."

"Surely ye be going south. For weeks now all of the troops I have been serving have been ordering nut cakes and coffee. And as soon as they be served they leave the shop and turn right towards Dun A Anarchy."

"I'll have ten of the small cakes with nut topping. Please be quick."

"Yes for weeks now the town crier has been declaring how our forces proudly retreat before the rabble from the north who advance in utter disorder. Does the leadership think us foolish? Does the leadership believe that we cannot see what marches by the door? But who ami, but a fat shop keeper. Could you repeat your order?"

"I'll have ten of the sall cakes with nut topping. And a re-fill of java for my thermos."

/roleplay

Battles must be won or lost. Let the rabble continue to advance.

Catchopolis delenda est.

SSgt roadcage (ret)

Last edited by roadcage on 29-11-2003 at 01:06

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 24-11-2003 22:22
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My Input

Wait 1 more turn, but also send a unit to the Iron Mountain to act as a lookout for any Movements. Send the Wounded Bambi, as she will take a while to heal anyways.

Waiting 1 turn will allow the road to get built and the last of the cats to the front. Also, it will allow our 1 Elite MI to fully heal and join the ranks.

E_T

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 24-11-2003 22:22
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Ok, I'm here and I'm able to play the save. I'll probably load it up and play it within the next few hours.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 24-11-2003 22:31
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Ok, I can't play the save yet because I don't have it. What's the link to miccofl's download site again?

I really wish he'd send the save as an e-mail...

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 24-11-2003 23:56
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Got spare money?

I have the save. We are currently working on it (nye and myself are in chat, Kloreep and Master Zen have just come in).

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 25-11-2003 01:32 Visit Trip's homepage!
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I'm afraid there's more Pikes in Catchopolis than thought previously. Maybe as many as 10 or so.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 25-11-2003 02:45
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Turn done... once I find that stupid e-mail address for CFC, I'll send the save. I have screenshots and a report to post.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:32
  Old Post 25-11-2003 03:14
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quote:
I'm afraid there's more Pikes in Catchopolis than thought previously. Maybe as many as 10 or so.


How do you know there's more pikes in Catchopolis? Just curious what i'm missing from the screen shots.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 25-11-2003 03:22
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Get a bigger avatar today!

Turn has been sent to CFC.

Screenshots:







Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 25-11-2003 03:23
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Turn 134 - 110 A.D. Turn Report

Attendance
Arnelos
notyoueither (left early)
Kloreep (left relatively late)
Master Zen (left early)
OPD (left relatively late)
Togas (came in fairly early)
BigFree (came in very briefly early on)
Trip (came in briefly rather late)
MrWhereItsAt (came in rather late)

Foreign Affairs

CFC Contact still on the table from us (unaccepted) to CGN. We need to talk to CGN again about this now that their suicide galley SURVIVED this time rather than sank.
WM from CFC (accepted). We accept as well.
WM placed on the table to CFC (accepted)

War Orders

New NM in BigFurryCity named NM Dominae
New NM in Tripoli named NM ZargonX Reborn

* Some discussion on what to do with our main army north of Catchopolis. Arnelos and nye eveventually agree that we should indeed move forward with the bulk of our army while our forces healing in Inevitable (combined with reinforcements from the north) can counter-attack any foolish flanking attempt by any GCA horsemen.

Horse BFC II (in Inevitable) moves 3-2-1 to Catchopolis 7
NM Taxi, NM Waiter, NM Sharpe, NM hungryopd, NM Enamel, NM Mao, NM roadcage, MI Beta, MI Makahlua, MI wervdon, MI Jean-Luc, MI Igor, MI Donald, MI Robin, MI Hack, MI Aidun, Horse SeaBiscuit, Horse BFC, Horse Kermit, Horse Bingo, Horse Tripoli, Cat Basher, Cat Possum, Cat Simon, Cat Kloreepult, Cat Smasher, Cat Heart of Darkness, Cat Gate Crasher, Cat Trasher, Cat Fire (at Inevitable 2) moves 2 to Catchopolis 7
Cat Toss (at Inevitable 8) moves into Inevitable and forts
Cat Hurl (at Inevitable 8-9) moves 1-2 into Inevitable and forts
Cat Fling and Cat Karina (at Inevitable 8-8-9) move 1-2-2 into Inevitable
Horse Trip's Guard III (at Nevermore 2-2-3) moves 2-2-2-1-2 into Inevitable and forts
Horse Arnelos (in Nevermore) moves 2-2-3-2-2-1 to Inevitable 8-8

* Arnelos asks for discussion on what to do with our military units in the north. Simply, put we don't have enough units to do everything that needs to be done in the north between covering our cities and areas from potential landings, going after the multiple barb camps, and sending reinforcements to the front lines in the south. Kloreep, OPD, and Togas participate in the discussion. Looking at screenshots for previous turns, decision is made that a GCA galley move north is possible, though unlikely to have occured yet. We need a core defense force, but it is not CRITICAL as yet. Decision to send the new NM in BigFurryCity after the northern barb camp. More discussion on what to do with NM Togas since Equiibrium is undefended and there's a barb camp to Togas' south... MI BFI can't get back to the road for 3 more turns... we need another military unit over there, especially if GCA tries a landing in that region. Decision to move NM Togas to the mountain 6 of Equilibrium and send con McHorseman (in Karina) west to take out the barb camp and set up shop as a scout on the coastline watching for any GCA galleys in the internal sea. Trip then came in and advised that ZargonX and MerZenary head for the front while alva ???

MI BigFurryInfantry (at Equilibrium 9-9-8-8) moved 2 to Equilibrium 9-9-8
Warrior not_panag (at Equilibrium 4-7) skips turn
NM Togas (at Equilibrium 6-6-6) moves 4-4 to Equilibrium 6 and forts
Horse con vonHorseman (in Karina) moves 1-4-7-4-4-1 to Equilibrium 6-6-6
NM Dominae (in BigFurryCity) moves 7-8-8 to BFC 7-8-8
MI alva (at Incensity 4)
Warrior WWNN (at Inevitable 4-7-7-7) forted
NM MerZenary (at Mingapulco 7) moves 2-2-2 into Karina
NM ZargonX Reborn (in Tripoli) moves 1-4-4 to Big Bend 9
MI alva (at Incensity 4) moves 2-2-2 to Mingapulco 6
AIS Princess of Apolyton (at Panama 3-3-3-3-2) moves 1-1-4 to Panama 2-2-2-3 (due to appearance of a barb camp at Panama 2-2-1-1)
Warrior WhiteBandit disembarks from AIS Princess of Apolyton at Panama 2-2-2 (can attack barb camp next turn if desired)

Workers

Worker Yo and Slave Anarchy (at Inevitable 2) move 8 into Inevitable
Squid & Horse (at Tripoli 6) complete road
Spike & Moosefart (at Karina 7) begin clearing jungle
MrWIA, EVC, and Dejon (at Tripoli 1) move 9-6 to Tripoli 6 and mine (done)
Monkee & Calc II (at Tripoli 1) move 4-1-1 to Big Bend 1
Worker in Karina moves 4-2 and joins Karina (Karina now Pop 3)
Slib & Slavefarb (at Equilibrium 4) move 3 to Equilibrium 1
Sanchez (at Nevermore 2-1-1) moves 2 to Nevermore 2-2-1-1
rah (at Inevitable 9-9-9) starts building road
panag begins clearing jungle (E_T did not give orders for this unit, which is probably because NYE decided to not have it join Hispanica last turn and E_T must have missed that. It will take a while for it to clear the jungle NYE accidentally moved it to, but that's probably more useful than moving it again and wasting more worker turns)

Settlers
Settler Cuido (at Nevermore 2) moves 1-1 to Nevermore 2-1-1
Settler Alfred (at Inevitable 8) moves 2 to Catchopolis 7

WF Placements

Nevermore changed to 7
Hispanica changed to 1-2-3-13-20
LuxInvicta changed to 1-5-7
Karina changed to 4-11-13

Economy

Tripoli set to NM (3 turns)
BigFurryCity set to NM (3 turns)
LuxInvicta set to Worker (5 turns)
Heart of Darkness changed from Marketplace (16 turns) to Barracks (4 turns)

Other Things Checked

No-one is currently working on any wonders of the world (unless they're pre-building with non-wonders)
Checked cities for unhappiness (at nye's suggestion). All cities should be fine next turn.

......

Screenshots taken, saved, and sent to CFC (and post made to 1BC) at ~3:05 p.m. MST (2205 GMT)

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 25-11-2003 03:28
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OctavianX is in #isdgfamtalks and has offered to conduct an investigation of Catchopolis for us, since CFC is apparently NOT at war with GCA in-game as yet

I say we do it. I'm trying to get a response from Trip in #apolytonisdg, but Trip seems to be AFK right now...

EDIT: OctavianX reports that it will cost us 66 gold if we want it. I say we go for it. Thoughts from anyone actually online?

BRC is offline BRC
Prince

Aug 2002
time: 23:32
  Old Post 25-11-2003 03:38 Visit BRC's homepage!
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Lose 30 kilos (of popups)

do it.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 25-11-2003 03:42
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We don't need an investigation. I think GCA will abandon it on this next turn. That is why they have been building Settlers. Matbe they are planning to relocate or something or they what to transfer population to other cities as quickly as possible.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:32
  Old Post 25-11-2003 03:45
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I'm not in chat, but I think it would be excellent to have up to date info on Catch. It's more than worth two turns of gpt.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 25-11-2003 04:56
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We went through with the investigation. A screenie and more complete results are following, but for the moment suffice to say we are facing 8 Pikes (one in an army), 5 Horses and an MI.

Against our 10MIs, 5Horse, 7NMs and 8 Cats.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 25-11-2003 05:03
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I think it's 6 Horse and 9 Cats, but the rest of the nubers are correct, AFAIK.

If we have a 40% chance or better, we should go for it because GCA has had 100% success gainst us at even worse odds. We need to take the initiative if we can. I still think that they will abandon Catch by the next turn. Lucky said that they will not let us gain "anything" from the war against them. If we get "lucky" we could capture Catchopolis on this next turn. Is GCA willing to risk that?

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 25-11-2003 05:32
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Put an end to popups!

Please check out the thread I have posted on this subject.

Thanks.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 26-11-2003 22:58
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From GCA at 1BC:
quote:

USC_Lucky writes: The GCA is waiting for some extensive calculations to be finished. Quite difficult with just abaci.
Our scientists are dreaming about something they call "com...put...ers" to do this tiresome work in the future, but for now weŽll have to wait.

 
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