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Frank Johnson
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Houston, TX
Jan 1970 time: 23:32
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Well I havent had stormtroops come up before riflemen, which seems to be the natural extention. Ozzy and Ljube had amph warfare about the same time, and that gives a more powerful infantry unit.
Dreadnoughts? Well, they are historicly correct. I'm a little worried about the weakness of the steel tech, but got a suggestion? Cruisers are only 2 attack/def less than dreadnoughts and are faster in typical civ rules, and cost less. I've gone to visit one of the few remaining dreadnought class battleships, the USS Texas. Its an impressive warship, but there are important distinctions between it and later era warships. The Texas orginally ran on coal and had to be switched to oil burning. It has batteries of 14" guns I beleive, 10 total. But by the time WW2 was around all it was good for was bombardment duty.
Submarines can own these things anyway, think creatively people. I haven't made anything that can't be smashed. Also, there's the modern infantry unit included in the mod, which counters howitizers with using the pikeman flag it gets +50% defense against them, the rest of the time they defend like mech inf.
BTW theres no way deity could have gotten this tech when he did, if 3 of us didnt end up getting it at the same time.
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atawa
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Somewhere over the rainbow.
Jul 2001 time: 06:32
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quote: Originally posted by Frank Johnson
Well I havent had stormtroops come up before riflemen, which seems to be the natural extention. Ozzy and Ljube had amph warfare about the same time, and that gives a more powerful infantry unit. |
The biggest problem I have with this unit is that the moment you get the tech most other landunits become obsolete. I would prefer it being placed later in the game, say around the same time as arty or a bit later .
Btw, I'm not at home so cant check but do they have any other benifits like ignore ZOC/Walls?
quote: Dreadnoughts? Well, they are historicly correct. I'm a little worried about the weakness of the steel tech, but got a suggestion? Cruisers are only 2 attack/def less than dreadnoughts and are faster in typical civ rules, and cost less. I've gone to visit one of the few remaining dreadnought class battleships, the USS Texas. Its an impressive warship, but there are important distinctions between it and later era warships. The Texas orginally ran on coal and had to be switched to oil burning. It has batteries of 14" guns I beleive, 10 total. But by the time WW2 was around all it was good for was bombardment duty.
Submarines can own these things anyway, think creatively people. I haven't made anything that can't be smashed. |
I dont know who owns SunTsu in HOTW4 but combined they become ridiculous for the time they come into play, able to whipe out anything they want. I'm not worried about its defence being to high but about the damage they inflict.
quote: BTW theres no way deity could have gotten this tech when he did, if 3 of us didnt end up getting it at the same time. |
But he has Magalans....... 
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Dylan Baker
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Washington, DC
Feb 2001 time: 05:32
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Sorry, folks, that I am so late in replying to this thread.
I realize that I am about 200 posts too late, but I am hoping that there is still a civ open in this game. If there is, I am definitely interested.
DB
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Zylka
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Looks like this Friday night it is, folks. Specification arrives tonight.
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deity
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Parrot Towers, Killcare Heights, NSW, Australia
May 1999 time: 14:32
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quote: Originally posted by ljcvetko
Howies should be changed. Their strength has to be reduced. Dreadnoughts are OK, they may need to come around a little bit later.
I suggested legions get defence of 3 to make them useful. I don't know anybody who uses legions for attacks and they were the primary force of the Roman Empire, so I thought, simply for historical reasons (the same reasons dreadnoughts are around) to make this change that would enhance the use of legions.
Further to this, I think crusaders should disappear or move to chivalry branch. The reason for this is to punish those civs that pay little attention to the military and develop only nice wonder techs.
Caravans are too powerful. Maybe limitation to foreign trade Ozzy proposed, or increase in their cost (unlikely) might reduce their importance and effectiveness. |
I think Frank has balanced the units quite effectively and the curent pak is tried and tested mostly.
Modern Infantry counters howies with pike flag against 2 mvt units.
Dreads are expensive to build and haven't been used decisively on their own in any games thus far. If anyone follows atawa's DREADfull strategy the other civs will stop it! 
Legions, I dunno. I agree with your historical argument though.
Better not mess with Crusaders, caravans or any other unit or we run risk of making too many untested changes. We need to start this week!
I'd prefer tech trading to none at all and take Berz's point about it developing into a team match if you can only trade techs with your ally, but I honestly think this is the way to go to keep the lid on tech trading.
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