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MrBaggins
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I. Am. Not. A. Lawyer. perhaps?
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Maquiladora
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Hmmm some people are saying install it over the unpatched CtP2 and some say over the patched version, most frustrating. We should all do it the same way. It seems logical to unzip it over the unpatched CtP2 to me, at least for now.
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Maquiladora
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Well all the files are in the "XPatch" in the directory, a zip version of the 1.1 patch.
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kaan
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Aarhus
Mar 2001 time: 05:32
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Thanks Maquiladora
I have made a comparison of 1.0 and 1.11 files and i came up with this result:
code:
/CTP2/anet.inf - 5 lines diff: No trouble
/CTP2/ctp2_data/default/gamedata/buildings.txt - 1 line diff: Looks good
/CTP2/ctp2_data/default/gamedata/diplomacy.slc - 53 lines diff: Looks good
/CTP2/ctp2_data/default/gamedata/profile.txt - 3 lines diff: Looks good
/CTP2/ctp2_data/default/gamedata/tileimp.txt - 1 line diff: Looks good
/CTP2/ctp2_data/default/gamedata/tut2_main.slc - 0 lines diff: No trouble
/CTP2/ctp2_data/default/gamedata/uniticon.txt - 1 line diff: Looks good
/CTP2/ctp2_data/default/graphics/pictures/CnBGA.tga - Looks good
/CTP2/ctp2_data/default/uidata/credits.txt - 24 lines diff: Looks good
/CTP2/ctp2_data/default/uidata/keymap.txt - 2 lines diff: Looks good
/CTP2/ctp2_data/english/gamedata/add_srt.txt - 4 lines diff: No trouble
/CTP2/ctp2_data/english/gamedata/exp_str.txt - 4 lines diff: Looks good
/CTP2/ctp2_data/english/gamedata/tips_str.txt - 5 lines diff: Looks good
/CTP2/ctp2_data/english/gamedata/tut2_str.txt - 1 line diff: Looks good
/CTP2/ctp2_data/english/uidata/layouts/citystatus.ldl - 1 line diff: Looks good
/CTP2/ctp2_data/english/uidata/layouts/science.ldl - 1 line diff: Looks good
/CTP2/ctp2_data/english/uidata/layouts/spnewgame.ldl - 12 lines diff: Looks good
/CTP2/ctp2_program/ctp/anet.inf - 5 lines diff: No trouble
/CTP2/ctp2_program/ctp/dll/map/*.dll - 1 byte diff in each file: Probably ok
/CTP2/scenarios/alexanderthegreat/scen0000/scenario.txt - 1 line diff: Looks good
/CTP2/scenarios/alexanderthegreat/scen0000/default/gamedata/Advance.txt - 1 line diff: Looks good
/CTP2/scenarios/alexanderthegreat/scen0000/default/gamedata/scenario.slc - 13 lines diff: Looks good
/CTP2/scenarios/alexanderthegreat/scen0000/default/gamedata/uniticon.txt - 5 lines diff: Looks good
/CTP2/scenarios/alexanderthegreat/scen0000/default/gamedata/Units.txt - 3 lines diff: Looks good
/CTP2/scenarios/alexanderthegreat/scen0000/english/gamedata/Great_Library.txt - 83 lines diff: Looks good
/CTP2/scenarios/magnificentsamurai/scen0000/scenario.txt - 1 line diff: Looks good
/CTP2/scenarios/magnificentsamurai/scen0000/default/gamedata/scenario.slc - 9 lines diff: Looks good
/CTP2/scenarios/magnificentsamurai/scen0000/default/gamedata/SS_func.slc - 1 line diff: Looks good
/CTP2/scenarios/nucleardetente/scen0000/scenario.txt - 1 line diff: Looks good
/CTP2/scenarios/nucleardetente/scen0000/default/gamedata/scenario.slc - 34 lines diff: Looks good
Based on this material i dont think there should be any reason not to use 1.11 as the base of our improvements. The amout of errors corrected in these files would be a shame to waste.
Legend:
Looks good: This is used when the changes result in an improvement that isn't dependent on the exe.
No trouble: This is used when the changes doesn't add anything usefull, but also don't break anything.
Probably ok: Is only used once and means that i dont think it will break anything but that I can't be sure of it.
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Maquiladora
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Nice one Kaan, so the only thing to be worried about are the changes to the exe. Im wondering what the "MP tweaks" were in the 1.11 patch.
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drulius
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Lubbock, Tx USA
Jan 1970 time: 23:32
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As far as I can tell from reading these forums, this appears to be a good thread for a small playtest report.
Of the fixes in the 2003121401 playtest release, I'm only aware of issues relating to the Neptun world. But I'm just getting to sea cities and sea tunnels, and ships that pass through cities still finish turns with partial movement available.
On the Neptun world:
Cities on the other side of the E/W map edge should be under the black, but their Name, Color, and Population still appear.
When units approach the wrapped N/S edge, the "black over the edge" of the map obscures their vision at the edge line until they actually cross the line, then their full vision allotment springs back into view (even back across the line). You also can't drag a movement line across the N/S line, crossing the line is always a one tile move.
Don't know if this is really an issue but, when the game centers on a city near the E/W map edge, over a third of the map window is black instead of keeping the edge of the map near the edge of the window.
dru
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Maquiladora
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quote:
On the Neptun world:
Cities on the other side of the E/W map edge should be under the black, but their Name, Color, and Population still appear.
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I should say i noticed this with the flat map too.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:32
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Finally I managed to clean my setup and bring everything else in order, so I can compile a playtest version. As I don't have a full version of MS C++ you have to live with a disclaimer popup window when you start the game and as my MS C++ is a German version this disclaimer is also in German of course.
Keep in mind that this is *.exe contains our current results, and we didn't implemented everything from the patch so far. And of course you might find more bugs and bugs, we added or were already there.
And of course don't forget to read the apolyton_README.txt, I added the most important pieces of information about our modifications.
Note that all the issures you found about the flat and Neptune map wasn't addressed so you find these bugs again.
So let's look if Marcos' new upload service works:
Edit:
Well Markos new upload service still doesn't work, but here is a new version:
2004.02.21.Playtest_CTP2.zip
Edit2:
Looks like there are more bugs in Markos upload service try this link instead of the above one:
2004.02.21.Playtest_CTP2.zip
-Martin
Last edited by Martin Gühmann on 22-02-2004 at 02:46
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Maquiladora
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Well i dont know about anyone else but i cant run the game at all...
Attachment: error.jpg
This has been downloaded 226 time(s).
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Maquiladora
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Well i got it working now too. I installed the first playtest patch (in the first post), then installed Martin's again and it all works fine so far. I like the colour selectiong thing too.
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Fromafar
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Tamerlin:
See this post. The APOL_.... files are from the Apolyton modpack, and have not been updated.
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Maquiladora
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Its checking your modified gamefile.txt perhaps.
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Fromafar
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Did you use modswapper to install the Apolyton pack in the past? It could be that there still is a reference left in gamefile.txt in the ctp_data\default directory.
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tyrantpimp
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I just installed it today no problems on so far, will let everyone know if anything breaks.
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MrBaggins
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Has anyone done a long term... that is greater than 200-300 turns of play using the playtest's exe?
We need reports of effects of the game when you get deeper in. Some problems, like the director/sound bug don't show up til then...
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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