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Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 14-12-2003 02:01 Visit Martin Gühmann's homepage!
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#31 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by kaan


I think its more than enough to satisfy the legal obligations Activision has set, but then again IANAL.

Klaus


Well if you mean...

And what does mean IANAL in long?

-Martin

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 14-12-2003 02:03
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#32 Report this post to a moderator
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I. Am. Not. A. Lawyer. perhaps?

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:32
  Old Post 14-12-2003 02:10
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#33 Report this post to a moderator
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quote:
Originally posted by MrBaggins
I. Am. Not. A. Lawyer. perhaps?


exactly

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 14-12-2003 03:00 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#34 Report this post to a moderator
Get a bigger avatar today!

At any rate, it doesn't mean what you'd first think it does .

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 14-12-2003 18:12 Visit Maquiladora's homepage!
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#35 Report this post to a moderator
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Hmmm some people are saying install it over the unpatched CtP2 and some say over the patched version, most frustrating. We should all do it the same way. It seems logical to unzip it over the unpatched CtP2 to me, at least for now.

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:32
  Old Post 14-12-2003 18:45
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quote:
Originally posted by Maquiladora
Hmmm some people are saying install it over the unpatched CtP2 and some say over the patched version, most frustrating. We should all do it the same way. It seems logical to unzip it over the unpatched CtP2 to me, at least for now.


If someone were to find out what the difference is for the patch other than the exe it would be great

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 14-12-2003 18:54 Visit Maquiladora's homepage!
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#37 Report this post to a moderator
Inflate your Upload Space

Well all the files are in the "XPatch" in the directory, a zip version of the 1.1 patch.

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:32
  Old Post 15-12-2003 01:35
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Thanks Maquiladora

I have made a comparison of 1.0 and 1.11 files and i came up with this result:

code:
/CTP2/anet.inf - 5 lines diff: No trouble /CTP2/ctp2_data/default/gamedata/buildings.txt - 1 line diff: Looks good /CTP2/ctp2_data/default/gamedata/diplomacy.slc - 53 lines diff: Looks good /CTP2/ctp2_data/default/gamedata/profile.txt - 3 lines diff: Looks good /CTP2/ctp2_data/default/gamedata/tileimp.txt - 1 line diff: Looks good /CTP2/ctp2_data/default/gamedata/tut2_main.slc - 0 lines diff: No trouble /CTP2/ctp2_data/default/gamedata/uniticon.txt - 1 line diff: Looks good /CTP2/ctp2_data/default/graphics/pictures/CnBGA.tga - Looks good /CTP2/ctp2_data/default/uidata/credits.txt - 24 lines diff: Looks good /CTP2/ctp2_data/default/uidata/keymap.txt - 2 lines diff: Looks good /CTP2/ctp2_data/english/gamedata/add_srt.txt - 4 lines diff: No trouble /CTP2/ctp2_data/english/gamedata/exp_str.txt - 4 lines diff: Looks good /CTP2/ctp2_data/english/gamedata/tips_str.txt - 5 lines diff: Looks good /CTP2/ctp2_data/english/gamedata/tut2_str.txt - 1 line diff: Looks good /CTP2/ctp2_data/english/uidata/layouts/citystatus.ldl - 1 line diff: Looks good /CTP2/ctp2_data/english/uidata/layouts/science.ldl - 1 line diff: Looks good /CTP2/ctp2_data/english/uidata/layouts/spnewgame.ldl - 12 lines diff: Looks good /CTP2/ctp2_program/ctp/anet.inf - 5 lines diff: No trouble /CTP2/ctp2_program/ctp/dll/map/*.dll - 1 byte diff in each file: Probably ok /CTP2/scenarios/alexanderthegreat/scen0000/scenario.txt - 1 line diff: Looks good /CTP2/scenarios/alexanderthegreat/scen0000/default/gamedata/Advance.txt - 1 line diff: Looks good /CTP2/scenarios/alexanderthegreat/scen0000/default/gamedata/scenario.slc - 13 lines diff: Looks good /CTP2/scenarios/alexanderthegreat/scen0000/default/gamedata/uniticon.txt - 5 lines diff: Looks good /CTP2/scenarios/alexanderthegreat/scen0000/default/gamedata/Units.txt - 3 lines diff: Looks good /CTP2/scenarios/alexanderthegreat/scen0000/english/gamedata/Great_Library.txt - 83 lines diff: Looks good /CTP2/scenarios/magnificentsamurai/scen0000/scenario.txt - 1 line diff: Looks good /CTP2/scenarios/magnificentsamurai/scen0000/default/gamedata/scenario.slc - 9 lines diff: Looks good /CTP2/scenarios/magnificentsamurai/scen0000/default/gamedata/SS_func.slc - 1 line diff: Looks good /CTP2/scenarios/nucleardetente/scen0000/scenario.txt - 1 line diff: Looks good /CTP2/scenarios/nucleardetente/scen0000/default/gamedata/scenario.slc - 34 lines diff: Looks good


Based on this material i dont think there should be any reason not to use 1.11 as the base of our improvements. The amout of errors corrected in these files would be a shame to waste.

Legend:
Looks good: This is used when the changes result in an improvement that isn't dependent on the exe.
No trouble: This is used when the changes doesn't add anything usefull, but also don't break anything.
Probably ok: Is only used once and means that i dont think it will break anything but that I can't be sure of it.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 15-12-2003 01:52 Visit Maquiladora's homepage!
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#39 Report this post to a moderator
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Nice one Kaan, so the only thing to be worried about are the changes to the exe. Im wondering what the "MP tweaks" were in the 1.11 patch.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 15-12-2003 08:00 Visit E's homepage!
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#40 Report this post to a moderator
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I installed it over the patched version and it seemed to play well, but I didnt try any mods.

drulius is offline drulius
Warlord
Lubbock, Tx USA
Jan 1970
time: 23:32
  Old Post 21-12-2003 15:43
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#41 Report this post to a moderator
Playtest report Put an end to popups!

As far as I can tell from reading these forums, this appears to be a good thread for a small playtest report.

Of the fixes in the 2003121401 playtest release, I'm only aware of issues relating to the Neptun world. But I'm just getting to sea cities and sea tunnels, and ships that pass through cities still finish turns with partial movement available.

On the Neptun world:
Cities on the other side of the E/W map edge should be under the black, but their Name, Color, and Population still appear.

When units approach the wrapped N/S edge, the "black over the edge" of the map obscures their vision at the edge line until they actually cross the line, then their full vision allotment springs back into view (even back across the line). You also can't drag a movement line across the N/S line, crossing the line is always a one tile move.

Don't know if this is really an issue but, when the game centers on a city near the E/W map edge, over a third of the map window is black instead of keeping the edge of the map near the edge of the window.

dru

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 21-12-2003 16:13 Visit Maquiladora's homepage!
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quote:

On the Neptun world:
Cities on the other side of the E/W map edge should be under the black, but their Name, Color, and Population still appear.


I should say i noticed this with the flat map too.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 22-12-2003 22:11 Visit Martin Gühmann's homepage!
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#43 Report this post to a moderator
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I expected that there was something wrong with the Neptun world in the debug version if I start a new game with it I get a bunch of Assertions, which I didn't examined. On a earth world I see sometimes also the other side of the Soth-North edge, but actual also the terrain, if I scoll a little bit it disappears. But of course I don't know how it is on a Neptun world.

-Martin

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 01-02-2004 04:52 Visit Martin Gühmann's homepage!
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#44 Report this post to a moderator
Tired of ads?

Finally I managed to clean my setup and bring everything else in order, so I can compile a playtest version. As I don't have a full version of MS C++ you have to live with a disclaimer popup window when you start the game and as my MS C++ is a German version this disclaimer is also in German of course.

Keep in mind that this is *.exe contains our current results, and we didn't implemented everything from the patch so far. And of course you might find more bugs and bugs, we added or were already there.

And of course don't forget to read the apolyton_README.txt, I added the most important pieces of information about our modifications.

Note that all the issures you found about the flat and Neptune map wasn't addressed so you find these bugs again.

So let's look if Marcos' new upload service works:

Edit:

Well Markos new upload service still doesn't work, but here is a new version:

2004.02.21.Playtest_CTP2.zip

Edit2:

Looks like there are more bugs in Markos upload service try this link instead of the above one:

2004.02.21.Playtest_CTP2.zip

-Martin

Last edited by Martin Gühmann on 22-02-2004 at 02:46

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 01-02-2004 05:01
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#45 Report this post to a moderator
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quote:
Originally posted by Martin Gühmann
Finally I managed to clean my setup and bring everything else in order, so I can compile a playtest version.


Thank you very much Martin.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 01-02-2004 05:06 Visit Maquiladora's homepage!
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#46 Report this post to a moderator
Avatar Enlargement: We've got the solution

Got just what i asked for

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 01-02-2004 05:26 Visit Maquiladora's homepage!
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#47 Report this post to a moderator
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Well i dont know about anyone else but i cant run the game at all...

Attachment: error.jpg
This has been downloaded 226 time(s).

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 01-02-2004 05:47
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#48 Report this post to a moderator
Put an end to popups!

I have the same problem, the game starts loading and then CTD with an error message named APOL_const.txt line225: Error displaying the following text:

Expected keword MAX_MATCH_LIST_CYCLES not found

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 01-02-2004 15:56
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I don't know why but my playtest version of CtP2 tries to open the APOL_const.txt... I have replaced the content of the APOL_const.txt with the content of the const.txt file found in the same folder and... it works.

Though I don't have the blue text under the Un seul joueur (Single player) button in the main screen, I can start a game. It seems to be the good version as the settler's shield is red instead of the traditional default blue.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 01-02-2004 17:51 Visit Maquiladora's homepage!
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#50 Report this post to a moderator
Remove this text

Well i got it working now too. I installed the first playtest patch (in the first post), then installed Martin's again and it all works fine so far. I like the colour selectiong thing too.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:32
  Old Post 01-02-2004 19:36
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Tamerlin:
See this post. The APOL_.... files are from the Apolyton modpack, and have not been updated.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 01-02-2004 20:58 Visit Martin Gühmann's homepage!
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#52 Report this post to a moderator
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quote:
Originally posted by Tamerlin
Though I don't have the blue text under the Un seul joueur (Single player) button in the main screen, I can start a game. It seems to be the good version as the settler's shield is red instead of the traditional default blue.


The problem is that noone produced French versions of the modified add_str.txt and ldl_str.txt files, to get to know what I did with the German and English versions of these files see this thread.

-Martin

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 01-02-2004 21:48
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#53 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Fromafar
Tamerlin:
See this post. The APOL_.... files are from the Apolyton modpack, and have not been updated.


I know that but what I don't understand is why the game runned through the vanilla Source Code ctp2.exe is checking the APOL_const.txt file (it should not even know it exists) instead of the appropriate const.txt.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 01-02-2004 21:52 Visit Maquiladora's homepage!
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#54 Report this post to a moderator
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Its checking your modified gamefile.txt perhaps.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:32
  Old Post 01-02-2004 21:58
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#55 Report this post to a moderator
Remove this text

Did you use modswapper to install the Apolyton pack in the past? It could be that there still is a reference left in gamefile.txt in the ctp_data\default directory.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 01-02-2004 22:33
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#56 Report this post to a moderator
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I think you are right Fromafar, I have opened the gamefile.txt and found that many original file names were added an APOL_ prefix. I have suppressed all the said prefixes in the gamefile.txtand everything runs fine.

Thanks!

Last edited by Tamerlin on 01-02-2004 at 22:47

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:32
  Old Post 02-02-2004 06:34
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I just installed it today no problems on so far, will let everyone know if anything breaks.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 11-02-2004 07:27
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bump

MrBaggins is offline MrBaggins
King

May 1999
time: 05:32
  Old Post 11-02-2004 22:20
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#59 Report this post to a moderator
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Has anyone done a long term... that is greater than 200-300 turns of play using the playtest's exe?

We need reports of effects of the game when you get deeper in. Some problems, like the director/sound bug don't show up til then...

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 12-02-2004 01:19
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I am currently playing a game, I have reached 210AD and I have only noticed three potential bugs but as I am nor a programmer nor a Slicer some bugs can stay unnoticed.


OS: Windows XP Pro
CPU: AMD AthlonXP 1800+
Sound: SoundBlaster Live!
Graphic Card: ATI Radeon 9200 128 Mo

Civilization: Romans
Difficulty: Hard
Empires: 5 (maximum number of civs set at 10)
Pollution: Activated
Terrestrial world
Standard map settings

Possible bugs:

1 - Are the city revolting?
I have conquered a few cities and none revolted while the happiness level was 72, one even stayed as low as 70 for a few turns and did not revolt.

2 - Game freezing at the end of Via Appia movie?
Impossible to start the game again, I had to close CtP2 through the Task Manager and start again from a save, I should have saved the turn before the wonder and watched the movie again to see if it was generating the crash but I clicked on the movie screen to end it. Sorry!

[EDIT]The Via Appia movie bug seems to be confirmed by the Hagia Sofia movie which is producing the same effect. I have tested the movie several times, if I let it until the end the game freezes... the only way to go on is to left click anywhere to close the wonder window before the end.[/EDIT]

3 - No more Blood Bath?
I have conquered the Chinese and I have never been asked if I wanted to keep or destroy a conquered city.

Comments about the original game:

- Bad time flow, the advances are discovered too quickly (average of 4 turns between each advance), some units can become obsolete before you have produced two of them...

- The game is far too easy but this is something we already know.

- I miss the Updater2... It should definitely be a part of the original game as managing obsolete units and building new ones to replace them is what I call a painful process.

Last edited by Tamerlin on 12-02-2004 at 02:51

 
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