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epeterson
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But Maq...
I don't remember grouping them at all in the first place. So why would 4 come out together? And why would you have to do this? If you hit a general unload it should, and most of the time, does unload all the units. It's only when you go into view cargo and 'select' the units you want to unload that it should discriminate. At least that seems the most reasonable IMO.
EDIT: Unless of course some of the units in the transport do not have at least 1 movement point to unload where others do. Example: Artillery and tanks go 2 squares on a railroad to load onto a transport. Tanks can unload the same turn but the artillery cannot.
Last edited by epeterson on 26-02-2004 at 02:02
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Maquiladora
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You sure you didnt move those 4 on together?
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epeterson
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I'm pretty sure I didn't. It was kind of funny when I took two transports loaded with 10 tanks total. I unloaded while the transports were grouped. 8 came out on the first try and then the remaining two, (1 in each transport), came out the next time I hit unload--weird.
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Aias
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PURDUE USA
May 2001 time: 23:32
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Hi all! Here's a list of some things that I have noticed while play testing. If I have repeated what others have mentioned, all I can say is...OOPS!
-There are no late game barbarians, even when set to highest level.
-Withdrawals still don't work for naval and fortified units.
-I've had a couple of times where a sprite is in my territory and I can't attack or bombard it. I can, however, move my units to occupy the same tile. After 10 or so turns, the sprite disappears. Has this happened to anyone else?
-Air and naval combat still leave a lot to be desired. I've seen TONS of cargo helicopters and troop transport ships. About 95% of AI troop ships, even those with troops aboard, are unescorted. Easy pickings. I also see helicopters with troops aboard just hover over my territory and never move. Same thing with carriers.
-AI built 2 carriers on a lake that couldn't have been more than 6 tiles big!
-I've still noticed that AI civs will build huge stacks and just fortify them around their city. I've seen up to 5 stacks of 12 just fortified around a city. Even when I'm at war with them and I move into range, they don't attack or bombard.
-I've had the game crash to desktop 3 times on my ME system, all were unrecoverable.
Misc:
-Can someone PLEASE remove the message for lawyers when they file injunctions and for corporate branches when they establish franchises? It's so friggin' annoying!
-I've seen more spies running around then I ever have before! Great!
-Is there a way to modify submarines to carry spies and/or diplomats? I think that this would be a great (and historically accurate) new twist to the game. Hopefully, the AI will use it also.
-Hooray! Carriers can carry bombers!
-Is the ability to build airbases on mountains and hills new? If not, where have I been?
Most of all, a big THANK YOU to all of the programmers who have done a bang up job in redoing the game!
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tyrantpimp
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yeah im using the latest playtest and i get no errors just fine myself on the doughnout instead of neptune
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tyrantpimp
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neptune connects north south east and west and my map only connects north and south
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tyrantpimp
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yeah i think your referring to show enemy moves, i have it unchecked i dont get bothered with fighting enemy units. They kill each others armies all the time but i do get bothered with pirating and pillaging.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:32
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Can anyone reproduce terraforming bugs: e.g., you terraform forest to either plains or grassland. You can start to build a farm on the resulting tile, but it disappears before it's finished. OTOH, advanced farms are ok.
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tyrantpimp
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Peter im unable to duplicate your findings what are the settings of your playtest what age are you in etc. Perhaps if i configure my game like yours i can duplicate.
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