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notyoueither
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of naught
Aug 2001 time: 22:32
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (23) 1 scientist.
- 365 gold cash, +35 gpt
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
Plans for continuing the war - how best to proceed?
MoW/MoI- What should our new unit build proportions be?
FAM - Safe passage for PoA in GWT's sealanes. Same treaty as with CGN?
FAM - What can we do to make CFC feel more secure with us?
Unit movement & actions:
To be edited by MoW
Please take all discussion on the war to the Turn-by-Turn thread.
Economy:
Tripoli - NM built, start building NM.
Lux - Worker built, start building Worker.
BFC - NM built, start building NM.
No other changes.
To be edited by MoI
WF:
Poly - NC
Ming - NC
Banana - NC
Incensity - NC
Nevermore - Change WF to 7.
Tripoli - NC
Equil - NC
Hisp - Change WF to 1-2-3-13-20.
Possum - NC
Karina - (worker added) Change WF to 4-11-13
Lux - (worker built) Change WF to 1-5-7
Big Bend - NC.
BFC - NC
HoD - NC
Workers:
Squid & Horse - Road Tripoli 6 (done). do this before moving Go3
Mark & Otto - tile cleared, Workers Frozen.
Spike & Moosefart - Start clearing Karina 7 (WF #8), 6 turns to clear.
Go3 (MrWIA, EVC and Dejon) - move to Tripoli 6 (WF #3) and Mine (done). make sure that Squid & Horse have roaded first.
Monkee & CalcII - move 4-1-1 to Big Bend 1 (WF #6), will start clearing next turn.
Worker built in Lux - Move to Karina and add to city, part of FP build plans.
Dan & Gits - Clearing tile (5 turns left).
Lib & Slave Farb - move 3 to Equil 1 (WF #6), will start clearing next turn.
Sanchez - move 2.
rah - build road (3 turns)
Yo & Slave Anarchy - build road (2 turns)
Settlers:
Settler Poly - move with main Army group
Settler Nana - stay in Inevitable
Settler Cuido - move 1-1, will build next turn.
Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 24-11-2003 at 14:04
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:32
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roleplay
Hanni cast glances to and fro. He had carefully watched the comings and goings from Ye Olde Donut Shoppe for some time now. Since this was the closest gathering place for sub-ministers and underlings alike from the Ministry of war in Catchopolis, he had hopes of picking up some intel from lips too loose for their own good. He decided that today would be a good day to try.
As Hanni entered the shop, a loud conversation broke out at the counter. It started simply enough. A customer, who was dressed in an enlisted uniform of the Catcherian Civil Defense League, placed his order.
"I'll have ten of the small cakes with nut topping."
"Stocking up for a March, be ye now. To the south I presume?"
"I'll have ten of the small cakes with nut topping. And a re-fill of java for my thermos."
"Surely ye be going south. For weeks now all of the troops I have been serving have been ordering nut cakes and coffee. And as soon as they be served they leave the shop and turn right towards Dun A Anarchy."
"I'll have ten of the small cakes with nut topping. Please be quick."
"Yes for weeks now the town crier has been declaring how our forces proudly retreat before the rabble from the north who advance in utter disorder. Does the leadership think us foolish? Does the leadership believe that we cannot see what marches by the door? But who ami, but a fat shop keeper. Could you repeat your order?"
"I'll have ten of the sall cakes with nut topping. And a re-fill of java for my thermos."
/roleplay
Battles must be won or lost. Let the rabble continue to advance.
Catchopolis delenda est.
SSgt roadcage (ret)
Last edited by roadcage on 29-11-2003 at 01:06
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wervdon
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quote: I'm afraid there's more Pikes in Catchopolis than thought previously. Maybe as many as 10 or so. |
How do you know there's more pikes in Catchopolis? Just curious what i'm missing from the screen shots.
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Arnelos
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of the Free World
Sep 2002 time: 00:32
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Turn 134 - 110 A.D. Turn Report
Attendance
Arnelos
notyoueither (left early)
Kloreep (left relatively late)
Master Zen (left early)
OPD (left relatively late)
Togas (came in fairly early)
BigFree (came in very briefly early on)
Trip (came in briefly rather late)
MrWhereItsAt (came in rather late)
Foreign Affairs
CFC Contact still on the table from us (unaccepted) to CGN. We need to talk to CGN again about this now that their suicide galley SURVIVED this time rather than sank.
WM from CFC (accepted). We accept as well.
WM placed on the table to CFC (accepted)
War Orders
New NM in BigFurryCity named NM Dominae
New NM in Tripoli named NM ZargonX Reborn
* Some discussion on what to do with our main army north of Catchopolis. Arnelos and nye eveventually agree that we should indeed move forward with the bulk of our army while our forces healing in Inevitable (combined with reinforcements from the north) can counter-attack any foolish flanking attempt by any GCA horsemen.
Horse BFC II (in Inevitable) moves 3-2-1 to Catchopolis 7
NM Taxi, NM Waiter, NM Sharpe, NM hungryopd, NM Enamel, NM Mao, NM roadcage, MI Beta, MI Makahlua, MI wervdon, MI Jean-Luc, MI Igor, MI Donald, MI Robin, MI Hack, MI Aidun, Horse SeaBiscuit, Horse BFC, Horse Kermit, Horse Bingo, Horse Tripoli, Cat Basher, Cat Possum, Cat Simon, Cat Kloreepult, Cat Smasher, Cat Heart of Darkness, Cat Gate Crasher, Cat Trasher, Cat Fire (at Inevitable 2) moves 2 to Catchopolis 7
Cat Toss (at Inevitable 8) moves into Inevitable and forts
Cat Hurl (at Inevitable 8-9) moves 1-2 into Inevitable and forts
Cat Fling and Cat Karina (at Inevitable 8-8-9) move 1-2-2 into Inevitable
Horse Trip's Guard III (at Nevermore 2-2-3) moves 2-2-2-1-2 into Inevitable and forts
Horse Arnelos (in Nevermore) moves 2-2-3-2-2-1 to Inevitable 8-8
* Arnelos asks for discussion on what to do with our military units in the north. Simply, put we don't have enough units to do everything that needs to be done in the north between covering our cities and areas from potential landings, going after the multiple barb camps, and sending reinforcements to the front lines in the south. Kloreep, OPD, and Togas participate in the discussion. Looking at screenshots for previous turns, decision is made that a GCA galley move north is possible, though unlikely to have occured yet. We need a core defense force, but it is not CRITICAL as yet. Decision to send the new NM in BigFurryCity after the northern barb camp. More discussion on what to do with NM Togas since Equiibrium is undefended and there's a barb camp to Togas' south... MI BFI can't get back to the road for 3 more turns... we need another military unit over there, especially if GCA tries a landing in that region. Decision to move NM Togas to the mountain 6 of Equilibrium and send con McHorseman (in Karina) west to take out the barb camp and set up shop as a scout on the coastline watching for any GCA galleys in the internal sea. Trip then came in and advised that ZargonX and MerZenary head for the front while alva ???
MI BigFurryInfantry (at Equilibrium 9-9-8-8) moved 2 to Equilibrium 9-9-8
Warrior not_panag (at Equilibrium 4-7) skips turn
NM Togas (at Equilibrium 6-6-6) moves 4-4 to Equilibrium 6 and forts
Horse con vonHorseman (in Karina) moves 1-4-7-4-4-1 to Equilibrium 6-6-6
NM Dominae (in BigFurryCity) moves 7-8-8 to BFC 7-8-8
MI alva (at Incensity 4)
Warrior WWNN (at Inevitable 4-7-7-7) forted
NM MerZenary (at Mingapulco 7) moves 2-2-2 into Karina
NM ZargonX Reborn (in Tripoli) moves 1-4-4 to Big Bend 9
MI alva (at Incensity 4) moves 2-2-2 to Mingapulco 6
AIS Princess of Apolyton (at Panama 3-3-3-3-2) moves 1-1-4 to Panama 2-2-2-3 (due to appearance of a barb camp at Panama 2-2-1-1)
Warrior WhiteBandit disembarks from AIS Princess of Apolyton at Panama 2-2-2 (can attack barb camp next turn if desired)
Workers
Worker Yo and Slave Anarchy (at Inevitable 2) move 8 into Inevitable
Squid & Horse (at Tripoli 6) complete road
Spike & Moosefart (at Karina 7) begin clearing jungle
MrWIA, EVC, and Dejon (at Tripoli 1) move 9-6 to Tripoli 6 and mine (done)
Monkee & Calc II (at Tripoli 1) move 4-1-1 to Big Bend 1
Worker in Karina moves 4-2 and joins Karina (Karina now Pop 3)
Slib & Slavefarb (at Equilibrium 4) move 3 to Equilibrium 1
Sanchez (at Nevermore 2-1-1) moves 2 to Nevermore 2-2-1-1
rah (at Inevitable 9-9-9) starts building road
panag begins clearing jungle (E_T did not give orders for this unit, which is probably because NYE decided to not have it join Hispanica last turn and E_T must have missed that. It will take a while for it to clear the jungle NYE accidentally moved it to, but that's probably more useful than moving it again and wasting more worker turns)
Settlers
Settler Cuido (at Nevermore 2) moves 1-1 to Nevermore 2-1-1
Settler Alfred (at Inevitable 8) moves 2 to Catchopolis 7
WF Placements
Nevermore changed to 7
Hispanica changed to 1-2-3-13-20
LuxInvicta changed to 1-5-7
Karina changed to 4-11-13
Economy
Tripoli set to NM (3 turns)
BigFurryCity set to NM (3 turns)
LuxInvicta set to Worker (5 turns)
Heart of Darkness changed from Marketplace (16 turns) to Barracks (4 turns)
Other Things Checked
No-one is currently working on any wonders of the world (unless they're pre-building with non-wonders)
Checked cities for unhappiness (at nye's suggestion). All cities should be fine next turn.
......
Screenshots taken, saved, and sent to CFC (and post made to 1BC) at ~3:05 p.m. MST (2205 GMT)
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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