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Adagio

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A tournament has started. The game is to be like this:
Each first "round" game is played by 4 player each. The winner from each game goes to the finals. The winner from the last game is the winner of the tournament.
When the first game reaches AD, no more new players are accepted. If we don't have enough players for a full game, it wont be played
Rules:
-Four players
-No AI
-tiny map
-pangea
-70% water
-restless barbs
-slight modification to ensure no one gets a very bad start
-all other settings random
Players:
Updated player list:
Game 1:
ADG (GMT + 1) a_grau AT hotmail DOT com
Conqueror (GMT +2) conqueror AT mbnet DOT fi)
Rommel2D (GMT - 6) jwala AT fastmail DOT fm
predesad (GMT - 6) predesad AT yahoo DOT com
Game 2:
Iron Jackson (GMT +1) warrenlynch AT gmx DOT de
conmcb25 (GMT - 5) conmcb25 AT bluemarble DOT net
GhengisFarb (GMT - 6)
Soltz (GMT - 8) jsosiak AT shaw DOT ca
Game 3:
Wittlich (GMT - 8) wittlich AT sbcglobal DOT net
smellymummy (GMT - 7) sm AT inethighway DOT com
notyoueither (GMT - 7) notyoueither AT hotmail DOT com
CerberusIV (GMT) CerberusIVciv3 AT aol DOT com
Game 4:
BigFree (GMT - 8) bigfree1 AT comcast DOT net
Sir Ralph (GMT + 1) sirralph AT gmx DOT com
E_T () royparrish AT earthlink DOT net
Paddy the Scot (GMT + 11) paddythescot AT hotmail DOT com
Game 5:
Beta (GMT - 5) brucehynes57 AT rogers DOT com
Arnelos (GMT -5) arnelos AT aol DOT com
SAMUEL2904 (GMT - 6) samuel2904 AT hotmail DOT com
Master Zen (GMT - 6) civ AT masterzen DOT net
Game 6:
SirOsis (GMT - 8) sirosis AT hotmail DOT com
Trampler.se (GMT + 1) trampler_civ3 AT yahoo DOT com
OPD
Dropped players: (Missing to send their password within the timelimit)
Tarquinius (GMT + 1) redmar_damsma AT hotmail DOT com
rogerurb (GMT) rogerurb AT netvisao DOT pt
Civs:
Game 1:
ADG (Arabia)
Conqueror (Egypt)
Rommel2D (Spanin)
Predesad (Portugal)
Game 2:
Iron Jackson (Spain)
Conmcb25 (Germany)
Ghengis Farb (Russia)
Soltz (Rome)
Game 3:
Wittlich (India)
smellymummy (America)
notyoueither (Persia)
CerberusIV (Spanin)
Game 4:
Big Free (Dutch)
E_T (Persia)
Sir Ralph (Korea)
Paddy T S (Japan)
Game 5:
Beta (India)
Arnelos (Sumeria)
SAMUEL2904 (England)
Master Zen (Germany)
There is a 24 hour turn limit, if it's been more than 24 hours before last turn, send the turn to Octavian X.
Last edited by Adagio on 26-01-2004 at 15:48
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smellymummy
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Can I join too?
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:32
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I had it once suggested, but it didn't work.
I don't think it's illegal to advertise in other Apolyton forums. It has been done before. The other thing is, in a tournament should play only dedicated PBEM players, who are able to play at least a turn per day (with RL related exceptions, of course), or else one slow player could let the whole league wait, which for certain would be the death of the tournament. I don't know if "advertised" players qualify in this category. We should establish a strict time control.
Another possibility is, as seen in the other PBEM fora (Civ2, CtP), that every game has a "referee", i.e. a player, who gets all turns as "CC" and will automatically play, if a player didn't make his turn without reason for a defined amount of time.
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Tarquinius
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I am interested too provided we play with Conquests and there is no 1 on 1 or AI's involved.
And is 6 players on a small map no option, as that sounds like a more interesting setup.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:32
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Here are some thoughts on a rule set. Discuss!
Number of players
- Games are usually played by at least 4 and at most 6 participants.
- If the number of players in a tournament needs to be adjusted, exceptions are allowed, but should be avoided if possible.
- No game shall be played 1-on-1.
- AIs shall not participate in the games.
World setup
- Games may be played at either pangaeas or archipelagos - May be different tournaments or leagues should be set up
- The world size shall be determined from the list below.
- The temperature, humidity and world age settings shall be set to "random".
- Barbarians shall be set to (?) - to be discussed: random might be unjust
Determination of the result
- Players eliminated from the game end up on the last places. A player's place is the better, the later he gets eliminated
- The player, who triggers a victory condition first, wins the game
- The other places are determined by the score at the end
- Example: In a game participate player A, B, C, D, E, F. B gets eliminated first, D gets eliminated second. Then E achieves a cultural victory. Scores be A-2134, C-1454, E-1972, F-1709. The result is: 1st=E, 2nd=A, 3rd=F, 4th=C, 5th=D, 6th=B
3 players (exception)
Tiny 80% water (360 tiles, 120/player)
1st = 3 points
2nd = 1 point
4 players
Tiny 70% water (540 tiles, 135/player)
1st = 4 points
2nd = 2 points
3rd = 1 point
5 players
Small 80% water (640 tiles, 128/player)
1st = 5 points
2nd = 3 points
3rd = 2 points
4th = 1 point
6 players
Small 70% water (960 tiles, 160/player)
1st = 6 points
2nd = 4 points
3rd = 3 points
4th = 2 points
5th = 1 point
7 players (exception)
Standard 80% water (1000 tiles, 143/player)
1st = 7 points
2nd = 5 points
3rd = 4 points
4th = 3 points
5th = 2 points
6th = 1 point
8 players (exception)
Standard 70% water (1500 tiles, 188/player)
1st = 8 points
2nd = 6 points
3rd = 5 points
4th = 4 points
5th = 3 points
6th = 2 points
7th = 1 point
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CerberusIV
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I'm interested.
I do think it should always be the same size map and number of players if there is to be scoring on a league or tournament basis, just so games are more directly comparable.
I would say 4 players so there is variety but also a quick turnaround. I'm a bit disillusioned with PBEM's where players drop out or take forever to play a turn (admittedly sometimes for RL reasons) and fewer players and quicker turnarounds would help. I don't think it could, or should, be restricted to players with a record of not dropping out but keeping games small and simple would limit the damage if someone does walk. A referee would help.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:32
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quote: Originally posted by ADG
You're talking about having several tournaments running at the same time?  |
There may be several games of the same tournament at the same time. If you have, say, 12 participants, you have to split them in groups.
quote: Since it's a tournament I'd say the world size should be tiny, to get some small quick games, otherwise the games are never going to end |
5 or 6 players (see below) on tiny wouldn't be good.
quote: Ever tried to play 16 Civs on a tiny map? It's fun... different, but fun...  |
I played with 24 on tiny. But Multiplayer is limited to 8 players. And if you care to look a bit closer to my list, tiny and small games are the recommended. In fact, most PBEMs have 4-6 players.
I want to avoid 3-player games if possible. 3 on a map is an instable situation, and a 2 vs 1 alliance as the only option is too unfair. Personal preferences or friendships between players may decide games over the players skills. 4 players (2 vs 2) or 5 players (3 vs 2) are better.
And since you need more options, because not every # of players can by divided by 4, I recommend 5 and 6 player groups too. They may be needed to adjust.
Look:
4 players: 1 game with 4.
5 players: 1 game with 5.
6 players: 1 game with 6.
7 players: 1 game with 4, 1 game with 3 (rare exception).
8 players: 2 games with 4.
9 players: 1 game with 5, 1 game with 4.
10 players: 2 games with 5.
11 players: 1 game with 6, 1 game with 5.
etc.
quote: How can random be too unfair? |
Not within one group, but between groups. No barbarians means also no huts. One group may be won easier than the other. And I added the "to be discussed" for a reason.
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