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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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Not too much to discuss this turn, I guess. The game crashed when I went into one of the former spanish cities.
Any outstanding questions?
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Cort Haus
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London
Apr 2002 time: 05:32
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if (GowCeaseFire) then
/* Barc doesn't have to be disbanded or traded this turn */
MOVE: Keep knight in Barc, and send 1 knight to each of Barc-8, Barc-87 to block GoW and suggest RP's workers get on their galley
if (ND want deal) and (RP want deal) then
if (deal=OK) then
offer peace and Barc accepted to ND
MOVE: use galley to evac Barc knight and worker
else
keep barc and work on deal
end if
else
keep Barc anyway for Silks for a bit longer
end if
else
/* Barc must be disbanded or traded this turn */
MOVE: use galley to evac knight and worker
if (ND want deal) and (RP want deal) then
if (deal=OK) then
offer peace and Barc accepted to ND
else
trash Barc
end if
else
trash Barc
end if
end if
Last edited by Cort Haus on 17-12-2003 at 22:36
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alva
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Republic of Flanders
Sep 2001 time: 06:32
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code: Originally posted by Cort Haus
if (GowCeaseFire) then
/* Barc doesn't have to be disbanded or traded this turn */
MOVE: Keep knight in Barc, and send 1 knight to each of Barc-8,
Barc-87 to block GoW and suggest RP's workers get on their galley
if (ND want deal) and (RP want deal) then
if (deal=OK) then
offer peace and Barc accepted to ND
MOVE: use galley to evac Barc knight and worker
else
keep barc and work on deal
end if
else
keep Barc anyway for Silks for a bit longer
end if
else
/* Barc must be disbanded or traded this turn */
MOVE: use galley to evac knight and worker
if (ND want deal) and (RP want deal) then
if (deal=OK) then
offer peace and Barc accepted to ND
else
trash Barc
end if
else
trash Barc
end if
end if
Originally posted by Cort Haus
if (GowCeaseFire) then
/* Barc doesn't have to be disbanded or traded this turn */
MOVE: Keep knight in Barc, and send 1 knight to each of Barc-8,
Barc-87 to block GoW and suggest RP's workers get on their galley
if (ND want deal) and (RP want deal) then
if (deal=OK) then
offer peace and Barc accepted to ND
MOVE: use galley to evac Barc knight and worker
else
keep barc and work on deal
end if
else
keep Barc anyway for Silks for a bit longer
end if
else
/* Barc must be disbanded or traded this turn */
MOVE: use galley to evac knight and worker
if (ND want deal) and (RP want deal) then
if (deal=OK) then
offer peace and Barc accepted to ND
else
trash Barc
end if
else
trash Barc
end if
end if
The second one is done with < p r e > < / p r e > tags. (without spaces )
And I did make one break in the first long sentence.
Last edited by alva on 17-12-2003 at 22:54
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Cort Haus
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London
Apr 2002 time: 05:32
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Aggie has confirmed the cease fire, and informed us that they are approaching chemistry.
From what he says, they're looking for tech partnerships too - perhaps implying that they'll give us chemistry in advance so we can research metallurgy.
If they're talking tech up front it sounds to me that the rationalists are winning over the headbangers, and there's a likelihood they'll go for some kind of alliance against Lego.
{edit : I had originally spelt Lego: N-D}
Last edited by Cort Haus on 18-12-2003 at 02:00
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